Scouting line
Uwinks won: +9.5k team gold, Top and Jungle won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
tol2
5/1/7
Yuu
3/5/0
Elative
9/3/7
Racon
3/4/4
Jericho
4/2/8
CAG kaylie
3/3/8
Gimi
2/2/6
TenT
3/4/3
anakin
1/4/11
OkerumoN
0/5/9
Draft
Uwinks
Blue sideFirst pick
Ambessatol2
NaafiriElative
AuroraJericho
CorkiGimi
Namianakin
CAG OSAKA
Red side
GnarYuu
NocturneRacon
OriannaCAG kaylie
EzrealTenT
KarmaOkerumoN
Objectives
- -685
- Gold at 15
- +685
- 3
- Dragons
- 2
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 1
- 34
- Plates
- 14
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Uwinks leads; below, CAG OSAKA.
Biggest lead: Uwinks +9,472, CAG OSAKA +685. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | CAG OSAKA +576 |
| 15 min | CAG OSAKA +685 |
| 20 min | Uwinks +1,465 |
| 25 min | Uwinks +3,615 |
| End (30 min) | Uwinks +9,472 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
HubrisElative, in 4.4% of the champion's games
Maw of MalmortiusElative, in 6.5% of the champion's games
Axiom ArcElative, in 6.6% of the champion's games
Serpent's FangGimi, in 7.4% of the champion's games
Electrocutetol2, in 12% of the champion's games
tol2Ambessa
YuuGnar
ElativeNaafiri
RaconNocturne
JerichoAurora
CAG kaylieOrianna
GimiCorki
TenTEzreal
anakinNami
OkerumoNKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Uwinks
VictoryRed side
CAG OSAKA
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 3 / 5 / 0(0.6) | 221 7.5/m | ||
| 3 / 4 / 4(1.75) | 194 6.6/m | ||
| CAG kaylieCAG kaylieFB | 3 / 3 / 8(3.67) | 267 9.1/m | |
| TenTTenT | 3 / 4 / 3(1.5) | 274 9.3/m | |
| 0 / 5 / 9(1.8) | 28 0.9/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/1/7 | 9/3/7 | 4/2/8 | 2/2/6 | 1/4/11 | 3/5/0 | 3/4/4 | 3/3/8 | 3/4/3 | 0/5/9 |
| Kill participation | 57.1% | 76.2% | 57.1% | 38.1% | 57.1% | 25% | 58.3% | 91.7% | 50% | 75% |
| CS | 258 | 270 | 252 | 252 | 27 | 221 | 194 | 267 | 274 | 28 |
| CS per minute | 8.8 | 9.2 | 8.5 | 8.5 | 0.9 | 7.5 | 6.6 | 9.1 | 9.3 | 0.9 |
| Gold | 13,431 | 16,589 | 11,672 | 12,847 | 7,677 | 9,896 | 11,737 | 12,019 | 11,868 | 7,224 |
| Gold share | 21.6% | 26.7% | 18.8% | 20.6% | 12.3% | 18.8% | 22.3% | 22.8% | 22.5% | 13.7% |
| Earned gold per minute | 324 | 431 | 264 | 304 | 129 | 204 | 266 | 276 | 271 | 113 |
| Damage to champions | 18,719 | 23,404 | 18,560 | 14,586 | 5,956 | 17,013 | 10,684 | 21,534 | 16,359 | 6,224 |
| Damage share | 23% | 28.8% | 22.9% | 18% | 7.3% | 23.7% | 14.9% | 30% | 22.8% | 8.7% |
| Damage per minute | 635 | 794 | 630 | 495 | 202 | 577 | 362 | 730 | 555 | 211 |
| Damage taken per minute | 741 | 823 | 619 | 635 | 417 | 847 | 946 | 463 | 608 | 612 |
| Damage mitigated per minute | 1,299 | 654 | 335 | 432 | 191 | 710 | 608 | 451 | 249 | 287 |
| Damage to towers | 11,036 | 11,157 | 5,297 | 12,079 | 291 | 3,354 | 0 | 4,976 | 4,602 | 486 |
| Vision score | 30 | 41 | 34 | 26 | 83 | 33 | 40 | 44 | 14 | 101 |
| Wards placed | 12 | 6 | 8 | 15 | 37 | 14 | 6 | 16 | 5 | 45 |
| Wards killed | 6 | 8 | 7 | 2 | 10 | 2 | 11 | 9 | 4 | 10 |
| Control wards | 9 | 4 | 3 | 5 | 6 | 4 | 8 | 6 | 0 | 10 |
| Gold at 15 | 5,544 | 6,355 | 4,551 | 5,596 | 3,233 | 4,945 | 5,509 | 6,308 | 5,522 | 3,680 |
| Gold diff at 10 | +486 | +296 | -880 | -289 | -189 | -486 | -296 | +880 | +289 | +189 |
| Gold diff at 15 | +599 | +846 | -1,757 | +74 | -447 | -599 | -846 | +1,757 | -74 | +447 |
| XP diff at 10 | +454 | -4 | -688 | +61 | +116 | -454 | +4 | +688 | -61 | -116 |
| XP diff at 15 | +1,095 | +859 | -1,027 | +279 | -152 | -1,095 | -859 | +1,027 | -279 | +152 |
| CS diff at 10 | +23 | -1 | -17 | -6 | +4 | -23 | +1 | +17 | +6 | -4 |
| CS diff at 15 | +21 | +6 | -32 | -3 | +1 | -21 | -6 | +32 | +3 | -1 |
| Gold diff at 20 | +1,762 | +1,957 | -2,344 | +460 | -370 | -1,762 | -1,957 | +2,344 | -460 | +370 |
| XP diff at 20 | +1,753 | +1,839 | -751 | +92 | +907 | -1,753 | -1,839 | +751 | -92 | -907 |
| CS diff at 20 | +27 | +27 | -29 | -12 | -2 | -27 | -27 | +29 | +12 | +2 |
| Gold diff at 25 | +2,696 | +2,560 | -2,185 | +628 | -84 | -2,696 | -2,560 | +2,185 | -628 | +84 |
| XP diff at 25 | +2,432 | +3,692 | -644 | +271 | +940 | -2,432 | -3,692 | +644 | -271 | -940 |
| CS diff at 25 | +31 | +50 | -31 | -5 | 0 | -31 | -50 | +31 | +5 | 0 |
| Gold spent | 11,975 | 13,950 | 9,775 | 11,408 | 7,245 | 9,583 | 10,925 | 12,100 | 11,433 | 7,085 |
| Multikills | — | 1× double, 1× triple | — | — | — | — | — | — | — | — |
Game ID LOLTMNT02_380553
Methodology →