Scouting line
Huya MOJ won: +15.5k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
957
0/5/4
MOJbclg
4/3/6
—
—
—
—
—
—
West
4/5/0
MOJgwrm
5/1/9
—
—
—
—
—
—
Teacherma
1/5/3
MOJbaicaiovo
10/0/8
—
—
—
—
—
—
san
1/2/1
LCCsan
1/2/11
—
—
—
—
—
—
pyl
0/4/2
MOJgeeli
1/0/17
—
—
—
—
—
—
Draft
LCC
LCC
Blue side
Gnar957
Lee SinWest
LissandraTeacherma
Varussan
Heimerdingerpyl
Bans—
Huya MOJ
Huya MOJ
Red side
FioraMOJbclg
GravesMOJgwrm
ZoeMOJbaicaiovo
VarusLCCsan
BardMOJgeeli
Bans—
LCCLCC
Objectives
Huya MOJHuya MOJ
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 0
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 3
- Huya MOJ First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LCC leads; below, Huya MOJ.
Biggest lead: LCC +0, Huya MOJ +15,532. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | Huya MOJ +15,532 |
Blue side
LCC
DefeatRed side
Huya MOJ
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| MOJbclgMOJbclg | 4 / 3 / 6(3.33) | 235 9.4/m | |
| MOJgwrmMOJgwrmFB | 5 / 1 / 9(14) | 182 7.2/m | |
| MOJbaicaiovoMOJbaicaiovo | 10 / 0 / 8(18) | 202 8.0/m | |
| LCCsanLCCsan | 1 / 2 / 11(6) | 217 8.6/m | |
| MOJgeeliMOJgeeli | 1 / 0 / 17(18) | 46 1.8/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/5/4 | 4/5/0 | 1/5/3 | 1/2/1 | 0/4/2 | 4/3/6 | 5/1/9 | 10/0/8 | 1/2/11 | 1/0/17 |
| Kill participation | 66.7% | 66.7% | 66.7% | 33.3% | 33.3% | 47.6% | 66.7% | 85.7% | 57.1% | 85.7% |
| CS | 174 | 163 | 200 | 226 | 30 | 235 | 182 | 202 | 217 | 46 |
| CS per minute | 6.9 | 6.5 | 8.0 | 9.0 | 1.2 | 9.4 | 7.2 | 8.0 | 8.6 | 1.8 |
| Gold | 7,878 | 9,320 | 8,596 | 9,006 | 5,617 | 12,471 | 12,166 | 13,297 | 9,868 | 8,147 |
| Gold share | 19.5% | 23.1% | 21.3% | 22.3% | 13.9% | 22.3% | 21.7% | 23.8% | 17.6% | 14.6% |
| Earned gold per minute | 180 | 237 | 209 | 225 | 90 | 363 | 351 | 396 | 259 | 191 |
| Damage to champions | 7,455 | 8,046 | 10,899 | 10,446 | 4,726 | 15,816 | 12,943 | 21,136 | 7,960 | 7,171 |
| Damage share | 17.9% | 19.4% | 26.2% | 25.1% | 11.4% | 24.3% | 19.9% | 32.5% | 12.2% | 11% |
| Damage per minute | 297 | 320 | 434 | 416 | 188 | 629 | 515 | 841 | 317 | 285 |
| Damage taken per minute | 603 | 979 | 813 | 417 | 501 | 920 | 887 | 218 | 524 | 390 |
| Vision score | 13 | 18 | 22 | 25 | 48 | 30 | 43 | 27 | 23 | 84 |
| Wards placed | 9 | 12 | 6 | 13 | 22 | 10 | 14 | 7 | 9 | 53 |
| Wards killed | 3 | 2 | 9 | 9 | 11 | 5 | 10 | 4 | 4 | 11 |
| Control wards | 5 | 5 | 4 | 5 | 6 | 4 | 5 | 6 | 3 | 14 |
| Gold spent | 6,575 | 7,980 | 8,130 | 8,805 | 4,824 | 11,564 | 11,614 | 12,409 | 8,890 | 7,535 |
| Own jungle monsters | 0 | 94 | 0 | 0 | 0 | 4 | 80 | 4 | 12 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 0 | 0 | 12 | 19 | 0 | 4 | 2 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9663-9663_game_1
Methodology →