LJL · Patch 15.02 · Forge
Feb 01, 2025, 10:10 AM · 28.4 minScouting line
We Can Win won: +15.8k team gold, Top, Mid and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Senmary
8/0/10
Taicho
0/5/5
Tatsu
2/1/16
89
3/6/2
Wasteland
7/1/10
sucuranbul
0/6/3
chico
7/1/9
ezman
2/2/3
besu
1/3/13
Sh1vq
1/6/5
Draft
We Can Win
Blue sideFirst pick
RumbleSenmary
Xin ZhaoTatsu
ViktorWasteland
Varuschico
Leonabesu
V3 Esports
Red side
GalioTaicho
Vi89
Azirsucuranbul
Asheezman
RellSh1vq
Objectives
- +4,242
- Gold at 15
- -4,242
- 4
- Dragons
- 0
- 4
- Void grubs
- 2
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 1
- 5
- Plates
- 1
- 2
- Inhibitors
- 0




- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line We Can Win leads; below, V3 Esports.
Biggest lead: We Can Win +15,810, V3 Esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | We Can Win +3,013 |
| 15 min | We Can Win +4,242 |
| 20 min | We Can Win +5,454 |
| 25 min | We Can Win +6,501 |
| End (28 min) | We Can Win +15,810 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
ThornmailTaicho, in 2.1% of the champion's games
Executioner's Callingezman, in 7.1% of the champion's games
Spellslinger's ShoesWasteland, in 7.8% of the champion's games
Gunmetal Greaveschico, in 9% of the champion's games
Arcane CometWasteland, in 15% of the champion's games
SenmaryRumble
TaichoGalio
TatsuXin Zhao
89Vi
WastelandViktor
sucuranbulAzir
chicoVarus
ezmanAshe
besuLeona
Sh1vqRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
We Can Win
VictoryRed side
V3 Esports
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| TaichoTaicho | 0 / 5 / 5(1) | 172 6.1/m | |
| 8989 | 3 / 6 / 2(0.83) | 149 5.2/m | |
| sucuranbulsucuranbul | 0 / 6 / 3(0.5) | 195 6.9/m | |
| 2 / 2 / 3(2.5) | 250 8.8/m | ||
| Sh1vqSh1vqFB | 1 / 6 / 5(1) | 26 0.9/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 8/0/10 | 2/1/16 | 7/1/10 | 7/1/9 | 1/3/13 | 0/5/5 | 3/6/2 | 0/6/3 | 2/2/3 | 1/6/5 |
| Kill participation | 72% | 72% | 68% | 64% | 56% | 83.3% | 83.3% | 50% | 83.3% | 100% |
| CS | 211 | 208 | 204 | 229 | 27 | 172 | 149 | 195 | 250 | 26 |
| CS per minute | 7.4 | 7.3 | 7.2 | 8.1 | 1.0 | 6.1 | 5.2 | 6.9 | 8.8 | 0.9 |
| Gold | 12,302 | 12,853 | 12,593 | 12,644 | 7,957 | 8,025 | 9,096 | 8,313 | 10,897 | 6,208 |
| Gold share | 21.1% | 22% | 21.6% | 21.7% | 13.6% | 18.9% | 21.4% | 19.5% | 25.6% | 14.6% |
| Earned gold per minute | 301 | 321 | 312 | 313 | 148 | 151 | 188 | 161 | 252 | 87 |
| Damage to champions | 22,490 | 14,820 | 17,963 | 17,147 | 4,995 | 11,289 | 6,331 | 10,888 | 12,475 | 3,810 |
| Damage share | 29.1% | 19.1% | 23.2% | 22.1% | 6.5% | 25.2% | 14.1% | 24.3% | 27.9% | 8.5% |
| Damage per minute | 792 | 522 | 633 | 604 | 176 | 398 | 223 | 384 | 440 | 134 |
| Damage taken per minute | 484 | 1,548 | 338 | 342 | 405 | 973 | 981 | 718 | 421 | 536 |
| Damage mitigated per minute | 559 | 1,013 | 347 | 162 | 472 | 1,438 | 877 | 429 | 200 | 637 |
| Damage to towers | 2,200 | 7,316 | 7,211 | 5,186 | 3,686 | 1,124 | 187 | 0 | 1,718 | 135 |
| Vision score | 27 | 39 | 39 | 29 | 90 | 21 | 36 | 30 | 33 | 76 |
| Wards placed | 9 | 7 | 17 | 16 | 38 | 8 | 9 | 11 | 11 | 54 |
| Wards killed | 5 | 10 | 5 | 3 | 14 | 5 | 10 | 9 | 7 | 7 |
| Control wards | 5 | 6 | 7 | 8 | 11 | 4 | 8 | 5 | 4 | 15 |
| Gold at 15 | 5,276 | 5,567 | 6,031 | 6,121 | 3,743 | 4,576 | 5,595 | 4,148 | 4,705 | 3,472 |
| Gold diff at 10 | +189 | +576 | +1,177 | +1,049 | +22 | -189 | -576 | -1,177 | -1,049 | -22 |
| Gold diff at 15 | +700 | -28 | +1,883 | +1,416 | +271 | -700 | +28 | -1,883 | -1,416 | -271 |
| XP diff at 10 | +440 | +900 | +232 | +341 | +193 | -440 | -900 | -232 | -341 | -193 |
| XP diff at 15 | +835 | +1,457 | +669 | +613 | +199 | -835 | -1,457 | -669 | -613 | -199 |
| CS diff at 10 | +16 | +14 | +19 | +12 | -4 | -16 | -14 | -19 | -12 | +4 |
| CS diff at 15 | +13 | +25 | +19 | +20 | -2 | -13 | -25 | -19 | -20 | +2 |
| Gold diff at 20 | +1,703 | +288 | +2,479 | +595 | +389 | -1,703 | -288 | -2,479 | -595 | -389 |
| XP diff at 20 | +2,318 | +2,351 | +936 | +78 | -3 | -2,318 | -2,351 | -936 | -78 | +3 |
| CS diff at 20 | +40 | +47 | +15 | +10 | -4 | -40 | -47 | -15 | -10 | +4 |
| Gold diff at 25 | +1,692 | +1,190 | +2,318 | +606 | +695 | -1,692 | -1,190 | -2,318 | -606 | -695 |
| XP diff at 25 | +1,913 | +2,387 | +423 | +782 | +497 | -1,913 | -2,387 | -423 | -782 | -497 |
| CS diff at 25 | +25 | +53 | +2 | -7 | 0 | -25 | -53 | -2 | +7 | 0 |
| Gold spent | 9,425 | 10,075 | 10,810 | 10,350 | 6,375 | 7,550 | 8,600 | 7,475 | 10,105 | 5,825 |
| Multikills | — | 1× double | 1× double | 1× double, 1× triple | — | — | — | — | — | — |
Game ID LOLTMNT01_197673
Methodology →