Scouting line
MAX won: +10.5k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Garvey
7/0/12
LMLchaomeng
1/7/0
—
—
—
—
—
—
Xiao17
5/2/13
Mlxg
1/4/11
—
—
—
—
—
—
Medzz
7/4/7
LMLbeifeng
8/4/3
—
—
—
—
—
—
Vinay
2/4/10
LMLhanqianluo
3/2/6
—
—
—
—
—
—
XinMo
0/5/15
LMLgoujiang
2/5/8
—
—
—
—
—
—
Draft
MAX
Blue side
K'SanteGarvey
GravesXiao17
SyndraMedzz
LucianVinay
NamiXinMo
Bans—
Huya LML
Huya LML
Red side
DariusLMLchaomeng
SejuaniMlxg
AkaliLMLbeifeng
EzrealLMLhanqianluo
MaokaiLMLgoujiang
Bans—
Objectives
Huya LMLHuya LML
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 0
- Plates
- 0
- 3
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line MAX leads; below, Huya LML.
Biggest lead: MAX +10,450, Huya LML +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (37 min) | MAX +10,450 |
Blue side
MAX
VictoryRed side
Huya LML
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| LMLchaomengLMLchaomeng | 1 / 7 / 0(0.14) | 286 7.7/m | |
| 1 / 4 / 11(3) | 208 5.6/m | ||
| LMLbeifengLMLbeifeng | 8 / 4 / 3(2.75) | 258 7.0/m | |
| LMLhanqianluoLMLhanqianluo | 3 / 2 / 6(4.5) | 329 8.9/m | |
| LMLgoujiangLMLgoujiang | 2 / 5 / 8(2) | 59 1.6/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 7/0/12 | 5/2/13 | 7/4/7 | 2/4/10 | 0/5/15 | 1/7/0 | 1/4/11 | 8/4/3 | 3/2/6 | 2/5/8 |
| Kill participation | 90.5% | 85.7% | 66.7% | 57.1% | 71.4% | 6.7% | 80% | 73.3% | 60% | 66.7% |
| CS | 279 | 260 | 295 | 294 | 6 | 286 | 208 | 258 | 329 | 59 |
| CS per minute | 7.5 | 7.0 | 8.0 | 7.9 | 0.2 | 7.7 | 5.6 | 7.0 | 8.9 | 1.6 |
| Gold | 15,766 | 16,471 | 15,713 | 14,713 | 8,051 | 13,022 | 11,540 | 13,276 | 13,978 | 8,448 |
| Gold share | 22.3% | 23.3% | 22.2% | 20.8% | 11.4% | 21.6% | 19.1% | 22% | 23.2% | 14% |
| Earned gold per minute | 295 | 314 | 294 | 267 | 87 | 221 | 181 | 228 | 247 | 98 |
| Damage to champions | 21,524 | 21,536 | 36,741 | 25,212 | 4,823 | 7,481 | 8,148 | 21,574 | 36,947 | 12,397 |
| Damage share | 19.6% | 19.6% | 33.5% | 23% | 4.4% | 8.6% | 9.4% | 24.9% | 42.7% | 14.3% |
| Damage per minute | 580 | 581 | 991 | 680 | 130 | 202 | 220 | 582 | 996 | 334 |
| Damage taken per minute | 915 | 792 | 491 | 566 | 366 | 955 | 997 | 778 | 537 | 591 |
| Vision score | 40 | 93 | 38 | 36 | 84 | 20 | 54 | 39 | 39 | 121 |
| Wards placed | 11 | 29 | 17 | 13 | 47 | 7 | 11 | 10 | 15 | 38 |
| Wards killed | 4 | 19 | 6 | 9 | 5 | 1 | 17 | 8 | 12 | 26 |
| Control wards | 5 | 5 | 4 | 3 | 11 | 3 | 10 | 8 | 7 | 9 |
| Gold spent | 14,704 | 14,684 | 14,619 | 12,904 | 6,795 | 11,589 | 11,214 | 12,804 | 13,682 | 8,075 |
| Own jungle monsters | 1 | 118 | 10 | 8 | 0 | 17 | 116 | 4 | 14 | 0 |
| Enemy jungle monsters | 0 | 12 | 0 | 2 | 0 | 0 | 26 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9668-9668_game_1
Methodology →