LDL · Patch 11.15 · Summer
Aug 21, 2021, 10:48 AM · 26.5 min7Kills20
45.0kGold53.1k
48,692Damage52,708
Scouting line
Bilibili Gaming Junior won: +8.2k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Xiaodandy
3/5/0
Myths
6/3/8
—
—
—
—
—
—
Joy1
2/5/5
can
5/1/12
—
—
—
—
—
—
pyboy
2/3/4
pinz
2/0/15
—
—
—
—
—
—
Ycx
0/4/5
Rise
7/2/4
—
—
—
—
—
—
MengYu
0/3/6
Jwei
0/1/16
—
—
—
—
—
—
Draft
All Combo
Blue sideFirst pick
JaxXiaodandy
KarthusJoy1
Renektonpyboy
AsheYcx
BraumMengYu
Bans




Bilibili Gaming Junior
Red side
CamilleMyths
Viegocan
Twisted Fatepinz
VayneRise
LeonaJwei
Bans




Objectives
Bilibili Gaming Junior
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line All Combo leads; below, Bilibili Gaming Junior.
Biggest lead: All Combo +0, Bilibili Gaming Junior +8,159. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (27 min) | Bilibili Gaming Junior +8,159 |
Blue side
All Combo
DefeatRed side
Bilibili Gaming Junior
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/5/0 | 2/5/5 | 2/3/4 | 0/4/5 | 0/3/6 | 6/3/8 | 5/1/12 | 2/0/15 | 7/2/4 | 0/1/16 |
| Kill participation | 42.9% | 100% | 85.7% | 71.4% | 85.7% | 70% | 85% | 85% | 55% | 80% |
| CS | 184 | 224 | 201 | 215 | 28 | 208 | 146 | 237 | 241 | 32 |
| CS per minute | 7.0 | 8.5 | 7.6 | 8.1 | 1.1 | 7.9 | 5.5 | 9.0 | 9.1 | 1.2 |
| Gold | 9,519 | 10,688 | 9,023 | 9,805 | 5,933 | 12,037 | 10,766 | 12,042 | 11,662 | 6,620 |
| Gold share | 21.2% | 23.8% | 20.1% | 21.8% | 13.2% | 22.7% | 20.3% | 22.7% | 22% | 12.5% |
| Earned gold per minute | 227 | 271 | 208 | 238 | 91 | 322 | 274 | 322 | 308 | 117 |
| Damage to champions | 3,256 | 23,388 | 7,998 | 10,492 | 3,558 | 14,771 | 11,363 | 13,547 | 8,330 | 4,697 |
| Damage share | 6.7% | 48% | 16.4% | 21.5% | 7.3% | 28% | 21.6% | 25.7% | 15.8% | 8.9% |
| Damage per minute | 123 | 884 | 302 | 396 | 134 | 558 | 429 | 512 | 315 | 177 |
| Damage taken per minute | 622 | 794 | 881 | 379 | 352 | 668 | 892 | 367 | 454 | 352 |
| Vision score | 17 | 29 | 20 | 54 | 67 | 21 | 39 | 25 | 30 | 63 |
| Wards placed | 11 | 6 | 11 | 27 | 38 | 9 | 6 | 7 | 11 | 38 |
| Wards killed | 2 | 5 | 3 | 14 | 7 | 2 | 12 | 9 | 12 | 7 |
| Control wards | 5 | 5 | 4 | 5 | 18 | 3 | 5 | 5 | 6 | 14 |
| Gold spent | 8,920 | 10,565 | 8,890 | 9,240 | 5,640 | 11,130 | 9,715 | 10,224 | 9,549 | 5,450 |
| Own jungle monsters | 2 | 111 | 6 | 4 | 0 | 12 | 76 | 4 | 14 | 0 |
| Enemy jungle monsters | 0 | 22 | 0 | 0 | 0 | 0 | 8 | 8 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 7961-11216
Methodology →