DCup · Patch 13.24
Dec 27, 2023, 06:26 AM · 21.7 min23Kills3
47.7kGold32.0k
64,036Damage27,411
Scouting line
LGD Gaming won: +15.7k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Burdol
7/0/8
Delicate
1/5/1
—
—
—
—
—
—
Meteor
1/0/17
Ru0
1/5/0
—
—
—
—
—
—
haichao
9/0/2
Wuming
0/4/1
—
—
—
—
—
—
Shaoye
5/2/6
Mint
0/4/1
—
—
—
—
—
—
Jinjiao
1/1/11
Zhuangzhou
1/5/1
—
—
—
—
—
—
Draft
LGD Gaming
Blue sideFirst pick
RumbleBurdol
IvernMeteor
Yonehaichao
VarusShaoye
NautilusJinjiao
Bans




Huya RST
Huya RST
Red side
AkshanDelicate
Jarvan IVRu0
SylasWuming
AsheMint
RakanZhuangzhou
Bans




Objectives
Huya RSTHuya RST
- 0
- Gold at 15
- -0
- 2
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 0
- 11
- Towers
- 0
- 0
- Plates
- 0
- 3
- Inhibitors
- 0
- Huya RST First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Huya RST.
Biggest lead: LGD Gaming +15,663, Huya RST +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (22 min) | LGD Gaming +15,663 |
Blue side
LGD Gaming
VictoryRed side
Huya RST
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 1 / 5 / 1(0.4) | 147 6.8/m | ||
| 1 / 5 / 0(0.2) | 109 5.0/m | ||
| 0 / 4 / 1(0.25) | 172 7.9/m | ||
| 0 / 4 / 1(0.25) | 182 8.4/m | ||
| ZhuangzhouZhuangzhouFB | 1 / 5 / 1(0.4) | 33 1.5/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 7/0/8 | 1/0/17 | 9/0/2 | 5/2/6 | 1/1/11 | 1/5/1 | 1/5/0 | 0/4/1 | 0/4/1 | 1/5/1 |
| Kill participation | 65.2% | 78.3% | 47.8% | 47.8% | 52.2% | 66.7% | 33.3% | 33.3% | 33.3% | 66.7% |
| CS | 185 | 121 | 215 | 220 | 33 | 147 | 109 | 172 | 182 | 33 |
| CS per minute | 8.5 | 5.6 | 9.9 | 10.1 | 1.5 | 6.8 | 5.0 | 7.9 | 8.4 | 1.5 |
| Gold | 10,047 | 8,630 | 12,446 | 10,428 | 6,115 | 7,494 | 5,874 | 6,732 | 7,093 | 4,810 |
| Gold share | 21.1% | 18.1% | 26.1% | 21.9% | 12.8% | 23.4% | 18.4% | 21% | 22.2% | 15% |
| Earned gold per minute | 328 | 263 | 439 | 346 | 147 | 210 | 136 | 175 | 192 | 87 |
| Damage to champions | 21,830 | 4,299 | 20,407 | 13,670 | 3,830 | 8,172 | 3,470 | 5,690 | 6,978 | 3,101 |
| Damage share | 34.1% | 6.7% | 31.9% | 21.3% | 6% | 29.8% | 12.7% | 20.8% | 25.5% | 11.3% |
| Damage per minute | 1,007 | 198 | 941 | 630 | 177 | 377 | 160 | 262 | 322 | 143 |
| Damage taken per minute | 541 | 194 | 453 | 448 | 349 | 739 | 1,064 | 739 | 518 | 611 |
| Vision score | 20 | 33 | 24 | 14 | 59 | 17 | 23 | 16 | 28 | 28 |
| Wards placed | 8 | 6 | 8 | 7 | 21 | 7 | 9 | 9 | 7 | 14 |
| Wards killed | 3 | 7 | 3 | 2 | 7 | 3 | 6 | 1 | 5 | 5 |
| Control wards | 5 | 5 | 5 | 1 | 7 | 1 | 2 | 2 | 2 | 5 |
| Gold spent | 8,715 | 6,660 | 10,255 | 9,234 | 5,980 | 6,525 | 5,830 | 5,795 | 6,850 | 4,080 |
| Own jungle monsters | 0 | 80 | 0 | 0 | 0 | 3 | 77 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 15 | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10641-10641_game_1
Methodology →