Scouting line
Huya LML won: +10.6k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
LMLchaomeng
13/3/8
LMLMlxg
4/5/8
—
—
—
—
—
—
Mlxg
3/4/16
LYAEDGcoward
5/4/11
—
—
—
—
—
—
LMLbeifeng
5/3/10
LYAFPXAshes
6/4/10
—
—
—
—
—
—
LMLhanqianluo
4/3/14
LYARNGYfang
5/6/8
—
—
—
—
—
—
LMLgoujiang
1/7/13
LYAEDGXbear
0/7/14
—
—
—
—
—
—
Draft
Huya LML
Huya LML
Blue side
DariusLMLchaomeng
SejuaniMlxg
SylasLMLbeifeng
EzrealLMLhanqianluo
AlistarLMLgoujiang
Bans—
LYA
LYA
Red side
SejuaniLMLMlxg
ViegoLYAEDGcoward
AkaliLYAFPXAshes
ApheliosLYARNGYfang
NautilusLYAEDGXbear
Bans—
Huya LMLHuya LML
Objectives
LYALYA
- 0
- Gold at 15
- -0
- 4
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 11
- Towers
- 2
- 0
- Plates
- 0
- 3
- Inhibitors
- 0
- Huya LML First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Huya LML leads; below, LYA.
Biggest lead: Huya LML +10,580, LYA +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (39 min) | Huya LML +10,580 |
Blue side
Huya LML
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| LMLchaomengLMLchaomengFB | 13 / 3 / 8(7) | 302 7.8/m | |
| 3 / 4 / 16(4.75) | 205 5.3/m | ||
| LMLbeifengLMLbeifeng | 5 / 3 / 10(5) | 334 8.7/m | |
| LMLhanqianluoLMLhanqianluo | 4 / 3 / 14(6) | 315 8.2/m | |
| LMLgoujiangLMLgoujiang | 1 / 7 / 13(2) | 60 1.6/m |
Red side
LYA
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| LMLMlxgLMLMlxg | 4 / 5 / 8(2.4) | 256 6.6/m | |
| LYAEDGcowardLYAEDGcoward | 5 / 4 / 11(4) | 231 6.0/m | |
| LYAFPXAshesLYAFPXAshes | 6 / 4 / 10(4) | 330 8.6/m | |
| LYARNGYfangLYARNGYfang | 5 / 6 / 8(2.17) | 371 9.6/m | |
| LYAEDGXbearLYAEDGXbear | 0 / 7 / 14(2) | 48 1.2/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 13/3/8 | 3/4/16 | 5/3/10 | 4/3/14 | 1/7/13 | 4/5/8 | 5/4/11 | 6/4/10 | 5/6/8 | 0/7/14 |
| Kill participation | 80.8% | 73.1% | 57.7% | 69.2% | 53.8% | 60% | 80% | 80% | 65% | 70% |
| CS | 302 | 205 | 334 | 315 | 60 | 256 | 231 | 330 | 371 | 48 |
| CS per minute | 7.8 | 5.3 | 8.7 | 8.2 | 1.6 | 6.6 | 6.0 | 8.6 | 9.6 | 1.2 |
| Gold | 19,486 | 14,663 | 17,332 | 17,055 | 9,912 | 13,425 | 13,693 | 15,519 | 16,937 | 8,294 |
| Gold share | 24.8% | 18.7% | 22.1% | 21.7% | 12.6% | 19.8% | 20.2% | 22.9% | 25% | 12.2% |
| Earned gold per minute | 376 | 251 | 320 | 313 | 128 | 219 | 226 | 273 | 310 | 86 |
| Damage to champions | 35,731 | 10,320 | 18,980 | 28,399 | 6,283 | 14,901 | 24,668 | 25,025 | 31,824 | 6,915 |
| Damage share | 35.8% | 10.3% | 19% | 28.5% | 6.3% | 14.4% | 23.9% | 24.2% | 30.8% | 6.7% |
| Damage per minute | 927 | 268 | 492 | 737 | 163 | 387 | 640 | 649 | 826 | 179 |
| Damage taken per minute | 640 | 1,145 | 815 | 466 | 685 | 677 | 900 | 651 | 463 | 571 |
| Vision score | 55 | 60 | 45 | 36 | 136 | 41 | 47 | 27 | 41 | 123 |
| Wards placed | 6 | 10 | 20 | 13 | 48 | 14 | 11 | 4 | 8 | 71 |
| Wards killed | 11 | 15 | 1 | 11 | 23 | 5 | 9 | 8 | 6 | 15 |
| Control wards | 3 | 10 | 10 | 2 | 12 | 7 | 10 | 3 | 1 | 19 |
| Gold spent | 17,784 | 12,769 | 16,914 | 14,517 | 9,810 | 13,129 | 13,134 | 15,304 | 14,984 | 7,845 |
| Own jungle monsters | 4 | 90 | 18 | 17 | 0 | 0 | 124 | 0 | 15 | 0 |
| Enemy jungle monsters | 4 | 31 | 2 | 3 | 0 | 0 | 18 | 0 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9665-9665_game_1
Methodology →