Scouting line
Huya BUG won: +6.6k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Xiaoxu
6/5/7
Nayuki
5/2/4
—
—
—
—
—
—
naiyou
6/7/8
Yge
7/5/9
—
—
—
—
—
—
VicLa
7/4/8
xiaocaobao
5/6/9
—
—
—
—
—
—
Assum
6/2/13
Eisley
5/6/5
—
—
—
—
—
—
ShiauC
1/5/17
wind
1/7/16
—
—
—
—
—
—
Draft
Rare Atom
Blue sideFirst pick
JaxXiaoxu
Lee Sinnaiyou
AkaliVicLa
ZiggsAssum
LeonaShiauC
Bans




Huya BUG
Huya BUG
Red side
KennenNayuki
GravesYge
LeBlancxiaocaobao
TristanaEisley
Rakanwind
Bans




Objectives
Huya BUGHuya BUG
- 0
- Gold at 15
- -0
- 2
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 4
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rare Atom leads; below, Huya BUG.
Biggest lead: Rare Atom +0, Huya BUG +6,599. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (40 min) | Huya BUG +6,599 |
Blue side
Rare Atom
DefeatRed side
Huya BUG
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 5 / 2 / 4(4.5) | 326 8.2/m | ||
| YgeYge | 7 / 5 / 9(3.2) | 307 7.8/m | |
| xiaocaobaoxiaocaobao | 5 / 6 / 9(2.33) | 354 8.9/m | |
| 5 / 6 / 5(1.67) | 323 8.2/m | ||
| windwind | 1 / 7 / 16(2.43) | 46 1.2/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/5/7 | 6/7/8 | 7/4/8 | 6/2/13 | 1/5/17 | 5/2/4 | 7/5/9 | 5/6/9 | 5/6/5 | 1/7/16 |
| Kill participation | 50% | 53.8% | 57.7% | 73.1% | 69.2% | 39.1% | 69.6% | 60.9% | 43.5% | 73.9% |
| CS | 305 | 206 | 298 | 345 | 58 | 326 | 307 | 354 | 323 | 46 |
| CS per minute | 7.7 | 5.2 | 7.5 | 8.7 | 1.5 | 8.2 | 7.8 | 8.9 | 8.2 | 1.2 |
| Gold | 15,678 | 13,119 | 15,121 | 18,364 | 9,622 | 15,670 | 17,557 | 19,086 | 16,616 | 9,574 |
| Gold share | 21.8% | 18.2% | 21% | 25.5% | 13.4% | 20% | 22.4% | 24.3% | 21.2% | 12.2% |
| Earned gold per minute | 267 | 202 | 253 | 335 | 114 | 267 | 314 | 353 | 291 | 113 |
| Damage to champions | 17,479 | 17,835 | 25,947 | 39,894 | 9,084 | 23,636 | 24,489 | 25,366 | 25,615 | 10,834 |
| Damage share | 15.9% | 16.2% | 23.5% | 36.2% | 8.2% | 21.5% | 22.3% | 23.1% | 23.3% | 9.9% |
| Damage per minute | 442 | 451 | 656 | 1,008 | 230 | 597 | 619 | 641 | 647 | 274 |
| Damage taken per minute | 774 | 1,344 | 806 | 375 | 565 | 360 | 781 | 955 | 731 | 814 |
| Vision score | 36 | 75 | 40 | 26 | 150 | 43 | 121 | 45 | 50 | 199 |
| Wards placed | 20 | 26 | 8 | 14 | 83 | 19 | 42 | 7 | 20 | 102 |
| Wards killed | 7 | 30 | 17 | 10 | 35 | 7 | 27 | 18 | 12 | 26 |
| Control wards | 7 | 13 | 6 | 3 | 29 | 4 | 9 | 4 | 5 | 20 |
| Gold spent | 14,339 | 12,384 | 14,474 | 16,894 | 8,964 | 15,219 | 15,504 | 16,732 | 15,254 | 8,729 |
| Own jungle monsters | 20 | 120 | 6 | 5 | 0 | 8 | 163 | 0 | 15 | 0 |
| Enemy jungle monsters | 4 | 8 | 0 | 0 | 0 | 0 | 28 | 6 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10654-10654_game_1
Methodology →