DCup · Patch 11.24
Dec 17, 2021, 07:16 AM · 25.2 min8Kills29
41.1kGold53.9k
46,729Damage69,106
Scouting line
Oh My God won: +12.8k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
BLIxiaonabao
3/6/1
shanji
5/4/10
—
—
—
—
—
—
lizheng
2/5/1
Aki
6/0/18
—
—
—
—
—
—
BLILYE
3/2/0
Wuming
7/0/7
—
—
—
—
—
—
BLIhanbaowang
0/7/5
Able
9/2/12
—
—
—
—
—
—
BLImingjiao
0/9/4
COLD
2/2/20
—
—
—
—
—
—
Draft
Bilibili Live
Bilibili Live
Blue sideFirst pick
SettBLIxiaonabao
Graveslizheng
LeBlancBLILYE
JinxBLIhanbaowang
BlitzcrankBLImingjiao
Bans




Oh My God
Red side
Aatroxshanji
Jarvan IVAki
ZoeWuming
CaitlynAble
LuxCOLD
Bans




Bilibili LiveBilibili Live
Objectives
Oh My God
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
- Bilibili Live First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Live leads; below, Oh My God.
Biggest lead: Bilibili Live +0, Oh My God +12,790. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | Oh My God +12,790 |
Blue side
Bilibili Live
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| BLIxiaonabaoBLIxiaonabao | 3 / 6 / 1(0.67) | 182 7.2/m | |
| 2 / 5 / 1(0.6) | 155 6.2/m | ||
| BLILYEBLILYE | 3 / 2 / 0(1.5) | 191 7.6/m | |
| BLIhanbaowangBLIhanbaowang | 0 / 7 / 5(0.71) | 169 6.7/m | |
| BLImingjiaoBLImingjiao | 0 / 9 / 4(0.44) | 42 1.7/m |
Red side
Oh My God
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/6/1 | 2/5/1 | 3/2/0 | 0/7/5 | 0/9/4 | 5/4/10 | 6/0/18 | 7/0/7 | 9/2/12 | 2/2/20 |
| Kill participation | 50% | 37.5% | 37.5% | 62.5% | 50% | 51.7% | 82.8% | 48.3% | 72.4% | 75.9% |
| CS | 182 | 155 | 191 | 169 | 42 | 159 | 145 | 220 | 221 | 20 |
| CS per minute | 7.2 | 6.2 | 7.6 | 6.7 | 1.7 | 6.3 | 5.8 | 8.7 | 8.8 | 0.8 |
| Gold | 10,464 | 8,355 | 8,924 | 7,691 | 5,660 | 9,857 | 10,894 | 10,925 | 13,596 | 8,612 |
| Gold share | 25.5% | 20.3% | 21.7% | 18.7% | 13.8% | 18.3% | 20.2% | 20.3% | 25.2% | 16% |
| Earned gold per minute | 282 | 199 | 221 | 172 | 92 | 258 | 300 | 301 | 407 | 209 |
| Damage to champions | 12,395 | 10,238 | 11,276 | 8,065 | 4,755 | 12,826 | 12,448 | 12,572 | 19,768 | 11,492 |
| Damage share | 26.5% | 21.9% | 24.1% | 17.3% | 10.2% | 18.6% | 18% | 18.2% | 28.6% | 16.6% |
| Damage per minute | 493 | 407 | 448 | 320 | 189 | 510 | 495 | 500 | 785 | 457 |
| Damage taken per minute | 1,032 | 668 | 575 | 505 | 596 | 815 | 917 | 407 | 393 | 231 |
| Vision score | 11 | 18 | 22 | 21 | 67 | 16 | 28 | 21 | 40 | 57 |
| Wards placed | 5 | 7 | 14 | 11 | 43 | 7 | 6 | 6 | 17 | 34 |
| Wards killed | 2 | 4 | 2 | 3 | 10 | 1 | 8 | 3 | 11 | 8 |
| Control wards | 1 | 6 | 6 | 4 | 11 | 2 | 6 | 2 | 3 | 10 |
| Gold spent | 9,774 | 8,240 | 8,615 | 7,300 | 5,625 | 9,310 | 9,615 | 9,020 | 12,074 | 7,539 |
| Own jungle monsters | 4 | 94 | 0 | 0 | 0 | 6 | 57 | 16 | 12 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 8 | 17 | 1 | 7 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8329-8329_game_1
Methodology →