DCup · Patch 11.24
Dec 18, 2021, 10:20 AM · 24.2 min10Kills31
41.3kGold52.8k
37,700Damage60,958
Scouting line
Bilibili Gaming won: +11.5k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
HYAXiaoChaoMeng
1/6/1
Breathe
2/1/7
—
—
—
—
—
—
HYAMaJiaJia
5/4/4
Weiwei
5/4/16
—
—
—
—
—
—
Awei
1/4/6
FoFo
12/2/9
—
—
—
—
—
—
yanxuan
2/9/4
Doggo
9/1/14
—
—
—
—
—
—
HYABoWu
1/8/4
Crisp
3/2/18
—
—
—
—
—
—
Draft
Huya All Star
Huya All Star
Blue sideFirst pick
SettHYAXiaoChaoMeng
KindredHYAMaJiaJia
MalzaharAwei
Ziggsyanxuan
LeonaHYABoWu
Bans




Bilibili Gaming
Red side
AkaliBreathe
Lee SinWeiwei
VexFoFo
CaitlynDoggo
LuxCrisp
Bans




Huya All StarHuya All Star
Objectives
Bilibili Gaming
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 1
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Huya All Star leads; below, Bilibili Gaming.
Biggest lead: Huya All Star +0, Bilibili Gaming +11,492. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (24 min) | Bilibili Gaming +11,492 |
Blue side
Huya All Star
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| HYAXiaoChaoMengHYAXiaoChaoMeng | 1 / 6 / 1(0.33) | 143 5.9/m | |
| HYAMaJiaJiaHYAMaJiaJia | 5 / 4 / 4(2.25) | 164 6.8/m | |
| 1 / 4 / 6(1.75) | 186 7.7/m | ||
| yanxuanyanxuan | 2 / 9 / 4(0.67) | 155 6.4/m | |
| HYABoWuHYABoWu | 1 / 8 / 4(0.63) | 25 1.0/m |
Red side
Bilibili Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/6/1 | 5/4/4 | 1/4/6 | 2/9/4 | 1/8/4 | 2/1/7 | 5/4/16 | 12/2/9 | 9/1/14 | 3/2/18 |
| Kill participation | 20% | 90% | 70% | 60% | 50% | 29% | 67.7% | 67.7% | 74.2% | 67.7% |
| CS | 143 | 164 | 186 | 155 | 25 | 169 | 125 | 178 | 232 | 16 |
| CS per minute | 5.9 | 6.8 | 7.7 | 6.4 | 1.0 | 7.0 | 5.2 | 7.4 | 9.6 | 0.7 |
| Gold | 8,271 | 9,915 | 8,534 | 9,145 | 5,406 | 8,244 | 9,336 | 12,116 | 13,884 | 9,183 |
| Gold share | 20% | 24% | 20.7% | 22.2% | 13.1% | 15.6% | 17.7% | 23% | 26.3% | 17.4% |
| Earned gold per minute | 208 | 276 | 219 | 244 | 89 | 207 | 252 | 367 | 440 | 245 |
| Damage to champions | 7,862 | 11,964 | 4,976 | 10,250 | 2,648 | 7,265 | 5,448 | 17,619 | 19,642 | 10,984 |
| Damage share | 20.9% | 31.7% | 13.2% | 27.2% | 7% | 11.9% | 8.9% | 28.9% | 32.2% | 18% |
| Damage per minute | 325 | 494 | 205 | 423 | 109 | 300 | 225 | 728 | 811 | 454 |
| Damage taken per minute | 896 | 709 | 377 | 480 | 549 | 421 | 1,015 | 369 | 356 | 334 |
| Vision score | 17 | 33 | 25 | 20 | 37 | 23 | 27 | 18 | 29 | 57 |
| Wards placed | 6 | 7 | 13 | 9 | 22 | 10 | 14 | 10 | 13 | 30 |
| Wards killed | 3 | 7 | 5 | 3 | 7 | 4 | 3 | 0 | 6 | 8 |
| Control wards | 3 | 8 | 4 | 3 | 12 | 5 | 9 | 2 | 5 | 13 |
| Gold spent | 8,045 | 9,690 | 7,965 | 8,965 | 5,160 | 7,315 | 9,115 | 10,860 | 12,314 | 7,485 |
| Own jungle monsters | 0 | 94 | 2 | 4 | 0 | 4 | 65 | 20 | 9 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 0 | 0 | 0 | 12 | 0 | 6 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8342-8342_game_1
Methodology →