LJL · Patch 15.02 · Forge
Jan 31, 2025, 11:07 AM · 36.4 minScouting line
We Can Win won: +8.1k team gold, Bot won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Senmary
1/4/15
kkkkkkkkk
4/5/5
Tatsu
5/3/13
HALdesu
1/6/10
Wasteland
7/2/6
Competitive
3/6/8
chico
8/2/10
rakii
5/1/5
besu
1/4/16
SaKi
2/4/12
Draft
We Can Win
Blue sideFirst pick
RenektonSenmary
Xin ZhaoTatsu
AuroraWasteland
Ashechico
Rellbesu
VARREL YOUTH
Red side
Jaxkkkkkkkkk
WukongHALdesu
GalioCompetitive
Varusrakii
LeonaSaKi
Objectives
- -316
- Gold at 15
- +316
- 4
- Dragons
- 1
- 1
- Void grubs
- 5
- 1
- Heralds
- 0
- 1
- Barons
- 1
- 10
- Towers
- 4
- 3
- Plates
- 3
- 2
- Inhibitors
- 0

- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line We Can Win leads; below, VARREL YOUTH.
Biggest lead: We Can Win +8,069, VARREL YOUTH +316. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | We Can Win +336 |
| 15 min | VARREL YOUTH +316 |
| 20 min | We Can Win +45 |
| 25 min | We Can Win +2,776 |
| End (36 min) | We Can Win +8,069 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Executioner's Callingrakii, in 1% of the champion's games
Guardian AngelSenmary, in 7% of the champion's games
Armored Advancekkkkkkkkk, in 8.5% of the champion's games
Hail of Bladesrakii, in 9.1% of the champion's games
Last Whisperrakii, in 9.4% of the champion's games
SenmaryRenekton
kkkkkkkkkJax
TatsuXin Zhao
HALdesuWukong
WastelandAurora
CompetitiveGalio
chicoAshe
rakiiVarus
besuRell
SaKiLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
We Can Win
VictoryRed side
VARREL YOUTH
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 4 / 5 / 5(1.8) | 214 5.9/m | ||
| HALdesuHALdesu | 1 / 6 / 10(1.83) | 218 6.0/m | |
| CompetitiveCompetitive | 3 / 6 / 8(1.83) | 241 6.6/m | |
| rakiirakii | 5 / 1 / 5(10) | 276 7.6/m | |
| 2 / 4 / 12(3.5) | 33 0.9/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/15 | 5/3/13 | 7/2/6 | 8/2/10 | 1/4/16 | 4/5/5 | 1/6/10 | 3/6/8 | 5/1/5 | 2/4/12 |
| Kill participation | 72.7% | 81.8% | 59.1% | 81.8% | 77.3% | 60% | 73.3% | 73.3% | 66.7% | 93.3% |
| CS | 233 | 244 | 270 | 320 | 26 | 214 | 218 | 241 | 276 | 33 |
| CS per minute | 6.4 | 6.7 | 7.4 | 8.8 | 0.7 | 5.9 | 6.0 | 6.6 | 7.6 | 0.9 |
| Gold | 12,796 | 14,494 | 15,447 | 17,223 | 8,895 | 12,649 | 12,029 | 12,158 | 14,210 | 9,740 |
| Gold share | 18.6% | 21.1% | 22.4% | 25% | 12.9% | 20.8% | 19.8% | 20% | 23.4% | 16% |
| Earned gold per minute | 222 | 269 | 295 | 344 | 115 | 218 | 201 | 204 | 261 | 138 |
| Damage to champions | 20,106 | 25,892 | 34,508 | 40,559 | 5,570 | 18,003 | 12,382 | 24,948 | 36,923 | 12,919 |
| Damage share | 15.9% | 20.4% | 27.2% | 32% | 4.4% | 17.1% | 11.8% | 23.7% | 35.1% | 12.3% |
| Damage per minute | 553 | 712 | 949 | 1,115 | 153 | 495 | 340 | 686 | 1,015 | 355 |
| Damage taken per minute | 1,000 | 1,738 | 530 | 529 | 586 | 1,054 | 1,154 | 1,073 | 369 | 764 |
| Damage mitigated per minute | 965 | 1,187 | 280 | 332 | 887 | 1,114 | 981 | 1,372 | 161 | 997 |
| Damage to towers | 2,714 | 1,360 | 5,843 | 5,391 | 1,376 | 4,790 | 2,172 | 479 | 4,294 | 1,759 |
| Vision score | 36 | 45 | 41 | 54 | 111 | 17 | 60 | 27 | 24 | 97 |
| Wards placed | 10 | 7 | 9 | 13 | 51 | 13 | 10 | 6 | 13 | 51 |
| Wards killed | 6 | 8 | 10 | 11 | 13 | 2 | 16 | 6 | 2 | 9 |
| Control wards | 7 | 5 | 9 | 4 | 16 | 7 | 8 | 6 | 4 | 18 |
| Gold at 15 | 3,922 | 5,313 | 5,070 | 5,920 | 3,356 | 4,391 | 5,283 | 5,052 | 5,569 | 3,602 |
| Gold diff at 10 | -167 | +162 | +196 | +133 | +12 | +167 | -162 | -196 | -133 | -12 |
| Gold diff at 15 | -469 | +30 | +18 | +351 | -246 | +469 | -30 | -18 | -351 | +246 |
| XP diff at 10 | +94 | +423 | +105 | -37 | +324 | -94 | -423 | -105 | +37 | -324 |
| XP diff at 15 | -30 | +475 | -509 | +605 | -273 | +30 | -475 | +509 | -605 | +273 |
| CS diff at 10 | -5 | +9 | +12 | +3 | -9 | +5 | -9 | -12 | -3 | +9 |
| CS diff at 15 | -10 | 0 | +11 | +19 | -12 | +10 | 0 | -11 | -19 | +12 |
| Gold diff at 20 | -1,409 | -18 | +1,500 | +727 | -755 | +1,409 | +18 | -1,500 | -727 | +755 |
| XP diff at 20 | -642 | +1,021 | +524 | +1,051 | +129 | +642 | -1,021 | -524 | -1,051 | -129 |
| CS diff at 20 | -17 | +6 | +43 | +32 | -11 | +17 | -6 | -43 | -32 | +11 |
| Gold diff at 25 | -816 | +528 | +2,294 | +1,309 | -539 | +816 | -528 | -2,294 | -1,309 | +539 |
| XP diff at 25 | +523 | +1,562 | +336 | +2,213 | -213 | -523 | -1,562 | -336 | -2,213 | +213 |
| CS diff at 25 | +4 | +1 | +35 | +36 | -12 | -4 | -1 | -35 | -36 | +12 |
| Gold spent | 11,675 | 11,525 | 13,235 | 14,350 | 8,300 | 12,658 | 11,708 | 11,900 | 12,800 | 9,200 |
| Multikills | — | 2× double | — | 1× double | — | — | — | 1× double | — | — |
Game ID LOLTMNT01_196798
Methodology →