LDL · Patch 11.13
PlayoffsJul 17, 2021, 06:31 AM · 35.7 min14Kills31
61.6kGold71.5k
78,309Damage120,298
Scouting line
EDG Youth Team closed it: +9.9k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
BTMxiaonabao
5/7/4
Alley
4/7/17
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—
—
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lizheng
4/6/6
Taiyi
9/3/16
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—
—
—
—
—
BTMchichichi
2/3/6
0909
9/1/10
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—
—
—
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BTMhanbaowang
2/7/5
Leave
9/1/12
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—
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BTMmingjiao
1/8/5
Xiamu
0/2/24
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Draft
bilibili Team Model
bilibili Team Model
Blue sideFirst pick
FioraBTMxiaonabao
Viegolizheng
GalioBTMchichichi
SivirBTMhanbaowang
LeonaBTMmingjiao
Bans




EDG Youth Team
Red side
JayceAlley
Lee SinTaiyi
LeBlanc0909
VarusLeave
AlistarXiamu
Bans




bilibili Team Modelbilibili Team Model
Objectives
EDG Youth Team
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 4
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
- bilibili Team Model First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line bilibili Team Model leads; below, EDG Youth Team.
Biggest lead: bilibili Team Model +0, EDG Youth Team +9,910. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (36 min) | EDG Youth Team +9,910 |
Blue side
bilibili Team Model
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| BTMxiaonabaoBTMxiaonabaoFB | 5 / 7 / 4(1.29) | 281 7.9/m | |
| 4 / 6 / 6(1.67) | 246 6.9/m | ||
| BTMchichichiBTMchichichi | 2 / 3 / 6(2.67) | 275 7.7/m | |
| BTMhanbaowangBTMhanbaowang | 2 / 7 / 5(1) | 296 8.3/m | |
| BTMmingjiaoBTMmingjiao | 1 / 8 / 5(0.75) | 47 1.3/m |
Red side
EDG Youth Team
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/7/4 | 4/6/6 | 2/3/6 | 2/7/5 | 1/8/5 | 4/7/17 | 9/3/16 | 9/1/10 | 9/1/12 | 0/2/24 |
| Kill participation | 64.3% | 71.4% | 57.1% | 50% | 42.9% | 67.7% | 80.6% | 61.3% | 67.7% | 77.4% |
| CS | 281 | 246 | 275 | 296 | 47 | 297 | 185 | 283 | 317 | 41 |
| CS per minute | 7.9 | 6.9 | 7.7 | 8.3 | 1.3 | 8.3 | 5.2 | 7.9 | 8.9 | 1.2 |
| Gold | 15,188 | 14,129 | 11,778 | 13,153 | 7,388 | 15,119 | 13,954 | 16,818 | 16,770 | 8,885 |
| Gold share | 24.6% | 22.9% | 19.1% | 21.3% | 12% | 21.1% | 19.5% | 23.5% | 23.4% | 12.4% |
| Earned gold per minute | 296 | 266 | 200 | 239 | 77 | 294 | 261 | 342 | 340 | 119 |
| Damage to champions | 25,022 | 15,712 | 13,216 | 19,323 | 5,036 | 27,903 | 14,398 | 32,517 | 39,087 | 6,393 |
| Damage share | 32% | 20.1% | 16.9% | 24.7% | 6.4% | 23.2% | 12% | 27% | 32.5% | 5.3% |
| Damage per minute | 702 | 441 | 371 | 542 | 141 | 783 | 404 | 912 | 1,096 | 179 |
| Damage taken per minute | 1,292 | 1,149 | 548 | 533 | 754 | 691 | 1,165 | 723 | 337 | 470 |
| Vision score | 25 | 37 | 33 | 32 | 96 | 28 | 43 | 39 | 57 | 104 |
| Wards placed | 7 | 13 | 18 | 16 | 53 | 10 | 20 | 9 | 26 | 50 |
| Wards killed | 5 | 10 | 3 | 6 | 17 | 4 | 10 | 10 | 12 | 11 |
| Control wards | 3 | 6 | 3 | 9 | 20 | 5 | 14 | 3 | 6 | 10 |
| Gold spent | 14,734 | 12,964 | 11,325 | 13,064 | 6,940 | 13,134 | 12,365 | 14,814 | 15,124 | 8,014 |
| Own jungle monsters | 0 | 100 | 22 | 27 | 0 | 18 | 89 | 20 | 16 | 0 |
| Enemy jungle monsters | 0 | 26 | 2 | 0 | 0 | 0 | 24 | 8 | 3 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8068-10890
Methodology →