LSPL · Spring
Apr 04, 2016, 12:17 PM · 39.4 minScouting line
IN Gaming won: +10.5k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
hashiqi
2/0/9
Akira
2/2/3
REHOPE
2/3/10
World6
2/3/5
FireRain
4/2/8
Hetong
1/4/4
Gao
7/2/7
XuanXuanPi
5/2/4
Xfq
0/4/14
BoxeR
1/4/7
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
hashiqi
Poppy · 2/0/9
130
Better in 13 x 0 of 14
Akira
Ekko · 2/2/3![]()
- 2
- Kills
- 2
- 0
- Deaths
- 2
- 9
- Assists
- 3
- 11.0
- KDA
- 2.5
- 73%
- Kill participation
- 46%
- 333
- CS
- 317
- 8.5
- CS per minute
- 8.1
- 15,590
- Gold
- 13,411
- 20.2%
- Gold share
- 20.1%
- 17,703
- Damage to champions
- 10,994
- 450
- Damage per minute
- 279
- 20%
- Damage share
- 17%
- 462
- Damage taken per minute
- 716
- 26
- Wards placed
- 19
- 15
- Wards killed
- 14
Draft
IN Gaming
Blue side
Poppyhashiqi
EliseREHOPE
CorkiFireRain
EzrealGao
BraumXfq
Unlimited Potential
Red side
EkkoAkira
KindredWorld6
LissandraHetong
LucianXuanXuanPi
ThreshBoxeR
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 10
- Towers
- 4
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line IN Gaming leads; below, Unlimited Potential.
Biggest lead: IN Gaming +10,547, Unlimited Potential +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (39 min) | IN Gaming +10,547 |
Blue side
IN Gaming
VictoryRed side
Unlimited Potential
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 2 / 2 / 3(2.5) | 317 8.1/m | ||
| 2 / 3 / 5(2.33) | 168 4.3/m | ||
| 1 / 4 / 4(1.25) | 360 9.1/m | ||
| 5 / 2 / 4(4.5) | 359 9.1/m | ||
| 1 / 4 / 7(2) | 39 1.0/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/0/9 | 2/3/10 | 4/2/8 | 7/2/7 | 0/4/14 | 2/2/3 | 2/3/5 | 1/4/4 | 5/2/4 | 1/4/7 |
| Kill participation | 73.3% | 80% | 80% | 93.3% | 93.3% | 45.5% | 63.6% | 45.5% | 81.8% | 72.7% |
| CS | 333 | 163 | 405 | 281 | 60 | 317 | 168 | 360 | 359 | 39 |
| CS per minute | 8.5 | 4.1 | 10.3 | 7.1 | 1.5 | 8.1 | 4.3 | 9.1 | 9.1 | 1.0 |
| Gold | 15,590 | 14,770 | 18,712 | 16,634 | 11,416 | 13,411 | 13,289 | 14,077 | 16,480 | 9,318 |
| Gold share | 20.2% | 19.2% | 24.3% | 21.6% | 14.8% | 20.1% | 20% | 21.1% | 24.8% | 14% |
| Earned gold per minute | 274 | 254 | 354 | 301 | 168 | 219 | 216 | 236 | 297 | 115 |
| Damage to champions | 17,703 | 14,028 | 27,985 | 23,812 | 6,806 | 10,994 | 13,117 | 13,226 | 24,208 | 3,861 |
| Damage share | 19.6% | 15.5% | 31% | 26.4% | 7.5% | 16.8% | 20.1% | 20.2% | 37% | 5.9% |
| Damage per minute | 450 | 356 | 711 | 605 | 173 | 279 | 333 | 336 | 615 | 98 |
| Damage taken per minute | 462 | 622 | 361 | 369 | 562 | 716 | 778 | 548 | 581 | 410 |
| Wards placed | 26 | 46 | 26 | 21 | 51 | 19 | 33 | 26 | 22 | 44 |
| Wards killed | 15 | 17 | 10 | 8 | 17 | 14 | 27 | 13 | 8 | 18 |
| Control wards | 3 | 5 | 3 | 3 | 7 | 6 | 6 | 7 | 5 | 5 |
| Own jungle monsters | 15 | 79 | 35 | 26 | 1 | 7 | 106 | 18 | 22 | 0 |
| Enemy jungle monsters | 0 | 16 | 2 | 5 | 0 | 0 | 7 | 1 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 438-684
Methodology →