2026 season
Rammus
Jungle5G
Support1G
16.7% win rate over 6 games, niche pocket pick, played mostly Jungle.
16.7%
1W 5L
6 games of 9,510 in this window
- Pick rate
- 0.1%
- Ban rate
- 0.1%
- Presence
- 0.1%
- KDA
- 2.54
- CS per minute
- 4.8
Recent games
Winrate by Role
Jungle5G20%Few games: read with care
Support1G0%Few games: read with care
Side Performance
Blue side4G
25%
Red side2G
0%
Pro Builds
Leaguepedia scoreboardG Games played% Win rate
Most-built items
Protoplasm Harness5G20%
Thornmail3G0%
Plated Steelcaps2G50%
Force of Nature1G0%
Warden's Mail1G0%
Giant's Belt1G0%
Zeke's Convergence1G0%
Boots of Swiftness1G0%
Elixir of Iron1G0%
Celestial Opposition1G0%
Negatron Cloak1G100%
Sunfire Aegis1G100%
Keystones
Aftershock Resolve / Precision3G33.3%
Aftershock Resolve / Inspiration2G0%
Summoner spells
Winrate by Patch
Only patches with 5 or more games, so a couple of games never read as 0% or 100%.
Not enough patch-level data.
Combat & Economy
K / D / A
1.7 / 4.3 / 9.3
Kill participation
71.7%
Damage share
10%
DPM
268
Dmg taken /min
954
Dmg mitigated /min
1567
Gold share
16.1%
Earned GPM
195
CS /min
4.8
CS @15
96
Avg game length
32 min
FB involvement
50%
Lane diffs
Gold diff @10
-79
CS diff @10
-10.6
XP diff @10
-332
Gold diff @15
-472
CS diff @15
-15.2
XP diff @15
-644
Vision
Vision score56
VS /min1.8
Wards placed /min0.6
Wards cleared /min0.3
Control wards6.8
Multi-kills
Double kills
0
Triple kills
0
Quadra kills
0
Pentakills
0
Objectives & Towers

Dmg to towers
1,130

Plates taken
15.2

Plates conceded
18.3

Towers taken
3.7

Towers lost
7.8

Inhibitors
0.3

Dragons
1.7

Heralds
0.2

Void grubs
0

Barons
0.2

First tower
33.3%

First mid tower
16.7%

First 3 towers
33.3%

First dragon
33.3%

First herald
16.7%

First baron
16.7%
Top Players
- BoatishBoatish
1G100%KDA 19.00CS/min 6.2DMG/min 337
Ganks
1G0%KDA 1.38CS/min 6.1DMG/min 406- Josifek04Josifek04
1G0%KDA 3.00CS/min 6.1DMG/min 233
Moham
1G0%KDA 1.80CS/min 0.9DMG/min 220
Nxi
1G0%KDA 0.40CS/min 4.0DMG/min 170
Pyosik
1G0%KDA 3.25CS/min 5.6DMG/min 240
By League
Strong vs
Opponents this champ beats most. G = games, % = win rate.
Not enough matchups.
Weak vs
Opponents this champ loses to most. G = games, % = win rate.
Not enough matchups.
