Scouting line
Revenger won: +9.6k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Alphamong
5/5/5
Riris
5/3/18
—
—
—
—
—
—
Tianzai
4/4/6
jingjun
10/4/8
—
—
—
—
—
—
FireRain
2/7/6
cyeol
2/3/15
—
—
—
—
—
—
Snowbao
6/4/6
yellowman
6/4/13
—
—
—
—
—
—
Xfq
0/5/11
Starlight
2/3/18
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Alphamong
Poppy · 5/5/5
013
Better in 0 x 13 of 14
Riris
Gnar · 5/3/18![]()
- 5
- Kills
- 5
- 5
- Deaths
- 3
- 5
- Assists
- 18
- 2.0
- KDA
- 7.7
- 59%
- Kill participation
- 92%
- 360
- CS
- 400
- 6.7
- CS per minute
- 7.4
- 19,341
- Gold
- 21,918
- 21%
- Gold share
- 22%
- 27,493
- Damage to champions
- 30,043
- 512
- Damage per minute
- 559
- 21%
- Damage share
- 22%
- 826
- Damage taken per minute
- 928
- 22
- Wards placed
- 30
- 10
- Wards killed
- 12
Draft
IN Gaming
Blue side
PoppyAlphamong
Rek'SaiTianzai
ZedFireRain
LucianSnowbao
ThreshXfq
Bans


Revenger
Red side
GnarRiris
Gravesjingjun
Viktorcyeol
Corkiyellowman
TrundleStarlight
Bans


Objectives
Revenger
- 0
- Gold at 15
- -0
- 4
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 6
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line IN Gaming leads; below, Revenger.
Biggest lead: IN Gaming +0, Revenger +9,580. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (54 min) | Revenger +9,580 |
Blue side
IN Gaming
DefeatRed side
Revenger
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/5/5 | 4/4/6 | 2/7/6 | 6/4/6 | 0/5/11 | 5/3/18 | 10/4/8 | 2/3/15 | 6/4/13 | 2/3/18 |
| Kill participation | 58.8% | 58.8% | 47.1% | 70.6% | 64.7% | 92% | 72% | 68% | 76% | 80% |
| CS | 360 | 238 | 404 | 465 | 55 | 400 | 235 | 443 | 378 | 94 |
| CS per minute | 6.7 | 4.4 | 7.5 | 8.7 | 1.0 | 7.4 | 4.4 | 8.2 | 7.0 | 1.7 |
| Gold | 19,341 | 18,425 | 18,895 | 21,389 | 13,146 | 21,918 | 20,598 | 21,062 | 20,876 | 16,322 |
| Gold share | 21.2% | 20.2% | 20.7% | 23.5% | 14.4% | 21.7% | 20.4% | 20.9% | 20.7% | 16.2% |
| Earned gold per minute | 233 | 216 | 224 | 271 | 118 | 281 | 256 | 265 | 261 | 177 |
| Damage to champions | 27,493 | 18,416 | 30,840 | 40,342 | 11,414 | 30,043 | 31,034 | 32,695 | 36,932 | 8,132 |
| Damage share | 21.4% | 14.3% | 24% | 31.4% | 8.9% | 21.6% | 22.4% | 23.5% | 26.6% | 5.9% |
| Damage per minute | 512 | 343 | 574 | 751 | 212 | 559 | 578 | 608 | 687 | 151 |
| Damage taken per minute | 826 | 994 | 644 | 451 | 457 | 928 | 603 | 319 | 495 | 762 |
| Wards placed | 22 | 42 | 35 | 16 | 58 | 30 | 66 | 42 | 28 | 71 |
| Wards killed | 10 | 48 | 22 | 31 | 23 | 12 | 18 | 8 | 10 | 27 |
| Control wards | 2 | 3 | 5 | 2 | 8 | 3 | 5 | 7 | 1 | 10 |
| Own jungle monsters | 10 | 111 | 34 | 65 | 0 | 17 | 123 | 35 | 40 | 3 |
| Enemy jungle monsters | 3 | 17 | 1 | 2 | 0 | 2 | 19 | 5 | 0 | 1 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 258-304
Methodology →