Scouting line
All Combo won: +11.0k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Xiaodandy
2/5/9
MANGOZ
5/6/8
—
—
—
—
—
—
Joy1
3/4/12
Fatfish
1/4/12
—
—
—
—
—
—
pyboy
5/5/13
Jay
7/3/5
—
—
—
—
—
—
Ycx
13/1/7
zzm
5/4/8
—
—
—
—
—
—
MengYu
0/4/17
xiangqian
1/6/16
—
—
—
—
—
—
Draft
All Combo
Blue sideFirst pick
ViegoXiaodandy
GwenJoy1
Ryzepyboy
ApheliosYcx
ThreshMengYu
Bans




TWELVE
Red side
CamilleMANGOZ
UdyrFatfish
CorkiJay
Xayahzzm
Rakanxiangqian
Bans




Objectives
TWELVE
- 0
- Gold at 15
- -0
- 4
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 3
- Barons
- 0
- 11
- Towers
- 2
- 0
- Plates
- 0
- 3
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line All Combo leads; below, TWELVE.
Biggest lead: All Combo +11,034, TWELVE +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (36 min) | All Combo +11,034 |
Blue side
All Combo
VictoryRed side
TWELVE
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/5/9 | 3/4/12 | 5/5/13 | 13/1/7 | 0/4/17 | 5/6/8 | 1/4/12 | 7/3/5 | 5/4/8 | 1/6/16 |
| Kill participation | 47.8% | 65.2% | 78.3% | 87% | 73.9% | 68.4% | 68.4% | 63.2% | 68.4% | 89.5% |
| CS | 232 | 262 | 260 | 384 | 32 | 243 | 169 | 384 | 333 | 35 |
| CS per minute | 6.4 | 7.2 | 7.1 | 10.6 | 0.9 | 6.7 | 4.6 | 10.6 | 9.2 | 1.0 |
| Gold | 12,830 | 15,557 | 14,626 | 21,585 | 9,940 | 12,657 | 9,987 | 17,249 | 15,585 | 8,026 |
| Gold share | 17.2% | 20.9% | 19.6% | 29% | 13.3% | 19.9% | 15.7% | 27.2% | 24.5% | 12.6% |
| Earned gold per minute | 223 | 298 | 272 | 464 | 143 | 218 | 145 | 344 | 299 | 91 |
| Damage to champions | 12,898 | 16,482 | 19,613 | 29,258 | 4,419 | 19,871 | 5,099 | 36,937 | 18,113 | 5,173 |
| Damage share | 15.6% | 19.9% | 23.7% | 35.4% | 5.3% | 23.3% | 6% | 43.4% | 21.3% | 6.1% |
| Damage per minute | 355 | 453 | 539 | 805 | 122 | 546 | 140 | 1,016 | 498 | 142 |
| Damage taken per minute | 755 | 945 | 593 | 404 | 408 | 860 | 690 | 567 | 424 | 401 |
| Vision score | 39 | 57 | 46 | 55 | 95 | 31 | 50 | 37 | 28 | 118 |
| Wards placed | 15 | 6 | 19 | 15 | 62 | 15 | 21 | 13 | 11 | 91 |
| Wards killed | 8 | 22 | 6 | 21 | 9 | 4 | 13 | 9 | 10 | 11 |
| Control wards | 11 | 4 | 7 | 5 | 27 | 3 | 21 | 6 | 1 | 24 |
| Gold spent | 11,709 | 15,400 | 13,919 | 18,874 | 8,400 | 12,424 | 9,815 | 16,929 | 14,564 | 7,345 |
| Own jungle monsters | 18 | 101 | 46 | 22 | 0 | 6 | 108 | 35 | 16 | 0 |
| Enemy jungle monsters | 12 | 23 | 0 | 8 | 0 | 3 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 7882-11097
Methodology →