ASCI · Patch 12.16
Sep 14, 2022, 08:29 AM · 17.6 min11Kills7
33.3kGold28.7k
36,073Damage30,398
Scouting line
Team Flash won: +4.6k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Yoshino
0/0/2
RYue
2/2/1
—
—
—
—
—
—
Phuc1
2/3/8
Breaker
0/2/6
—
—
—
—
—
—
Jane
2/0/2
Adiogs
3/3/3
—
—
—
—
—
—
Puddin
3/3/5
Tide
1/2/2
—
—
—
—
—
—
Soraaa
4/1/6
Cha9
1/2/3
—
—
—
—
—
—
Draft
Team Flash
Blue sideFirst pick
OrnnYoshino
ViPhuc1
RyzeJane
SivirPuddin
LuluSoraaa
Bans




J Team 2
Red side
RenektonRYue
Jarvan IVBreaker
AhriAdiogs
LucianTide
NamiCha9
Bans




Objectives
J Team 2
- 0
- Gold at 15
- -0
- 0
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 0
- 3
- Towers
- 0
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Flash leads; below, J Team 2.
Biggest lead: Team Flash +4,624, J Team 2 +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (18 min) | Team Flash +4,624 |
Blue side
Team Flash
VictoryRed side
J Team 2
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/0/2 | 2/3/8 | 2/0/2 | 3/3/5 | 4/1/6 | 2/2/1 | 0/2/6 | 3/3/3 | 1/2/2 | 1/2/3 |
| Kill participation | 18.2% | 90.9% | 36.4% | 72.7% | 90.9% | 42.9% | 85.7% | 85.7% | 42.9% | 57.1% |
| CS | 151 | 71 | 175 | 140 | 31 | 133 | 100 | 147 | 132 | 9 |
| CS per minute | 8.6 | 4.0 | 9.9 | 8.0 | 1.8 | 7.6 | 5.7 | 8.4 | 7.5 | 0.5 |
| Gold | 6,705 | 6,432 | 7,646 | 6,718 | 5,791 | 6,672 | 5,202 | 6,502 | 6,024 | 4,268 |
| Gold share | 20.1% | 19.3% | 23% | 20.2% | 17.4% | 23.3% | 18.1% | 22.7% | 21% | 14.9% |
| Earned gold per minute | 243 | 227 | 296 | 244 | 191 | 241 | 158 | 231 | 204 | 104 |
| Damage to champions | 8,127 | 8,176 | 6,893 | 9,294 | 3,583 | 7,195 | 3,590 | 10,465 | 6,419 | 2,729 |
| Damage share | 22.5% | 22.7% | 19.1% | 25.8% | 9.9% | 23.7% | 11.8% | 34.4% | 21.1% | 9% |
| Damage per minute | 462 | 465 | 392 | 528 | 204 | 409 | 204 | 595 | 365 | 155 |
| Damage taken per minute | 545 | 747 | 327 | 440 | 345 | 845 | 787 | 533 | 294 | 293 |
| Vision score | 9 | 15 | 16 | 18 | 34 | 15 | 24 | 11 | 11 | 26 |
| Wards placed | 6 | 6 | 7 | 7 | 19 | 8 | 6 | 5 | 7 | 16 |
| Wards killed | 0 | 5 | 3 | 4 | 5 | 1 | 5 | 2 | 0 | 6 |
| Control wards | 2 | 7 | 2 | 1 | 10 | 4 | 4 | 3 | 2 | 4 |
| Gold spent | 5,760 | 5,825 | 6,710 | 6,625 | 5,185 | 6,450 | 4,490 | 5,670 | 5,085 | 3,650 |
| Own jungle monsters | 2 | 45 | 8 | 1 | 0 | 1 | 59 | 0 | 0 | 0 |
| Enemy jungle monsters | 4 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9430-9430_game_1
Methodology →