LDL · Patch 11.13
PlayoffsJul 17, 2021, 08:27 AM · 39.2 min21vs27
team kills
21Kills27
70.5kGold71.5k
126,840Damage112,788
Scouting line
bilibili Team Model won: +1.1k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Hery
6/3/10
BTMxiaonabao
5/4/13
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—
—
—
—
—
yekai
2/7/10
lizheng
11/1/10
—
—
—
—
—
—
Insulator
5/3/7
BTMchichichi
1/4/11
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—
—
—
—
—
pqy
6/7/8
BTMhanbaowang
5/5/15
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—
—
—
—
—
Miaoniu
2/7/12
BTMmingjiao
5/7/15
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—
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Draft
Ultra Prime Academy
Blue sideFirst pick
RenektonHery
Xin Zhaoyekai
ZoeInsulator
Apheliospqy
ThreshMiaoniu
Bans




bilibili Team Model
bilibili Team Model
Red side
SionBTMxiaonabao
Viegolizheng
GalioBTMchichichi
TwitchBTMhanbaowang
NautilusBTMmingjiao
Bans




Objectives
bilibili Team Modelbilibili Team Model
- 0
- Gold at 15
- -0
- 2
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 7
- Towers
- 9
- 0
- Plates
- 0
- 1
- Inhibitors
- 2
- bilibili Team Model First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ultra Prime Academy leads; below, bilibili Team Model.
Biggest lead: Ultra Prime Academy +0, bilibili Team Model +1,055. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (39 min) | bilibili Team Model +1,055 |
Blue side
Ultra Prime Academy
DefeatRed side
bilibili Team Model
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| BTMxiaonabaoBTMxiaonabao | 5 / 4 / 13(4.5) | 207 5.3/m | |
| 11 / 1 / 10(21) | 287 7.3/m | ||
| BTMchichichiBTMchichichi | 1 / 4 / 11(3) | 259 6.6/m | |
| BTMhanbaowangBTMhanbaowang | 5 / 5 / 15(4) | 281 7.2/m | |
| BTMmingjiaoBTMmingjiaoFB | 5 / 7 / 15(2.86) | 42 1.1/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/3/10 | 2/7/10 | 5/3/7 | 6/7/8 | 2/7/12 | 5/4/13 | 11/1/10 | 1/4/11 | 5/5/15 | 5/7/15 |
| Kill participation | 76.2% | 57.1% | 57.1% | 66.7% | 66.7% | 66.7% | 77.8% | 44.4% | 74.1% | 74.1% |
| CS | 338 | 200 | 248 | 300 | 39 | 207 | 287 | 259 | 281 | 42 |
| CS per minute | 8.6 | 5.1 | 6.3 | 7.7 | 1.0 | 5.3 | 7.3 | 6.6 | 7.2 | 1.1 |
| Gold | 18,500 | 11,880 | 14,366 | 16,136 | 9,579 | 13,671 | 18,386 | 13,173 | 15,737 | 10,549 |
| Gold share | 26.3% | 16.9% | 20.4% | 22.9% | 13.6% | 19.1% | 25.7% | 18.4% | 22% | 14.8% |
| Earned gold per minute | 343 | 174 | 237 | 283 | 115 | 220 | 340 | 207 | 272 | 140 |
| Damage to champions | 27,208 | 17,717 | 37,171 | 40,114 | 4,630 | 20,355 | 32,695 | 18,126 | 30,169 | 11,443 |
| Damage share | 21.5% | 14% | 29.3% | 31.6% | 3.7% | 18% | 29% | 16.1% | 26.7% | 10.1% |
| Damage per minute | 695 | 452 | 949 | 1,024 | 118 | 520 | 835 | 463 | 770 | 292 |
| Damage taken per minute | 1,326 | 1,044 | 453 | 457 | 452 | 1,175 | 1,117 | 690 | 510 | 743 |
| Vision score | 51 | 66 | 25 | 35 | 118 | 39 | 54 | 25 | 43 | 120 |
| Wards placed | 9 | 16 | 10 | 16 | 71 | 9 | 8 | 19 | 16 | 68 |
| Wards killed | 17 | 13 | 4 | 8 | 13 | 11 | 12 | 1 | 6 | 15 |
| Control wards | 6 | 16 | 3 | 5 | 27 | 5 | 7 | 1 | 2 | 16 |
| Gold spent | 17,228 | 11,640 | 13,894 | 15,654 | 9,249 | 11,994 | 17,164 | 12,055 | 15,399 | 9,650 |
| Own jungle monsters | 10 | 90 | 10 | 40 | 0 | 5 | 102 | 21 | 24 | 0 |
| Enemy jungle monsters | 12 | 8 | 11 | 0 | 0 | 0 | 34 | 0 | 8 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8072-10897
Methodology →