LJL · Patch 15.02
Jan 26, 2025, 06:08 AM · 36.9 minScouting line
We Can Win won: +7.7k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Senmary
7/5/17
Leaf
4/9/5
Tatsu
5/4/20
BVL Fubuki
4/4/11
Wasteland
6/8/15
BVL uwaa
5/4/6
chico
11/3/14
BVL MayR
7/7/10
Poipi
2/5/24
BVL GOODTRY
5/7/11
Draft
We Can Win
Blue sideFirst pick
RumbleSenmary
NocturneTatsu
AuroraWasteland
Varuschico
RellPoipi
BraVeLY
Red side
OrnnLeaf
SejuaniBVL Fubuki
YoneBVL uwaa
EzrealBVL MayR
AlistarBVL GOODTRY
Objectives
- -1,415
- Gold at 15
- +1,415
- 1
- Dragons
- 4
- 3
- Void grubs
- 3
- 0
- Heralds
- 1
- 2
- Barons
- 0
- 1
- Elder dragons
- 0
- 12
- Towers
- 8
- 5
- Plates
- 7
- 3
- Inhibitors
- 1




- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line We Can Win leads; below, BraVeLY.
Biggest lead: We Can Win +7,720, BraVeLY +2,878. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | We Can Win +602 |
| 15 min | BraVeLY +1,415 |
| 20 min | BraVeLY +2,878 |
| 25 min | BraVeLY +1,566 |
| End (37 min) | We Can Win +7,720 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Mortal ReminderBVL uwaa, in 1.6% of the champion's games
CryptbloomWasteland, in 2.6% of the champion's games
TrailblazerBVL GOODTRY, in 5.7% of the champion's games
Warmog's ArmorBVL Fubuki, in 6.1% of the champion's games
Rabadon's DeathcapSenmary, in 7.1% of the champion's games
Jak'Sho, The Proteanchico, in 7.5% of the champion's games
StridebreakerBVL uwaa, in 9.9% of the champion's games
SenmaryRumble
LeafOrnn
TatsuNocturne
BVL FubukiSejuani
WastelandAurora
BVL uwaaYone
chicoVarus
BVL MayREzreal
PoipiRell
BVL GOODTRYAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
We Can Win
VictoryRed side
BraVeLY
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| LeafLeaf | 4 / 9 / 5(1) | 191 5.2/m | |
| BVL FubukiBVL Fubuki | 4 / 4 / 11(3.75) | 198 5.4/m | |
| BVL uwaaBVL uwaa | 5 / 4 / 6(2.75) | 351 9.5/m | |
| BVL MayRBVL MayRFB | 7 / 7 / 10(2.43) | 255 6.9/m | |
| BVL GOODTRYBVL GOODTRY | 5 / 7 / 11(2.29) | 26 0.7/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 7/5/17 | 5/4/20 | 6/8/15 | 11/3/14 | 2/5/24 | 4/9/5 | 4/4/11 | 5/4/6 | 7/7/10 | 5/7/11 |
| Kill participation | 77.4% | 80.6% | 67.7% | 80.6% | 83.9% | 36% | 60% | 44% | 68% | 64% |
| CS | 306 | 207 | 220 | 292 | 24 | 191 | 198 | 351 | 255 | 26 |
| CS per minute | 8.3 | 5.6 | 6.0 | 7.9 | 0.7 | 5.2 | 5.4 | 9.5 | 6.9 | 0.7 |
| Gold | 18,340 | 14,743 | 14,955 | 17,799 | 10,244 | 12,572 | 13,758 | 16,395 | 14,996 | 10,640 |
| Gold share | 24.1% | 19.4% | 19.7% | 23.4% | 13.5% | 18.4% | 20.1% | 24% | 21.9% | 15.6% |
| Earned gold per minute | 367 | 269 | 275 | 352 | 148 | 211 | 243 | 314 | 276 | 158 |
| Damage to champions | 53,342 | 20,529 | 27,768 | 59,496 | 13,677 | 20,672 | 17,891 | 25,268 | 41,707 | 10,438 |
| Damage share | 30.5% | 11.7% | 15.9% | 34% | 7.8% | 17.8% | 15.4% | 21.8% | 36% | 9% |
| Damage per minute | 1,445 | 556 | 752 | 1,612 | 370 | 560 | 485 | 684 | 1,130 | 283 |
| Damage taken per minute | 914 | 1,430 | 834 | 616 | 722 | 1,477 | 1,630 | 890 | 902 | 872 |
| Damage mitigated per minute | 1,236 | 1,172 | 478 | 439 | 1,271 | 2,476 | 2,711 | 1,014 | 655 | 1,598 |
| Damage to towers | 5,746 | 3,849 | 6,405 | 9,006 | 3,540 | 6,080 | 1,716 | 8,397 | 6,287 | 2,564 |
| Vision score | 34 | 37 | 28 | 31 | 106 | 36 | 60 | 28 | 22 | 108 |
| Wards placed | 15 | 7 | 5 | 16 | 60 | 11 | 9 | 8 | 6 | 54 |
| Wards killed | 3 | 5 | 3 | 8 | 9 | 5 | 11 | 2 | 6 | 9 |
| Control wards | 9 | 8 | 4 | 7 | 18 | 7 | 7 | 6 | 3 | 14 |
| Gold at 15 | 4,742 | 5,322 | 4,941 | 5,710 | 3,911 | 4,830 | 5,212 | 5,858 | 6,168 | 3,973 |
| Gold diff at 10 | -29 | -6 | +199 | +236 | +202 | +29 | +6 | -199 | -236 | -202 |
| Gold diff at 15 | -88 | +110 | -917 | -458 | -62 | +88 | -110 | +917 | +458 | +62 |
| XP diff at 10 | +191 | -497 | +131 | +396 | -24 | -191 | +497 | -131 | -396 | +24 |
| XP diff at 15 | +561 | -157 | -1,641 | -152 | +173 | -561 | +157 | +1,641 | +152 | -173 |
| CS diff at 10 | +20 | -10 | +1 | +15 | 0 | -20 | +10 | -1 | -15 | 0 |
| CS diff at 15 | +31 | -9 | -23 | +6 | -1 | -31 | +9 | +23 | -6 | +1 |
| Gold diff at 20 | -516 | +72 | -1,025 | -869 | -540 | +516 | -72 | +1,025 | +869 | +540 |
| XP diff at 20 | +623 | +339 | -1,357 | -701 | -130 | -623 | -339 | +1,357 | +701 | +130 |
| CS diff at 20 | +40 | -10 | -21 | +19 | -3 | -40 | +10 | +21 | -19 | +3 |
| Gold diff at 25 | -240 | +172 | -360 | -397 | -741 | +240 | -172 | +360 | +397 | +741 |
| XP diff at 25 | +1,213 | +1,358 | -2,419 | +101 | +454 | -1,213 | -1,358 | +2,419 | -101 | -454 |
| CS diff at 25 | +45 | -3 | -68 | +24 | -3 | -45 | +3 | +68 | -24 | +3 |
| Gold spent | 16,225 | 12,545 | 15,040 | 15,025 | 9,050 | 12,475 | 13,525 | 16,250 | 14,208 | 10,200 |
| Multikills | 2× double, 1× triple | — | 1× double | 1× double | — | — | 1× double | — | — | — |
Game ID LOLTMNT01_191805
Methodology →