LJL · Patch 15.02
Jan 26, 2025, 07:15 AM · 29.8 minteam kills
Scouting line
We Can Win won: +16.7k team gold, Top, Jungle and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
VEL Lambda
1/5/1
Senmary
6/0/5
VEL Skinny
0/6/4
Tatsu
3/1/12
VEL BEEHIV3
1/4/3
Wasteland
5/2/12
tetu
2/4/1
chico
8/0/9
VEL fuki
0/5/1
Poipi
2/1/13
Draft
VeLocitY (Japanese Team)
Blue sideFirst pick
JayceVEL Lambda
SejuaniVEL Skinny
AzirVEL BEEHIV3
Ashetetu
RellVEL fuki
We Can Win
Red side
K'SanteSenmary
ViTatsu
OriannaWasteland
Varuschico
PoppyPoipi
Objectives
- -4,487
- Gold at 15
- +4,487
- 0
- Dragons
- 4
- 0
- Void grubs
- 6
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 2
- Towers
- 10
- 3
- Plates
- 6
- 0
- Inhibitors
- 2




- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line VeLocitY (Japanese Team) leads; below, We Can Win.
Biggest lead: VeLocitY (Japanese Team) +0, We Can Win +16,735. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | We Can Win +794 |
| 15 min | We Can Win +4,487 |
| 20 min | We Can Win +7,399 |
| 25 min | We Can Win +10,344 |
| End (30 min) | We Can Win +16,735 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
ConquerorVEL BEEHIV3, in 3.2% of the champion's games
Jak'Sho, The ProteanVEL Skinny, in 3.4% of the champion's games
Locket of the Iron SolariVEL Skinny, in 6.2% of the champion's games
Mejai's SoulstealerWasteland, in 7.7% of the champion's games
Gunmetal Greaveschico, in 9% of the champion's games
CryptbloomWasteland, in 9.6% of the champion's games
TrailblazerPoipi, in 9.7% of the champion's games
VEL LambdaJayce
SenmaryK'Sante
VEL SkinnySejuani
TatsuVi
VEL BEEHIV3Azir
WastelandOrianna
tetuAshe
chicoVarus
VEL fukiRell
PoipiPoppy
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
VeLocitY (Japanese Team)
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| VEL LambdaVEL Lambda | 1 / 5 / 1(0.4) | 249 8.3/m | |
| VEL SkinnyVEL Skinny | 0 / 6 / 4(0.67) | 152 5.1/m | |
| VEL BEEHIV3VEL BEEHIV3 | 1 / 4 / 3(1) | 255 8.5/m | |
| tetutetu | 2 / 4 / 1(0.75) | 248 8.3/m | |
| VEL fukiVEL fuki | 0 / 5 / 1(0.2) | 34 1.1/m |
Red side
We Can Win
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/1 | 0/6/4 | 1/4/3 | 2/4/1 | 0/5/1 | 6/0/5 | 3/1/12 | 5/2/12 | 8/0/9 | 2/1/13 |
| Kill participation | 50% | 100% | 100% | 75% | 25% | 45.8% | 62.5% | 70.8% | 70.8% | 62.5% |
| CS | 249 | 152 | 255 | 248 | 34 | 259 | 188 | 242 | 287 | 26 |
| CS per minute | 8.3 | 5.1 | 8.5 | 8.3 | 1.1 | 8.7 | 6.3 | 8.1 | 9.6 | 0.9 |
| Gold | 10,440 | 8,148 | 10,671 | 10,904 | 6,076 | 15,147 | 11,719 | 12,821 | 14,647 | 8,640 |
| Gold share | 22.6% | 17.6% | 23.1% | 23.6% | 13.1% | 24.1% | 18.6% | 20.4% | 23.3% | 13.7% |
| Earned gold per minute | 218 | 141 | 226 | 234 | 72 | 376 | 261 | 298 | 359 | 158 |
| Damage to champions | 10,177 | 6,627 | 13,551 | 12,658 | 3,942 | 22,180 | 12,100 | 21,346 | 19,059 | 7,841 |
| Damage share | 21.7% | 14.1% | 28.9% | 27% | 8.4% | 26.9% | 14.7% | 25.9% | 23.1% | 9.5% |
| Damage per minute | 341 | 222 | 454 | 424 | 132 | 743 | 406 | 716 | 639 | 263 |
| Damage taken per minute | 638 | 1,132 | 727 | 451 | 578 | 701 | 949 | 332 | 328 | 319 |
| Damage mitigated per minute | 472 | 1,353 | 470 | 237 | 656 | 1,710 | 1,361 | 201 | 272 | 457 |
| Damage to towers | 3,264 | 0 | 2,856 | 459 | 0 | 9,291 | 4,778 | 2,529 | 4,730 | 1,937 |
| Vision score | 26 | 38 | 28 | 13 | 95 | 21 | 35 | 30 | 30 | 99 |
| Wards placed | 8 | 9 | 13 | 3 | 44 | 7 | 6 | 17 | 15 | 50 |
| Wards killed | 7 | 11 | 4 | 4 | 13 | 5 | 9 | 4 | 8 | 9 |
| Control wards | 3 | 8 | 5 | 0 | 14 | 2 | 5 | 7 | 4 | 13 |
| Gold at 15 | 4,836 | 4,476 | 5,418 | 5,014 | 3,030 | 7,010 | 5,087 | 5,375 | 6,257 | 3,532 |
| Gold diff at 10 | -229 | +5 | -185 | -240 | -145 | +229 | -5 | +185 | +240 | +145 |
| Gold diff at 15 | -2,174 | -611 | +43 | -1,243 | -502 | +2,174 | +611 | -43 | +1,243 | +502 |
| XP diff at 10 | -311 | -4 | -132 | -289 | +44 | +311 | +4 | +132 | +289 | -44 |
| XP diff at 15 | -2,015 | -854 | -169 | -748 | -61 | +2,015 | +854 | +169 | +748 | +61 |
| CS diff at 10 | -2 | 0 | -10 | -13 | +3 | +2 | 0 | +10 | +13 | -3 |
| CS diff at 15 | -18 | -18 | -11 | -21 | +3 | +18 | +18 | +11 | +21 | -3 |
| Gold diff at 20 | -3,262 | -1,278 | -184 | -1,779 | -896 | +3,262 | +1,278 | +184 | +1,779 | +896 |
| XP diff at 20 | -2,751 | -1,703 | -358 | -1,358 | -496 | +2,751 | +1,703 | +358 | +1,358 | +496 |
| CS diff at 20 | -8 | -17 | -2 | -17 | +5 | +8 | +17 | +2 | +17 | -5 |
| Gold diff at 25 | -3,345 | -1,995 | -954 | -2,641 | -1,409 | +3,345 | +1,995 | +954 | +2,641 | +1,409 |
| XP diff at 25 | -3,078 | -2,134 | -941 | -1,556 | -306 | +3,078 | +2,134 | +941 | +1,556 | +306 |
| CS diff at 25 | -5 | -16 | -7 | -14 | +7 | +5 | +16 | +7 | +14 | -7 |
| Gold spent | 9,530 | 7,800 | 10,395 | 10,650 | 5,750 | 13,350 | 10,750 | 12,325 | 12,750 | 7,375 |
| Multikills | — | — | — | — | — | 1× double | — | 1× double, 1× triple | 1× double | — |
Game ID LOLTMNT01_191841
Methodology →