WLRQ · Patch 16.16
Aug 27, 2026, 10:54 AM · 25 minScouting line
ZSK won: +12.9k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
pool
4/5/1
zs
4/1/5
XBY
0/8/7
sorrow
10/2/14
Sywjj
2/7/4
Qing
8/1/14
Bolt
2/5/2
Xingye
8/2/13
hanghang
0/5/7
Wunai3
0/2/21
Draft
Top Esports Challenger
Blue side
Jaycepool
NocturneXBY
RyzeSywjj
XayahBolt
Rakanhanghang
ZSK
Red side
Gragaszs
Lee Sinsorrow
ViktorQing
ZeriXingye
AlistarWunai3
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 1
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 1
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Top Esports Challenger leads; below, ZSK.
Biggest lead: Top Esports Challenger +0, ZSK +12,893. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | ZSK +12,893 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Bastionbreakerpool, in 7.3% of the champion's games
poolJayce
zsGragas
XBYNocturne
sorrowLee Sin
SywjjRyze
QingViktor
BoltXayah
XingyeZeri
hanghangRakan
Wunai3Alistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Top Esports Challenger
DefeatRed side
ZSK
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/5/1 | 0/8/7 | 2/7/4 | 2/5/2 | 0/5/7 | 4/1/5 | 10/2/14 | 8/1/14 | 8/2/13 | 0/2/21 |
| Kill participation | 62.5% | 87.5% | 75% | 50% | 87.5% | 30% | 80% | 73.3% | 70% | 70% |
| CS | 232 | 171 | 196 | 237 | 36 | 218 | 155 | 245 | 236 | 22 |
| CS per minute | 9.3 | 6.8 | 7.8 | 9.5 | 1.4 | 8.7 | 6.2 | 9.8 | 9.4 | 0.9 |
| Gold | 12,162 | 8,396 | 8,686 | 9,886 | 6,327 | 10,454 | 12,953 | 12,525 | 15,173 | 7,245 |
| Gold share | 26.8% | 18.5% | 19.1% | 21.7% | 13.9% | 17.9% | 22.2% | 21.5% | 26% | 12.4% |
| Earned gold per minute | 353 | 202 | 214 | 262 | 119 | 284 | 384 | 367 | 473 | 156 |
| Damage to champions | 15,008 | 8,863 | 19,730 | 13,701 | 3,731 | 12,164 | 16,676 | 29,644 | 25,347 | 4,469 |
| Damage share | 24.6% | 14.5% | 32.3% | 22.4% | 6.1% | 13.8% | 18.9% | 33.6% | 28.7% | 5.1% |
| Damage per minute | 600 | 354 | 789 | 548 | 149 | 486 | 667 | 1,185 | 1,013 | 179 |
| Damage taken per minute | 668 | 1,189 | 995 | 741 | 640 | 600 | 848 | 488 | 663 | 677 |
| Vision score | 16 | 32 | 24 | 21 | 122 | 24 | 40 | 30 | 25 | 97 |
| Wards placed | 8 | 8 | 11 | 8 | 51 | 7 | 13 | 14 | 8 | 51 |
| Wards killed | 0 | 4 | 3 | 5 | 23 | 3 | 5 | 5 | 7 | 7 |
| Control wards | 0 | 7 | 2 | 1 | 14 | 2 | 5 | 5 | 1 | 15 |
| Gold spent | 11,927 | 7,735 | 8,405 | 9,145 | 6,115 | 7,970 | 10,099 | 11,630 | 12,429 | 6,710 |
| Own jungle monsters | 0 | 100 | 0 | 0 | 0 | 0 | 82 | 0 | 16 | 0 |
| Enemy jungle monsters | 0 | 27 | 0 | 0 | 0 | 0 | 28 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13491-13491_game_1
Methodology →