LSPL · Patch 5.24 · Spring
Feb 02, 2016, 10:10 AM · 30.2 minScouting line
IN Gaming closed it: +15.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Alphamong
4/2/9
PLL
2/4/5
Tianzai
2/1/11
Xia
1/5/5
FireRain
8/2/10
Satan
4/6/1
Snowbao
10/1/8
Natz
1/3/1
Xfq
0/2/14
Naruto
0/6/3
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Alphamong
Jax · 4/2/9
68
Better in 6 x 8 of 14
PLL
Dr. Mundo · 2/4/5![]()
- 4
- Kills
- 2
- 2
- Deaths
- 4
- 9
- Assists
- 5
- 6.5
- KDA
- 1.8
- 54%
- Kill participation
- 88%
- 209
- CS
- 228
- 6.9
- CS per minute
- 7.6
- 12,164
- Gold
- 10,527
- 20%
- Gold share
- 24%
- 17,680
- Damage to champions
- 21,367
- 586
- Damage per minute
- 709
- 22%
- Damage share
- 40%
- 730
- Damage taken per minute
- 1,173
- 15
- Wards placed
- 13
- 6
- Wards killed
- 7
Draft
IN Gaming
Blue side
JaxAlphamong
EliseTianzai
FizzFireRain
LucianSnowbao
AlistarXfq
2144 Danmu Gaming
Red side
Dr. MundoPLL
Rek'SaiXia
LeBlancSatan
VayneNatz
ThreshNaruto
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 1
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line IN Gaming leads; below, 2144 Danmu Gaming.
Biggest lead: IN Gaming +15,330, 2144 Danmu Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | IN Gaming +15,330 |
Blue side
IN Gaming
VictoryRed side
2144 Danmu Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/2/9 | 2/1/11 | 8/2/10 | 10/1/8 | 0/2/14 | 2/4/5 | 1/5/5 | 4/6/1 | 1/3/1 | 0/6/3 |
| Kill participation | 54.2% | 54.2% | 75% | 75% | 58.3% | 87.5% | 75% | 62.5% | 25% | 37.5% |
| CS | 209 | 86 | 203 | 275 | 28 | 228 | 78 | 219 | 221 | 30 |
| CS per minute | 6.9 | 2.9 | 6.7 | 9.1 | 0.9 | 7.6 | 2.6 | 7.3 | 7.3 | 1.0 |
| Gold | 12,164 | 10,194 | 13,542 | 15,636 | 8,593 | 10,527 | 7,943 | 10,583 | 9,527 | 6,219 |
| Gold share | 20.2% | 17% | 22.5% | 26% | 14.3% | 23.5% | 17.7% | 23.6% | 21.3% | 13.9% |
| Earned gold per minute | 273 | 207 | 318 | 388 | 154 | 218 | 133 | 220 | 185 | 75 |
| Damage to champions | 17,680 | 6,761 | 22,415 | 28,670 | 3,911 | 21,367 | 5,746 | 13,851 | 9,617 | 2,875 |
| Damage share | 22.3% | 8.5% | 28.2% | 36.1% | 4.9% | 40% | 10.7% | 25.9% | 18% | 5.4% |
| Damage per minute | 586 | 224 | 743 | 951 | 130 | 709 | 191 | 459 | 319 | 95 |
| Damage taken per minute | 730 | 647 | 509 | 321 | 556 | 1,173 | 800 | 549 | 487 | 433 |
| Wards placed | 15 | 21 | 16 | 12 | 32 | 13 | 27 | 16 | 13 | 35 |
| Wards killed | 6 | 8 | 8 | 16 | 6 | 7 | 8 | 6 | 4 | 11 |
| Control wards | 2 | 4 | 1 | 1 | 8 | 1 | 4 | 2 | 2 | 4 |
| Own jungle monsters | 13 | 36 | 25 | 28 | 0 | 17 | 58 | 18 | 12 | 0 |
| Enemy jungle monsters | 2 | 5 | 0 | 11 | 1 | 3 | 4 | 0 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 280-353
Methodology →