Scouting line
Huya MOJ won: +3.7k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
MOJbclg
5/3/8
RTLguocuo
2/6/6
—
—
—
—
—
—
MOJgwrm
7/3/12
RTLqrj
3/3/9
—
—
—
—
—
—
MOJbaicaiovo
7/3/12
RTLqiyuan
3/4/11
—
—
—
—
—
—
MOJwzy
6/5/17
RTLhaoshen
11/4/5
—
—
—
—
—
—
MOJgeeli
0/6/17
RTLszys
1/8/11
—
—
—
—
—
—
Draft
Huya MOJ
Huya MOJ
Blue side
FioraMOJbclg
GravesMOJgwrm
ZoeMOJbaicaiovo
VarusMOJwzy
HeimerdingerMOJgeeli
Bans—
Huya RTL
Huya RTL
Red side
JaxRTLguocuo
Rek'SaiRTLqrj
CassiopeiaRTLqiyuan
DravenRTLhaoshen
BlitzcrankRTLszys
Bans—
Huya MOJHuya MOJ
Objectives
Huya RTLHuya RTL
- 0
- Gold at 15
- -0
- 4
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 1
- 9
- Towers
- 5
- 0
- Plates
- 0
- 2
- Inhibitors
- 1
- Huya RTL First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Huya MOJ leads; below, Huya RTL.
Biggest lead: Huya MOJ +3,711, Huya RTL +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (48 min) | Huya MOJ +3,711 |
Blue side
Huya MOJ
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| MOJbclgMOJbclg | 5 / 3 / 8(4.33) | 387 8.1/m | |
| MOJgwrmMOJgwrm | 7 / 3 / 12(6.33) | 373 7.9/m | |
| MOJbaicaiovoMOJbaicaiovo | 7 / 3 / 12(6.33) | 256 5.4/m | |
| MOJwzyMOJwzy | 6 / 5 / 17(4.6) | 351 7.4/m | |
| MOJgeeliMOJgeeli | 0 / 6 / 17(2.83) | 52 1.1/m |
Red side
Huya RTL
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| RTLguocuoRTLguocuo | 2 / 6 / 6(1.33) | 337 7.1/m | |
| RTLqrjRTLqrj | 3 / 3 / 9(4) | 208 4.4/m | |
| RTLqiyuanRTLqiyuan | 3 / 4 / 11(3.5) | 401 8.4/m | |
| RTLhaoshenRTLhaoshenFB | 11 / 4 / 5(4) | 400 8.4/m | |
| RTLszysRTLszys | 1 / 8 / 11(1.5) | 37 0.8/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/3/8 | 7/3/12 | 7/3/12 | 6/5/17 | 0/6/17 | 2/6/6 | 3/3/9 | 3/4/11 | 11/4/5 | 1/8/11 |
| Kill participation | 52% | 76% | 76% | 92% | 68% | 40% | 60% | 70% | 80% | 60% |
| CS | 387 | 373 | 256 | 351 | 52 | 337 | 208 | 401 | 400 | 37 |
| CS per minute | 8.1 | 7.9 | 5.4 | 7.4 | 1.1 | 7.1 | 4.4 | 8.4 | 8.4 | 0.8 |
| Gold | 19,953 | 21,285 | 17,589 | 19,090 | 12,016 | 17,132 | 14,581 | 18,620 | 24,924 | 10,965 |
| Gold share | 22.2% | 23.7% | 19.6% | 21.2% | 13.4% | 19.9% | 16.9% | 21.6% | 28.9% | 12.7% |
| Earned gold per minute | 292 | 320 | 242 | 274 | 125 | 232 | 179 | 264 | 397 | 103 |
| Damage to champions | 34,536 | 24,220 | 27,018 | 42,738 | 12,063 | 23,274 | 12,309 | 17,468 | 31,078 | 5,073 |
| Damage share | 24.6% | 17.2% | 19.2% | 30.4% | 8.6% | 26.1% | 13.8% | 19.6% | 34.8% | 5.7% |
| Damage per minute | 727 | 510 | 569 | 900 | 254 | 490 | 259 | 368 | 654 | 107 |
| Damage taken per minute | 962 | 741 | 323 | 420 | 433 | 1,022 | 681 | 768 | 625 | 584 |
| Vision score | 73 | 194 | 79 | 63 | 124 | 49 | 79 | 62 | 70 | 134 |
| Wards placed | 15 | 72 | 28 | 17 | 74 | 22 | 14 | 27 | 16 | 88 |
| Wards killed | 14 | 57 | 10 | 10 | 10 | 6 | 25 | 20 | 31 | 11 |
| Control wards | 4 | 9 | 9 | 4 | 22 | 5 | 14 | 7 | 1 | 30 |
| Gold spent | 18,798 | 17,838 | 15,729 | 17,134 | 10,815 | 16,374 | 12,718 | 18,844 | 24,449 | 10,590 |
| Own jungle monsters | 14 | 187 | 26 | 10 | 0 | 35 | 110 | 39 | 16 | 0 |
| Enemy jungle monsters | 6 | 8 | 4 | 2 | 0 | 0 | 2 | 4 | 6 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9657-9657_game_1
Methodology →