LDL · Patch 12.11 · Summer
Jun 30, 2022, 06:09 AM · 27.4 minScouting line
Top Esports Challenger won: +13.8k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Wen
1/2/1
Aspire
4/1/8
rose
0/8/3
eight
1/2/12
M G
3/4/1
10ng
4/0/14
xiaoyueji
0/4/1
JiaQi
12/1/7
Baiyu
0/3/2
Niket
0/0/13
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Wen
Kayle · 1/2/1
510
Better in 5 x 10 of 15
Aspire
Vladimir · 4/1/8![]()
- 1
- Kills
- 4
- 2
- Deaths
- 1
- 1
- Assists
- 8
- 1.0
- KDA
- 12.0
- 50%
- Kill participation
- 57%
- 242
- CS
- 236
- 8.8
- CS per minute
- 8.6
- 10,820
- Gold
- 11,761
- 25%
- Gold share
- 21%
- 9,717
- Damage to champions
- 15,748
- 355
- Damage per minute
- 575
- 20%
- Damage share
- 22%
- 514
- Damage taken per minute
- 672
- 24
- Vision score
- 28
- 10
- Wards placed
- 9
- 5
- Wards killed
- 1
Draft
Invictus Gaming Young
Blue sideFirst pick
KayleWen
Wukongrose
RyzeM G
Jinxxiaoyueji
LuluBaiyu
Top Esports Challenger
Red side
VladimirAspire
Xin Zhaoeight
Ahri10ng
SennaJiaQi
Tahm KenchNiket
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 3
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming Young leads; below, Top Esports Challenger.
Biggest lead: Invictus Gaming Young +0, Top Esports Challenger +13,820. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (27 min) | Top Esports Challenger +13,820 |
Blue side
Invictus Gaming Young
DefeatRed side
Top Esports Challenger
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/1 | 0/8/3 | 3/4/1 | 0/4/1 | 0/3/2 | 4/1/8 | 1/2/12 | 4/0/14 | 12/1/7 | 0/0/13 |
| Kill participation | 50% | 75% | 100% | 25% | 50% | 57.1% | 61.9% | 85.7% | 90.5% | 61.9% |
| CS | 242 | 124 | 241 | 240 | 18 | 236 | 180 | 238 | 69 | 160 |
| CS per minute | 8.8 | 4.5 | 8.8 | 8.8 | 0.7 | 8.6 | 6.6 | 8.7 | 2.5 | 5.8 |
| Gold | 10,820 | 7,213 | 10,067 | 9,581 | 5,590 | 11,761 | 9,933 | 12,212 | 13,199 | 9,986 |
| Gold share | 25% | 16.7% | 23.3% | 22.1% | 12.9% | 20.6% | 17.4% | 21.4% | 23.1% | 17.5% |
| Earned gold per minute | 263 | 131 | 235 | 218 | 72 | 297 | 230 | 314 | 350 | 232 |
| Damage to champions | 9,717 | 6,903 | 12,289 | 16,235 | 4,205 | 15,748 | 9,158 | 14,870 | 26,413 | 5,006 |
| Damage share | 19.7% | 14% | 24.9% | 32.9% | 8.5% | 22.1% | 12.9% | 20.9% | 37.1% | 7% |
| Damage per minute | 355 | 252 | 449 | 593 | 154 | 575 | 335 | 543 | 965 | 183 |
| Damage taken per minute | 514 | 1,042 | 761 | 535 | 410 | 672 | 1,145 | 541 | 515 | 575 |
| Vision score | 24 | 27 | 17 | 17 | 48 | 28 | 29 | 48 | 68 | 32 |
| Wards placed | 10 | 10 | 7 | 8 | 30 | 9 | 7 | 16 | 25 | 18 |
| Wards killed | 5 | 4 | 9 | 4 | 7 | 1 | 7 | 10 | 17 | 3 |
| Control wards | 4 | 7 | 4 | 3 | 8 | 1 | 7 | 3 | 4 | 9 |
| Gold spent | 10,040 | 6,890 | 9,760 | 9,095 | 5,290 | 10,214 | 8,740 | 10,785 | 13,100 | 9,294 |
| Own jungle monsters | 3 | 79 | 16 | 24 | 0 | 15 | 88 | 4 | 8 | 0 |
| Enemy jungle monsters | 0 | 13 | 0 | 0 | 0 | 0 | 16 | 8 | 1 | 3 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9075-9075_game_1
Methodology →