Scouting line
ZSK won: +18.3k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
zs
4/1/13
xmz
0/6/4
sorrow
5/2/10
Yz
2/7/3
Qing
8/2/15
zzdw
3/6/2
Xingye
12/0/11
ayy
1/7/4
Wunai3
3/2/22
xnn
1/6/6
Draft
ZSK
Blue side
Rumblezs
Qiyanasorrow
SyndraQing
SivirXingye
AlistarWunai3
我超威
Red side
K'Santexmz
ZyraYz
Jaycezzdw
Melayy
Rakanxnn
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 1
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line ZSK leads; below, 我超威.
Biggest lead: ZSK +18,277, 我超威 +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (24 min) | ZSK +18,277 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Chainlaced Crusherszzdw, in 2.9% of the champion's games
Horizon Focusayy, in 9.5% of the champion's games
Last Whisperzzdw, in 9.9% of the champion's games
zsRumble
xmzK'Sante
sorrowQiyana
YzZyra
QingSyndra
zzdwJayce
XingyeSivir
ayyMel
Wunai3Alistar
xnnRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
ZSK
VictoryRed side
我超威
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/1/13 | 5/2/10 | 8/2/15 | 12/0/11 | 3/2/22 | 0/6/4 | 2/7/3 | 3/6/2 | 1/7/4 | 1/6/6 |
| Kill participation | 53.1% | 46.9% | 71.9% | 71.9% | 78.1% | 57.1% | 71.4% | 71.4% | 71.4% | 100% |
| CS | 219 | 207 | 220 | 249 | 17 | 170 | 157 | 245 | 220 | 28 |
| CS per minute | 9.0 | 8.5 | 9.1 | 10.3 | 0.7 | 7.0 | 6.5 | 10.1 | 9.1 | 1.2 |
| Gold | 10,900 | 13,392 | 12,336 | 16,817 | 7,672 | 7,163 | 9,137 | 10,525 | 9,326 | 6,689 |
| Gold share | 17.8% | 21.9% | 20.2% | 27.5% | 12.6% | 16.7% | 21.3% | 24.6% | 21.8% | 15.6% |
| Earned gold per minute | 316 | 419 | 376 | 561 | 183 | 162 | 244 | 301 | 251 | 142 |
| Damage to champions | 16,478 | 15,054 | 26,525 | 23,632 | 4,628 | 5,885 | 15,775 | 8,819 | 12,301 | 3,486 |
| Damage share | 19.1% | 17.4% | 30.7% | 27.4% | 5.4% | 12.7% | 34.1% | 19.1% | 26.6% | 7.5% |
| Damage per minute | 680 | 622 | 1,095 | 976 | 191 | 243 | 651 | 364 | 508 | 144 |
| Damage taken per minute | 448 | 771 | 436 | 427 | 686 | 1,057 | 795 | 843 | 691 | 666 |
| Vision score | 33 | 30 | 16 | 17 | 78 | 19 | 29 | 27 | 20 | 77 |
| Wards placed | 11 | 8 | 8 | 9 | 39 | 8 | 5 | 9 | 7 | 26 |
| Wards killed | 3 | 3 | 3 | 2 | 4 | 3 | 6 | 6 | 5 | 13 |
| Control wards | 3 | 8 | 2 | 0 | 12 | 0 | 3 | 4 | 0 | 7 |
| Gold spent | 9,575 | 12,202 | 9,875 | 15,130 | 5,825 | 7,065 | 8,840 | 9,290 | 8,525 | 6,610 |
| Own jungle monsters | 0 | 124 | 0 | 4 | 0 | 0 | 111 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 23 | 0 | 4 | 0 | 0 | 3 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13485-13485_game_1
Methodology →