LSPL · Summer
May 23, 2016, 11:47 AM · 38 min8Kills16
60.3kGold72.6k
74,441Damage95,656
Scouting line
Team KungFu won: +12.3k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
hashiqi
2/6/3
Nzszzxs1
7/2/7
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—
—
—
—
—
Tianzai
1/3/1
Zzz2
6/1/5
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—
—
—
—
—
FireRain
1/3/2
Raphael
0/1/14
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—
—
—
—
—
Vas1lii
2/2/2
kkk1
1/2/8
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—
—
—
—
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Xfq
2/2/1
Soul
2/2/9
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Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
hashiqi
Ekko · 2/6/3
211
Better in 2 x 11 of 14
Nzszzxs1
Maokai · 7/2/7![]()
- 2
- Kills
- 7
- 6
- Deaths
- 2
- 3
- Assists
- 7
- 0.8
- KDA
- 7.0
- 63%
- Kill participation
- 88%
- 272
- CS
- 343
- 7.2
- CS per minute
- 9.0
- 12,243
- Gold
- 16,566
- 20%
- Gold share
- 23%
- 17,811
- Damage to champions
- 22,365
- 469
- Damage per minute
- 589
- 24%
- Damage share
- 23%
- 985
- Damage taken per minute
- 972
- 16
- Wards placed
- 13
- 8
- Wards killed
- 8
Draft
IN Gaming
Blue side
Ekkohashiqi
Rek'SaiTianzai
KarmaFireRain
LucianVas1lii
ThreshXfq
Bans


Team KungFu
Red side
MaokaiNzszzxs1
GravesZzz2
LuluRaphael
Ezrealkkk1
BardSoul
Bans


Objectives
Team KungFu
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line IN Gaming leads; below, Team KungFu.
Biggest lead: IN Gaming +0, Team KungFu +12,314. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (38 min) | Team KungFu +12,314 |
Blue side
IN Gaming
DefeatRed side
Team KungFu
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/6/3 | 1/3/1 | 1/3/2 | 2/2/2 | 2/2/1 | 7/2/7 | 6/1/5 | 0/1/14 | 1/2/8 | 2/2/9 |
| Kill participation | 62.5% | 25% | 37.5% | 50% | 37.5% | 87.5% | 68.8% | 87.5% | 56.3% | 68.8% |
| CS | 272 | 133 | 321 | 348 | 43 | 343 | 202 | 312 | 310 | 41 |
| CS per minute | 7.2 | 3.5 | 8.5 | 9.2 | 1.1 | 9.0 | 5.3 | 8.2 | 8.2 | 1.1 |
| Gold | 12,243 | 11,508 | 12,954 | 14,615 | 8,968 | 16,566 | 15,886 | 14,302 | 14,803 | 11,045 |
| Gold share | 20.3% | 19.1% | 21.5% | 24.2% | 14.9% | 22.8% | 21.9% | 19.7% | 20.4% | 15.2% |
| Earned gold per minute | 200 | 181 | 219 | 263 | 114 | 314 | 296 | 255 | 268 | 169 |
| Damage to champions | 17,811 | 8,236 | 19,185 | 23,918 | 5,291 | 22,365 | 27,177 | 11,410 | 24,394 | 10,310 |
| Damage share | 23.9% | 11.1% | 25.8% | 32.1% | 7.1% | 23.4% | 28.4% | 11.9% | 25.5% | 10.8% |
| Damage per minute | 469 | 217 | 505 | 630 | 139 | 589 | 715 | 300 | 642 | 271 |
| Damage taken per minute | 985 | 1,030 | 400 | 513 | 431 | 972 | 665 | 306 | 444 | 415 |
| Wards placed | 16 | 31 | 20 | 10 | 48 | 13 | 23 | 14 | 13 | 44 |
| Wards killed | 8 | 19 | 5 | 2 | 9 | 8 | 14 | 3 | 6 | 26 |
| Control wards | 2 | 5 | 4 | 0 | 8 | 3 | 5 | 4 | 1 | 8 |
| Own jungle monsters | 3 | 91 | 23 | 31 | 0 | 10 | 92 | 15 | 23 | 0 |
| Enemy jungle monsters | 3 | 12 | 1 | 1 | 0 | 1 | 25 | 1 | 2 | 1 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 847-812
Methodology →