LJL · Patch 15.04 · Forge
Feb 26, 2025, 12:48 PM · 22.4 minScouting line
REJECT won: +15.9k team gold, Jungle, Mid and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Kinatu
3/2/9
Senmary
2/3/1
Forest
5/1/10
Tatsu
0/5/3
Recap
3/0/7
Wasteland
0/2/1
Samver
10/0/4
chico
0/3/1
Raina
0/0/19
besu
1/8/1
Draft
REJECT
Blue sideFirst pick
RumbleKinatu
NidaleeForest
YoneRecap
CorkiSamver
RellRaina
We Can Win
Red side
AmbessaSenmary
ViTatsu
AuroraWasteland
Kai'Sachico
Leonabesu
Objectives
- +5,442
- Gold at 15
- -5,442
- 3
- Dragons
- 0
- 6
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 0
- 10
- Towers
- 0
- 9
- Plates
- 0
- 2
- Inhibitors
- 0



- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line REJECT leads; below, We Can Win.
Biggest lead: REJECT +15,932, We Can Win +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | REJECT +2,491 |
| 15 min | REJECT +5,442 |
| 20 min | REJECT +11,444 |
| End (22 min) | REJECT +15,932 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
No off-meta choices in this game: everyone followed the season's most common builds.
KinatuRumble
SenmaryAmbessa
ForestNidalee
TatsuVi
RecapYone
WastelandAurora
SamverCorki
chicoKai'Sa
RainaRell
besuLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
REJECT
VictoryRed side
We Can Win
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/2/9 | 5/1/10 | 3/0/7 | 10/0/4 | 0/0/19 | 2/3/1 | 0/5/3 | 0/2/1 | 0/3/1 | 1/8/1 |
| Kill participation | 57.1% | 71.4% | 47.6% | 66.7% | 90.5% | 100% | 100% | 33.3% | 33.3% | 66.7% |
| CS | 183 | 188 | 194 | 249 | 21 | 162 | 120 | 194 | 183 | 23 |
| CS per minute | 8.2 | 8.4 | 8.7 | 11.1 | 0.9 | 7.2 | 5.4 | 8.7 | 8.2 | 1.0 |
| Gold | 9,393 | 10,537 | 9,294 | 12,856 | 7,081 | 7,898 | 6,504 | 6,918 | 7,186 | 4,723 |
| Gold share | 19.1% | 21.4% | 18.9% | 26.2% | 14.4% | 23.8% | 19.6% | 20.8% | 21.6% | 14.2% |
| Earned gold per minute | 284 | 335 | 280 | 439 | 181 | 218 | 155 | 174 | 186 | 76 |
| Damage to champions | 12,101 | 14,290 | 10,031 | 22,900 | 4,159 | 10,944 | 4,607 | 8,048 | 8,267 | 3,307 |
| Damage share | 19.1% | 22.5% | 15.8% | 36.1% | 6.6% | 31.1% | 13.1% | 22.9% | 23.5% | 9.4% |
| Damage per minute | 540 | 637 | 447 | 1,022 | 186 | 488 | 206 | 359 | 369 | 148 |
| Damage taken per minute | 497 | 1,308 | 608 | 443 | 348 | 767 | 1,019 | 405 | 574 | 762 |
| Damage mitigated per minute | 592 | 945 | 555 | 278 | 546 | 735 | 849 | 177 | 279 | 669 |
| Damage to towers | 6,355 | 5,845 | 3,890 | 11,420 | 4,821 | 0 | 0 | 2,072 | 0 | 0 |
| Vision score | 18 | 36 | 15 | 18 | 55 | 21 | 26 | 18 | 12 | 46 |
| Wards placed | 9 | 8 | 9 | 6 | 23 | 7 | 8 | 5 | 8 | 23 |
| Wards killed | 1 | 7 | 0 | 8 | 7 | 2 | 8 | 5 | 1 | 5 |
| Control wards | 4 | 6 | 5 | 0 | 10 | 2 | 5 | 4 | 2 | 6 |
| Gold at 15 | 4,997 | 6,536 | 5,628 | 6,903 | 4,253 | 5,453 | 4,550 | 4,572 | 4,834 | 3,466 |
| Gold diff at 10 | -157 | +769 | +532 | +881 | +466 | +157 | -769 | -532 | -881 | -466 |
| Gold diff at 15 | -456 | +1,986 | +1,056 | +2,069 | +787 | +456 | -1,986 | -1,056 | -2,069 | -787 |
| XP diff at 10 | -269 | +925 | +252 | +106 | +803 | +269 | -925 | -252 | -106 | -803 |
| XP diff at 15 | +347 | +2,110 | +589 | +963 | +369 | -347 | -2,110 | -589 | -963 | -369 |
| CS diff at 10 | +10 | +22 | +10 | +16 | +4 | -10 | -22 | -10 | -16 | -4 |
| CS diff at 15 | +18 | +45 | +15 | +31 | 0 | -18 | -45 | -15 | -31 | 0 |
| Gold diff at 20 | +1,087 | +3,139 | +1,595 | +3,796 | +1,827 | -1,087 | -3,139 | -1,595 | -3,796 | -1,827 |
| XP diff at 20 | +698 | +3,166 | +142 | +1,351 | +877 | -698 | -3,166 | -142 | -1,351 | -877 |
| CS diff at 20 | +20 | +55 | -10 | +48 | -3 | -20 | -55 | +10 | -48 | +3 |
| Gold spent | 8,120 | 8,400 | 7,625 | 9,783 | 6,000 | 7,800 | 6,150 | 6,275 | 6,675 | 4,670 |
| Multikills | 1× double | 1× double | — | 2× double, 1× triple | — | — | — | — | — | — |
Game ID LOLTMNT03_202311
Methodology →