Scouting line
Huya RTL closed it: +3.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
RTLguocuo
9/4/5
Kouke
6/6/9
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—
—
—
—
—
RTLgabi
10/4/18
EQXQ9shimmer
7/10/14
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—
—
—
—
—
RTLqiyuan
4/6/16
EQXEDGYouth
9/8/6
—
—
—
—
—
—
RTLhaoshen
11/6/18
EQXMAX7copy
6/7/16
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—
—
—
—
—
RTLszys
3/9/19
Wunai3
1/6/20
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—
—
—
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Draft
Huya RTL
Huya RTL
Blue side
FioraRTLguocuo
ViRTLgabi
AzirRTLqiyuan
SamiraRTLhaoshen
AmumuRTLszys
Bans—
EQX
EQX
Red side
GnarKouke
KindredEQXQ9shimmer
SyndraEQXEDGYouth
XayahEQXMAX7copy
NautilusWunai3
Bans—
Huya RTLHuya RTL
Objectives
EQXEQX
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 9
- Towers
- 7
- 0
- Plates
- 0
- 2
- Inhibitors
- 1
- Huya RTL First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Huya RTL leads; below, EQX.
Biggest lead: Huya RTL +3,315, EQX +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (34 min) | Huya RTL +3,315 |
Blue side
Huya RTL
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| RTLguocuoRTLguocuo | 9 / 4 / 5(3.5) | 306 8.9/m | |
| RTLgabiRTLgabiFB | 10 / 4 / 18(7) | 163 4.8/m | |
| RTLqiyuanRTLqiyuan | 4 / 6 / 16(3.33) | 265 7.7/m | |
| RTLhaoshenRTLhaoshen | 11 / 6 / 18(4.83) | 229 6.7/m | |
| RTLszysRTLszys | 3 / 9 / 19(2.44) | 57 1.7/m |
Red side
EQX
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 6 / 6 / 9(2.5) | 227 6.6/m | ||
| EQXQ9shimmerEQXQ9shimmer | 7 / 10 / 14(2.1) | 192 5.6/m | |
| EQXEDGYouthEQXEDGYouth | 9 / 8 / 6(1.88) | 281 8.2/m | |
| EQXMAX7copyEQXMAX7copy | 6 / 7 / 16(3.14) | 299 8.7/m | |
| Wunai3Wunai3 | 1 / 6 / 20(3.5) | 44 1.3/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 9/4/5 | 10/4/18 | 4/6/16 | 11/6/18 | 3/9/19 | 6/6/9 | 7/10/14 | 9/8/6 | 6/7/16 | 1/6/20 |
| Kill participation | 37.8% | 75.7% | 54.1% | 78.4% | 59.5% | 51.7% | 72.4% | 51.7% | 75.9% | 72.4% |
| CS | 306 | 163 | 265 | 229 | 57 | 227 | 192 | 281 | 299 | 44 |
| CS per minute | 8.9 | 4.8 | 7.7 | 6.7 | 1.7 | 6.6 | 5.6 | 8.2 | 8.7 | 1.3 |
| Gold | 17,252 | 15,111 | 14,270 | 16,957 | 9,742 | 13,709 | 15,384 | 16,508 | 15,459 | 8,957 |
| Gold share | 23.5% | 20.6% | 19.5% | 23.1% | 13.3% | 19.6% | 22% | 23.6% | 22.1% | 12.8% |
| Earned gold per minute | 373 | 311 | 286 | 365 | 154 | 270 | 319 | 352 | 321 | 131 |
| Damage to champions | 16,504 | 17,055 | 23,639 | 28,769 | 10,853 | 19,244 | 28,303 | 27,500 | 26,500 | 6,884 |
| Damage share | 17% | 17.6% | 24.4% | 29.7% | 11.2% | 17.7% | 26.1% | 25.4% | 24.4% | 6.3% |
| Damage per minute | 482 | 498 | 690 | 840 | 317 | 562 | 826 | 803 | 774 | 201 |
| Damage taken per minute | 1,096 | 823 | 740 | 689 | 714 | 794 | 1,005 | 662 | 662 | 460 |
| Vision score | 31 | 48 | 47 | 19 | 127 | 33 | 45 | 47 | 46 | 121 |
| Wards placed | 14 | 7 | 20 | 8 | 62 | 8 | 12 | 16 | 12 | 58 |
| Wards killed | 6 | 6 | 6 | 8 | 17 | 6 | 10 | 6 | 9 | 16 |
| Control wards | 2 | 7 | 7 | 0 | 17 | 6 | 12 | 3 | 2 | 14 |
| Gold spent | 15,064 | 14,174 | 13,134 | 14,695 | 8,384 | 12,987 | 15,059 | 15,484 | 14,709 | 8,545 |
| Own jungle monsters | 22 | 96 | 21 | 4 | 0 | 2 | 124 | 9 | 28 | 0 |
| Enemy jungle monsters | 0 | 2 | 1 | 0 | 0 | 0 | 4 | 12 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9660-9660_game_1
Methodology →