Scouting line
IN Gaming won: +4.1k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Alphamong
3/2/10
Zoom
6/4/5
—
—
—
—
—
—
Tianzai
2/2/10
Ori
2/2/8
—
—
—
—
—
—
FireRain
4/2/6
Elinke
2/4/5
—
—
—
—
—
—
Snowbao
7/2/7
Mushroom
2/3/5
—
—
—
—
—
—
Xfq
0/4/12
Xintai
0/3/7
—
—
—
—
—
—
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Alphamong
Jax · 3/2/10
410
Better in 4 x 10 of 14
Zoom
Tahm Kench · 6/4/5![]()
- 3
- Kills
- 6
- 2
- Deaths
- 4
- 10
- Assists
- 5
- 6.5
- KDA
- 2.8
- 81%
- Kill participation
- 92%
- 364
- CS
- 416
- 8.6
- CS per minute
- 9.8
- 17,447
- Gold
- 18,083
- 22%
- Gold share
- 24%
- 19,458
- Damage to champions
- 22,065
- 458
- Damage per minute
- 520
- 21%
- Damage share
- 25%
- 670
- Damage taken per minute
- 799
- 21
- Wards placed
- 18
- 8
- Wards killed
- 9
Draft
IN Gaming
Blue side
JaxAlphamong
EliseTianzai
FizzFireRain
LucianSnowbao
ThreshXfq
Bans


MF Gaming
Red side
Tahm KenchZoom
Rek'SaiOri
ZedElinke
CorkiMushroom
TrundleXintai
Bans


Objectives
MF Gaming
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 4
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line IN Gaming leads; below, MF Gaming.
Biggest lead: IN Gaming +4,119, MF Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (43 min) | IN Gaming +4,119 |
Blue side
IN Gaming
VictoryRed side
MF Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/2/10 | 2/2/10 | 4/2/6 | 7/2/7 | 0/4/12 | 6/4/5 | 2/2/8 | 2/4/5 | 2/3/5 | 0/3/7 |
| Kill participation | 81.3% | 75% | 62.5% | 87.5% | 75% | 91.7% | 83.3% | 58.3% | 58.3% | 58.3% |
| CS | 364 | 147 | 345 | 442 | 41 | 416 | 275 | 327 | 368 | 63 |
| CS per minute | 8.6 | 3.5 | 8.1 | 10.4 | 1.0 | 9.8 | 6.5 | 7.7 | 8.7 | 1.5 |
| Gold | 17,447 | 13,973 | 17,075 | 19,860 | 10,942 | 18,083 | 15,977 | 15,261 | 15,380 | 10,477 |
| Gold share | 22% | 17.6% | 21.5% | 25% | 13.8% | 24.1% | 21.3% | 20.3% | 20.5% | 13.9% |
| Earned gold per minute | 283 | 201 | 274 | 339 | 129 | 298 | 248 | 231 | 234 | 118 |
| Damage to champions | 19,458 | 9,040 | 21,297 | 40,391 | 4,732 | 22,065 | 10,489 | 27,769 | 23,154 | 4,461 |
| Damage share | 20.5% | 9.5% | 22.4% | 42.6% | 5% | 25.1% | 11.9% | 31.6% | 26.3% | 5.1% |
| Damage per minute | 458 | 213 | 502 | 951 | 111 | 520 | 247 | 654 | 545 | 105 |
| Damage taken per minute | 670 | 738 | 570 | 440 | 399 | 799 | 1,127 | 406 | 307 | 550 |
| Wards placed | 21 | 26 | 25 | 13 | 46 | 18 | 43 | 23 | 22 | 46 |
| Wards killed | 8 | 29 | 6 | 11 | 12 | 9 | 22 | 6 | 6 | 11 |
| Control wards | 3 | 3 | 2 | 1 | 7 | 1 | 7 | 8 | 1 | 1 |
| Own jungle monsters | 13 | 90 | 25 | 61 | 1 | 22 | 119 | 30 | 17 | 0 |
| Enemy jungle monsters | 2 | 6 | 1 | 0 | 0 | 1 | 17 | 0 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 289-383
Methodology →