LJL · Patch 15.02 · Forge
Jan 31, 2025, 12:11 PM · 22.6 minteam kills
Scouting line
DetonatioN FocusMe Academy won: +14.5k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Momo
7/0/8
VEL Lambda
3/3/0
Tobi
3/0/9
VEL Skinny
0/4/3
rre
4/0/6
VEL BEEHIV3
0/3/2
wanan
4/1/5
tetu
0/5/1
Kurahuto
0/2/12
VEL fuki
0/3/2
Draft
DetonatioN FocusMe Academy
Blue sideFirst pick
VladimirMomo
WukongTobi
Tryndamererre
Miss Fortunewanan
RellKurahuto
VeLocitY (Japanese Team)
Red side
K'SanteVEL Lambda
ViVEL Skinny
AhriVEL BEEHIV3
Ezrealtetu
MaokaiVEL fuki
Objectives
- +4,593
- Gold at 15
- -4,593
- 1
- Dragons
- 2
- 5
- Void grubs
- 1
- 1
- Heralds
- 0
- 0
- Barons
- 0
- 9
- Towers
- 0
- 10
- Plates
- 0
- 1
- Inhibitors
- 0

- Atakhan x1
First blood- VeLocitY (Japanese Team) First dragon
First herald
First tower
First mid tower
First to 3 towers
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DetonatioN FocusMe Academy leads; below, VeLocitY (Japanese Team).
Biggest lead: DetonatioN FocusMe Academy +14,531, VeLocitY (Japanese Team) +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | DetonatioN FocusMe Academy +1,604 |
| 15 min | DetonatioN FocusMe Academy +4,593 |
| 20 min | DetonatioN FocusMe Academy +8,943 |
| End (23 min) | DetonatioN FocusMe Academy +14,531 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Boots of SwiftnessVEL fuki, in 4.7% of the champion's games
TrailblazerVEL fuki, in 4.9% of the champion's games
Crimson LucidityKurahuto, in 5.1% of the champion's games
ShadowflameMomo, in 5.8% of the champion's games
MomoVladimir
VEL LambdaK'Sante
TobiWukong
VEL SkinnyVi
rreTryndamere
VEL BEEHIV3Ahri
wananMiss Fortune
tetuEzreal
KurahutoRell
VEL fukiMaokai
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
DetonatioN FocusMe Academy
VictoryRed side
VeLocitY (Japanese Team)
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| VEL LambdaVEL Lambda | 3 / 3 / 0(1) | 160 7.1/m | |
| VEL SkinnyVEL Skinny | 0 / 4 / 3(0.75) | 142 6.3/m | |
| VEL BEEHIV3VEL BEEHIV3 | 0 / 3 / 2(0.67) | 149 6.6/m | |
| tetutetu | 0 / 5 / 1(0.2) | 182 8.0/m | |
| VEL fukiVEL fuki | 0 / 3 / 2(0.67) | 23 1.0/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 7/0/8 | 3/0/9 | 4/0/6 | 4/1/5 | 0/2/12 | 3/3/0 | 0/4/3 | 0/3/2 | 0/5/1 | 0/3/2 |
| Kill participation | 83.3% | 66.7% | 55.6% | 50% | 66.7% | 100% | 100% | 66.7% | 33.3% | 66.7% |
| CS | 199 | 140 | 211 | 200 | 24 | 160 | 142 | 149 | 182 | 23 |
| CS per minute | 8.8 | 6.2 | 9.3 | 8.8 | 1.1 | 7.1 | 6.3 | 6.6 | 8.0 | 1.0 |
| Gold | 11,706 | 8,998 | 11,425 | 10,168 | 6,086 | 7,864 | 6,739 | 6,649 | 7,844 | 4,756 |
| Gold share | 24.2% | 18.6% | 23.6% | 21% | 12.6% | 23.2% | 19.9% | 19.6% | 23.2% | 14% |
| Earned gold per minute | 383 | 263 | 370 | 315 | 134 | 213 | 163 | 159 | 212 | 76 |
| Damage to champions | 26,121 | 5,587 | 14,230 | 14,932 | 3,601 | 7,059 | 7,041 | 13,054 | 11,509 | 6,896 |
| Damage share | 40.5% | 8.7% | 22.1% | 23.2% | 5.6% | 15.5% | 15.5% | 28.7% | 25.3% | 15.1% |
| Damage per minute | 1,154 | 247 | 629 | 660 | 159 | 312 | 311 | 577 | 508 | 305 |
| Damage taken per minute | 800 | 942 | 1,050 | 187 | 350 | 985 | 960 | 533 | 518 | 605 |
| Damage mitigated per minute | 408 | 766 | 591 | 240 | 401 | 1,238 | 953 | 230 | 238 | 388 |
| Damage to towers | 7,211 | 722 | 11,932 | 6,580 | 992 | 0 | 0 | 0 | 0 | 0 |
| Vision score | 16 | 34 | 35 | 10 | 57 | 11 | 30 | 15 | 13 | 51 |
| Wards placed | 8 | 8 | 8 | 6 | 30 | 6 | 6 | 9 | 6 | 25 |
| Wards killed | 1 | 7 | 11 | 3 | 5 | 2 | 9 | 1 | 3 | 6 |
| Control wards | 2 | 8 | 4 | 0 | 12 | 4 | 6 | 5 | 3 | 8 |
| Gold at 15 | 6,519 | 5,233 | 6,391 | 5,344 | 3,462 | 5,046 | 4,834 | 4,157 | 5,067 | 3,252 |
| Gold diff at 10 | +750 | +76 | +593 | +251 | -66 | -750 | -76 | -593 | -251 | +66 |
| Gold diff at 15 | +1,473 | +399 | +2,234 | +277 | +210 | -1,473 | -399 | -2,234 | -277 | -210 |
| XP diff at 10 | +779 | +113 | +546 | +193 | -345 | -779 | -113 | -546 | -193 | +345 |
| XP diff at 15 | +1,805 | -92 | +1,087 | +471 | -777 | -1,805 | +92 | -1,087 | -471 | +777 |
| CS diff at 10 | +7 | -1 | +24 | +8 | +1 | -7 | +1 | -24 | -8 | -1 |
| CS diff at 15 | +25 | -4 | +42 | +13 | +3 | -25 | +4 | -42 | -13 | -3 |
| Gold diff at 20 | +2,332 | +1,605 | +3,579 | +986 | +441 | -2,332 | -1,605 | -3,579 | -986 | -441 |
| XP diff at 20 | +2,860 | +244 | +1,970 | +1,872 | -1,224 | -2,860 | -244 | -1,970 | -1,872 | +1,224 |
| CS diff at 20 | +30 | -7 | +51 | +15 | +3 | -30 | +7 | -51 | -15 | -3 |
| Gold spent | 9,250 | 8,450 | 11,060 | 7,500 | 5,975 | 8,000 | 6,500 | 6,475 | 7,658 | 4,500 |
| Multikills | 2× double, 1× triple | 1× double | 1× double | — | — | — | — | — | — | — |
Game ID LOLTMNT01_196821
Methodology →