LDL · Patch 11.13
PlayoffsJul 15, 2021, 10:21 AM · 34 min14Kills26
56.6kGold72.0k
51,026Damage75,011
Scouting line
bilibili Team Model closed it: +15.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
shanji
2/8/8
BTMxiaonabao
8/1/7
—
—
—
—
—
—
Hook
6/3/6
lizheng
6/4/11
—
—
—
—
—
—
Bright
1/3/10
BTMchichichi
4/2/11
—
—
—
—
—
—
Eisley
5/4/2
BTMhanbaowang
7/5/9
—
—
—
—
—
—
Fzz
0/8/10
BTMmingjiao
1/2/16
—
—
—
—
—
—
Draft
Team Pinnacle
Blue sideFirst pick
Settshanji
ViegoHook
SeraphineBright
Kai'SaEisley
RellFzz
Bans




bilibili Team Model
bilibili Team Model
Red side
JaxBTMxiaonabao
Rek'Sailizheng
MalzaharBTMchichichi
TwitchBTMhanbaowang
LeonaBTMmingjiao
Bans




Objectives
bilibili Team Modelbilibili Team Model
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 2
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 4
- bilibili Team Model First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Pinnacle leads; below, bilibili Team Model.
Biggest lead: Team Pinnacle +0, bilibili Team Model +15,345. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | bilibili Team Model +15,345 |
Blue side
Team Pinnacle
DefeatRed side
bilibili Team Model
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| BTMxiaonabaoBTMxiaonabao | 8 / 1 / 7(15) | 302 8.9/m | |
| 6 / 4 / 11(4.25) | 199 5.8/m | ||
| BTMchichichiBTMchichichi | 4 / 2 / 11(7.5) | 287 8.4/m | |
| BTMhanbaowangBTMhanbaowangFB | 7 / 5 / 9(3.2) | 277 8.1/m | |
| BTMmingjiaoBTMmingjiao | 1 / 2 / 16(8.5) | 45 1.3/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/8/8 | 6/3/6 | 1/3/10 | 5/4/2 | 0/8/10 | 8/1/7 | 6/4/11 | 4/2/11 | 7/5/9 | 1/2/16 |
| Kill participation | 71.4% | 85.7% | 78.6% | 50% | 71.4% | 57.7% | 65.4% | 57.7% | 61.5% | 65.4% |
| CS | 218 | 200 | 218 | 324 | 47 | 302 | 199 | 287 | 277 | 45 |
| CS per minute | 6.4 | 5.9 | 6.4 | 9.5 | 1.4 | 8.9 | 5.8 | 8.4 | 8.1 | 1.3 |
| Gold | 12,019 | 12,084 | 10,511 | 14,728 | 7,290 | 18,534 | 13,940 | 14,596 | 15,575 | 9,332 |
| Gold share | 21.2% | 21.3% | 18.6% | 26% | 12.9% | 25.7% | 19.4% | 20.3% | 21.6% | 13% |
| Earned gold per minute | 223 | 225 | 178 | 302 | 84 | 414 | 279 | 298 | 327 | 144 |
| Damage to champions | 17,171 | 8,020 | 8,929 | 12,736 | 4,170 | 21,449 | 13,091 | 19,923 | 14,422 | 6,126 |
| Damage share | 33.7% | 15.7% | 17.5% | 25% | 8.2% | 28.6% | 17.5% | 26.6% | 19.2% | 8.2% |
| Damage per minute | 505 | 236 | 262 | 374 | 123 | 630 | 385 | 585 | 424 | 180 |
| Damage taken per minute | 1,050 | 660 | 344 | 476 | 444 | 683 | 632 | 241 | 374 | 349 |
| Vision score | 15 | 55 | 21 | 37 | 90 | 26 | 49 | 30 | 54 | 96 |
| Wards placed | 8 | 8 | 14 | 17 | 43 | 10 | 9 | 7 | 16 | 54 |
| Wards killed | 1 | 20 | 3 | 12 | 18 | 6 | 10 | 7 | 12 | 18 |
| Control wards | 4 | 6 | 7 | 6 | 15 | 3 | 8 | 4 | 5 | 14 |
| Gold spent | 11,674 | 11,360 | 9,329 | 14,519 | 7,015 | 14,937 | 12,340 | 13,219 | 13,254 | 7,914 |
| Own jungle monsters | 9 | 94 | 6 | 21 | 0 | 15 | 94 | 22 | 36 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 6 | 16 | 16 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8050-10863
Methodology →