WLRQ · Patch 16.16
Aug 25, 2026, 08:01 AM · 28.7 minScouting line
EDG Youth Team closed it: +9.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
hui
2/4/10
705
2/3/4
13day
3/2/23
liang
4/7/7
wild
14/1/8
chao
4/5/6
linn
8/3/14
chong
1/5/8
Jerry
0/1/25
cnnh
0/7/10
Draft
EDG Youth Team
Blue sideFirst pick
K'Santehui
Jarvan IV13day
Ryzewild
Yunaralinn
LuluJerry
小爬虫
Red side
Rumble705
Viliang
Akalichao
Corkichong
Rellcnnh
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 1
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDG Youth Team leads; below, 小爬虫.
Biggest lead: EDG Youth Team +9,254, 小爬虫 +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | EDG Youth Team +9,254 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
No off-meta choices in this game: everyone followed the season's most common builds.
huiK'Sante
705Rumble
13dayJarvan IV
liangVi
wildRyze
chaoAkali
linnYunara
chongCorki
JerryLulu
cnnhRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
EDG Youth Team
VictoryRed side
小爬虫
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/4/10 | 3/2/23 | 14/1/8 | 8/3/14 | 0/1/25 | 2/3/4 | 4/7/7 | 4/5/6 | 1/5/8 | 0/7/10 |
| Kill participation | 44.4% | 96.3% | 81.5% | 81.5% | 92.6% | 54.5% | 100% | 90.9% | 81.8% | 90.9% |
| CS | 203 | 193 | 251 | 336 | 41 | 235 | 187 | 217 | 240 | 35 |
| CS per minute | 7.1 | 6.7 | 8.8 | 11.7 | 1.4 | 8.2 | 6.5 | 7.6 | 8.4 | 1.2 |
| Gold | 10,014 | 12,414 | 15,112 | 16,942 | 8,709 | 12,393 | 11,379 | 11,411 | 11,600 | 7,154 |
| Gold share | 15.8% | 19.6% | 23.9% | 26.8% | 13.8% | 23% | 21.1% | 21.2% | 21.5% | 13.3% |
| Earned gold per minute | 217 | 301 | 395 | 459 | 172 | 300 | 265 | 266 | 273 | 118 |
| Damage to champions | 14,000 | 12,874 | 26,649 | 25,227 | 6,516 | 26,349 | 11,611 | 15,025 | 19,262 | 4,416 |
| Damage share | 16.4% | 15.1% | 31.3% | 29.6% | 7.6% | 34.4% | 15.1% | 19.6% | 25.1% | 5.8% |
| Damage per minute | 488 | 449 | 930 | 880 | 227 | 919 | 405 | 524 | 672 | 154 |
| Damage taken per minute | 934 | 1,108 | 512 | 560 | 430 | 597 | 1,035 | 790 | 630 | 662 |
| Vision score | 36 | 51 | 32 | 30 | 131 | 40 | 48 | 27 | 39 | 104 |
| Wards placed | 15 | 10 | 13 | 13 | 53 | 14 | 9 | 5 | 14 | 42 |
| Wards killed | 6 | 10 | 3 | 6 | 20 | 4 | 11 | 7 | 8 | 14 |
| Control wards | 8 | 9 | 5 | 4 | 13 | 3 | 8 | 1 | 4 | 12 |
| Gold spent | 8,929 | 11,464 | 12,529 | 16,484 | 7,745 | 12,335 | 10,604 | 10,964 | 11,052 | 6,926 |
| Own jungle monsters | 0 | 113 | 7 | 12 | 0 | 0 | 118 | 0 | 4 | 0 |
| Enemy jungle monsters | 0 | 21 | 2 | 10 | 0 | 0 | 18 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13482-13482_game_1
Methodology →