Scouting line
Huya LML closed it: +10.1k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
QSGqpg
1/3/2
LMLchaomeng
7/2/2
—
—
—
—
—
—
QSGchuyu
3/3/2
Mlxg
1/2/10
—
—
—
—
—
—
QSGLye
1/6/3
LMLbeifeng
6/2/7
—
—
—
—
—
—
QSGTaiga
1/4/1
LMLhanqianluo
1/0/8
—
—
—
—
—
—
QSGMIZ
1/1/5
LMLgoujiang
2/1/6
—
—
—
—
—
—
Draft
QSG
QSG
Blue side
AhriQSGqpg
KindredQSGchuyu
OrnnQSGLye
VarusQSGTaiga
BraumQSGMIZ
Bans—
Huya LML
Huya LML
Red side
DariusLMLchaomeng
SejuaniMlxg
SylasLMLbeifeng
EzrealLMLhanqianluo
GalioLMLgoujiang
Bans—
QSGQSG
Objectives
Huya LMLHuya LML
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 3
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 3
- Huya LML First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line QSG leads; below, Huya LML.
Biggest lead: QSG +0, Huya LML +10,072. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Huya LML +10,072 |
Blue side
QSG
DefeatRed side
Huya LML
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| LMLchaomengLMLchaomengFB | 7 / 2 / 2(4.5) | 258 7.9/m | |
| 1 / 2 / 10(5.5) | 178 5.4/m | ||
| LMLbeifengLMLbeifeng | 6 / 2 / 7(6.5) | 325 9.9/m | |
| LMLhanqianluoLMLhanqianluo | 1 / 0 / 8(9) | 324 9.9/m | |
| LMLgoujiangLMLgoujiang | 2 / 1 / 6(8) | 56 1.7/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/2 | 3/3/2 | 1/6/3 | 1/4/1 | 1/1/5 | 7/2/2 | 1/2/10 | 6/2/7 | 1/0/8 | 2/1/6 |
| Kill participation | 42.9% | 71.4% | 57.1% | 28.6% | 85.7% | 52.9% | 64.7% | 76.5% | 52.9% | 47.1% |
| CS | 279 | 234 | 185 | 304 | 29 | 258 | 178 | 325 | 324 | 56 |
| CS per minute | 8.5 | 7.2 | 5.7 | 9.3 | 0.9 | 7.9 | 5.4 | 9.9 | 9.9 | 1.7 |
| Gold | 11,978 | 12,076 | 9,875 | 12,481 | 7,486 | 14,607 | 11,278 | 15,728 | 13,701 | 8,654 |
| Gold share | 22.2% | 22.4% | 18.3% | 23.2% | 13.9% | 22.8% | 17.6% | 24.6% | 21.4% | 13.5% |
| Earned gold per minute | 236 | 239 | 171 | 251 | 98 | 316 | 214 | 350 | 288 | 134 |
| Damage to champions | 12,443 | 15,237 | 8,359 | 13,891 | 6,419 | 10,924 | 9,102 | 18,674 | 17,910 | 5,144 |
| Damage share | 22.1% | 27% | 14.8% | 24.7% | 11.4% | 17.7% | 14.7% | 30.2% | 29% | 8.3% |
| Damage per minute | 381 | 466 | 256 | 425 | 196 | 334 | 278 | 571 | 548 | 157 |
| Damage taken per minute | 410 | 681 | 595 | 401 | 424 | 634 | 832 | 724 | 349 | 310 |
| Vision score | 35 | 50 | 26 | 41 | 70 | 37 | 43 | 23 | 51 | 120 |
| Wards placed | 18 | 8 | 13 | 14 | 42 | 8 | 8 | 9 | 9 | 44 |
| Wards killed | 3 | 10 | 3 | 13 | 3 | 6 | 9 | 3 | 13 | 22 |
| Control wards | 6 | 6 | 3 | 9 | 12 | 4 | 8 | 5 | 4 | 7 |
| Gold spent | 11,870 | 11,899 | 9,215 | 12,055 | 7,315 | 12,934 | 10,039 | 14,814 | 11,337 | 7,990 |
| Own jungle monsters | 0 | 139 | 0 | 4 | 0 | 5 | 94 | 10 | 18 | 0 |
| Enemy jungle monsters | 0 | 17 | 0 | 0 | 0 | 6 | 17 | 4 | 9 | 2 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9647-9647_game_1
Methodology →