Scouting line
Huya LML closed it: +11.0k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
EQXQ9zzy
3/1/1
LMLchaomeng
2/1/3
—
—
—
—
—
—
EQXQ9shimmer
2/4/1
Mlxg
1/1/13
—
—
—
—
—
—
EQXEDGYouth
1/5/1
LMLbeifeng
4/2/4
—
—
—
—
—
—
EQXRNGnety
1/5/1
LMLhanqianluo
10/0/6
—
—
—
—
—
—
Wunai3
0/4/3
LMLgoujiang
2/3/10
—
—
—
—
—
—
Draft
EQX
EQX
Blue side
GragasEQXQ9zzy
GravesEQXQ9shimmer
AhriEQXEDGYouth
ZeriEQXRNGnety
YuumiWunai3
Bans—
Huya LML
Huya LML
Red side
DariusLMLchaomeng
SejuaniMlxg
SylasLMLbeifeng
EzrealLMLhanqianluo
AsheLMLgoujiang
Bans—
EQXEQX
Objectives
Huya LMLHuya LML
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 3
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 3
- Huya LML First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EQX leads; below, Huya LML.
Biggest lead: EQX +0, Huya LML +11,016. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Huya LML +11,016 |
Blue side
EQX
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| EQXQ9zzyEQXQ9zzy | 3 / 1 / 1(4) | 305 9.7/m | |
| EQXQ9shimmerEQXQ9shimmer | 2 / 4 / 1(0.75) | 246 7.8/m | |
| EQXEDGYouthEQXEDGYouth | 1 / 5 / 1(0.4) | 287 9.1/m | |
| EQXRNGnetyEQXRNGnety | 1 / 5 / 1(0.4) | 260 8.2/m | |
| Wunai3Wunai3 | 0 / 4 / 3(0.75) | 7 0.2/m |
Red side
Huya LML
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| LMLchaomengLMLchaomeng | 2 / 1 / 3(5) | 274 8.7/m | |
| 1 / 1 / 13(14) | 179 5.7/m | ||
| LMLbeifengLMLbeifeng | 4 / 2 / 4(4) | 289 9.2/m | |
| LMLhanqianluoLMLhanqianluoFB | 10 / 0 / 6(16) | 318 10.1/m | |
| LMLgoujiangLMLgoujiang | 2 / 3 / 10(4) | 55 1.7/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/1/1 | 2/4/1 | 1/5/1 | 1/5/1 | 0/4/3 | 2/1/3 | 1/1/13 | 4/2/4 | 10/0/6 | 2/3/10 |
| Kill participation | 57.1% | 42.9% | 28.6% | 28.6% | 42.9% | 26.3% | 73.7% | 42.1% | 84.2% | 63.2% |
| CS | 305 | 246 | 287 | 260 | 7 | 274 | 179 | 289 | 318 | 55 |
| CS per minute | 9.7 | 7.8 | 9.1 | 8.2 | 0.2 | 8.7 | 5.7 | 9.2 | 10.1 | 1.7 |
| Gold | 13,154 | 12,456 | 11,944 | 10,626 | 6,325 | 12,614 | 11,081 | 13,594 | 17,831 | 10,401 |
| Gold share | 24.1% | 22.9% | 21.9% | 19.5% | 11.6% | 19.3% | 16.9% | 20.7% | 27.2% | 15.9% |
| Earned gold per minute | 286 | 264 | 248 | 206 | 70 | 269 | 220 | 300 | 435 | 199 |
| Damage to champions | 17,266 | 14,714 | 18,527 | 17,343 | 10,214 | 4,312 | 7,923 | 16,365 | 24,681 | 11,415 |
| Damage share | 22.1% | 18.8% | 23.7% | 22.2% | 13.1% | 6.7% | 12.2% | 25.3% | 38.1% | 17.6% |
| Damage per minute | 548 | 467 | 588 | 550 | 324 | 137 | 251 | 519 | 783 | 362 |
| Damage taken per minute | 643 | 729 | 526 | 594 | 270 | 768 | 1,087 | 896 | 505 | 395 |
| Vision score | 24 | 59 | 20 | 26 | 50 | 27 | 40 | 27 | 27 | 209 |
| Wards placed | 11 | 24 | 7 | 13 | 44 | 9 | 8 | 12 | 8 | 79 |
| Wards killed | 5 | 22 | 6 | 10 | 5 | 7 | 10 | 5 | 5 | 45 |
| Control wards | 7 | 8 | 4 | 4 | 13 | 4 | 9 | 9 | 3 | 5 |
| Gold spent | 12,889 | 12,240 | 11,575 | 9,579 | 5,830 | 11,549 | 10,260 | 12,100 | 16,227 | 9,550 |
| Own jungle monsters | 9 | 120 | 2 | 8 | 0 | 4 | 103 | 6 | 4 | 0 |
| Enemy jungle monsters | 0 | 23 | 0 | 2 | 0 | 0 | 9 | 0 | 8 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9654-9654_game_1
Methodology →