LDL · Patch 12.11 · Summer
Jul 03, 2022, 07:13 AM · 23.6 minScouting line
Oh My God Academy won: +14.8k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
lcberg
0/3/0
Munian
2/0/9
V30
0/5/2
Mori
5/0/12
XXX
1/3/0
Realm
4/0/12
wynn
1/3/0
2y1
8/1/4
Yuen
0/5/1
S1aytrue
0/1/13
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
lcberg
Mordekaiser · 0/3/0
411
Better in 4 x 11 of 15
Munian
Sejuani · 2/0/9![]()
- 0
- Kills
- 2
- 3
- Deaths
- 0
- 0
- Assists
- 9
- 0.0
- KDA
- 11.0
- 0%
- Kill participation
- 58%
- 164
- CS
- 192
- 7.0
- CS per minute
- 8.1
- 6,980
- Gold
- 9,936
- 20.1%
- Gold share
- 20.0%
- 12,348
- Damage to champions
- 8,778
- 524
- Damage per minute
- 372
- 37%
- Damage share
- 16%
- 583
- Damage taken per minute
- 629
- 10
- Vision score
- 24
- 7
- Wards placed
- 8
- 0
- Wards killed
- 4
Draft
TEAM ORANGE
Blue sideFirst pick
Mordekaiserlcberg
ViegoV30
GalioXXX
Kai'Sawynn
SettYuen
Oh My God Academy
Red side
SejuaniMunian
KindredMori
SwainRealm
Aphelios2y1
NautilusS1aytrue
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line TEAM ORANGE leads; below, Oh My God Academy.
Biggest lead: TEAM ORANGE +0, Oh My God Academy +14,822. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (24 min) | Oh My God Academy +14,822 |
Blue side
TEAM ORANGE
DefeatRed side
Oh My God Academy
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/0 | 0/5/2 | 1/3/0 | 1/3/0 | 0/5/1 | 2/0/9 | 5/0/12 | 4/0/12 | 8/1/4 | 0/1/13 |
| Kill participation | 0% | 100% | 50% | 50% | 50% | 57.9% | 89.5% | 84.2% | 63.2% | 68.4% |
| CS | 164 | 109 | 192 | 213 | 29 | 192 | 173 | 199 | 216 | 33 |
| CS per minute | 7.0 | 4.6 | 8.1 | 9.0 | 1.2 | 8.1 | 7.3 | 8.4 | 9.2 | 1.4 |
| Gold | 6,980 | 6,322 | 7,771 | 8,822 | 4,894 | 9,936 | 10,441 | 10,496 | 12,415 | 6,323 |
| Gold share | 20.1% | 18.2% | 22.3% | 25.4% | 14.1% | 20% | 21% | 21.2% | 25% | 12.7% |
| Earned gold per minute | 162 | 134 | 196 | 240 | 74 | 288 | 309 | 311 | 393 | 134 |
| Damage to champions | 12,348 | 4,711 | 5,046 | 6,981 | 4,697 | 8,778 | 15,371 | 14,723 | 12,070 | 3,521 |
| Damage share | 36.6% | 13.9% | 14.9% | 20.7% | 13.9% | 16.1% | 28.2% | 27% | 22.2% | 6.5% |
| Damage per minute | 524 | 200 | 214 | 296 | 199 | 372 | 652 | 625 | 512 | 149 |
| Damage taken per minute | 583 | 873 | 541 | 383 | 602 | 629 | 616 | 666 | 173 | 283 |
| Vision score | 10 | 33 | 21 | 34 | 55 | 24 | 38 | 20 | 27 | 56 |
| Wards placed | 7 | 4 | 12 | 18 | 27 | 8 | 8 | 8 | 12 | 37 |
| Wards killed | 0 | 10 | 4 | 7 | 8 | 4 | 9 | 4 | 7 | 9 |
| Control wards | 0 | 6 | 5 | 3 | 7 | 3 | 7 | 4 | 3 | 11 |
| Gold spent | 6,520 | 6,140 | 7,135 | 8,805 | 4,214 | 8,495 | 9,265 | 8,809 | 9,944 | 5,360 |
| Own jungle monsters | 0 | 67 | 4 | 4 | 0 | 0 | 72 | 4 | 28 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 3 | 0 | 1 | 40 | 0 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9094-9094_game_1
Methodology →