LJL · Patch 15.04 · Forge
Feb 28, 2025, 12:55 PM · 26.3 minScouting line
Burning Core Toyama won: +13.5k team gold, Jungle, Mid and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Senmary
3/4/1
tol2
1/2/11
Tatsu
0/6/2
Brucee
2/0/16
Wasteland
0/5/2
Enapon
7/1/12
chico
0/6/1
L1mit
17/0/7
besu
1/6/1
JustFocus
0/1/21
Draft
We Can Win
Blue sideFirst pick
RumbleSenmary
Xin ZhaoTatsu
AuroraWasteland
Jinxchico
Rellbesu
Burning Core Toyama
Red side
Ambessatol2
SejuaniBrucee
HweiEnapon
ZeriL1mit
LuluJustFocus
Objectives
- -3,825
- Gold at 15
- +3,825
- 1
- Dragons
- 3
- 3
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 0
- 1
- Towers
- 8
- 3
- Plates
- 6
- 0
- Inhibitors
- 1



- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line We Can Win leads; below, Burning Core Toyama.
Biggest lead: We Can Win +0, Burning Core Toyama +13,457. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Burning Core Toyama +219 |
| 15 min | Burning Core Toyama +3,825 |
| 20 min | Burning Core Toyama +7,499 |
| 25 min | Burning Core Toyama +11,847 |
| End (26 min) | Burning Core Toyama +13,457 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Fleet FootworkL1mit, in 2.6% of the champion's games
Zeke's ConvergenceBrucee, in 5.1% of the champion's games
Statikk ShivL1mit, in 8.1% of the champion's games
Electrocutetol2, in 9.6% of the champion's games
SenmaryRumble
tol2Ambessa
TatsuXin Zhao
BruceeSejuani
WastelandAurora
EnaponHwei
chicoJinx
L1mitZeri
besuRell
JustFocusLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
We Can Win
DefeatRed side
Burning Core Toyama
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/4/1 | 0/6/2 | 0/5/2 | 0/6/1 | 1/6/1 | 1/2/11 | 2/0/16 | 7/1/12 | 17/0/7 | 0/1/21 |
| Kill participation | 100% | 50% | 50% | 25% | 50% | 44.4% | 66.7% | 70.4% | 88.9% | 77.8% |
| CS | 219 | 141 | 194 | 213 | 30 | 169 | 148 | 200 | 283 | 22 |
| CS per minute | 8.3 | 5.4 | 7.4 | 8.1 | 1.1 | 6.4 | 5.6 | 7.6 | 10.8 | 0.8 |
| Gold | 10,428 | 7,389 | 7,959 | 8,528 | 5,579 | 9,222 | 9,244 | 11,045 | 16,819 | 7,010 |
| Gold share | 26.1% | 18.5% | 20% | 21.4% | 14% | 17.3% | 17.3% | 20.7% | 31.5% | 13.1% |
| Earned gold per minute | 264 | 149 | 170 | 192 | 80 | 218 | 219 | 288 | 508 | 134 |
| Damage to champions | 20,462 | 7,345 | 7,953 | 5,985 | 2,746 | 12,057 | 7,010 | 15,582 | 29,708 | 3,603 |
| Damage share | 46% | 16.5% | 17.9% | 13.5% | 6.2% | 17.7% | 10.3% | 22.9% | 43.7% | 5.3% |
| Damage per minute | 780 | 280 | 303 | 228 | 105 | 459 | 267 | 594 | 1,132 | 137 |
| Damage taken per minute | 629 | 1,331 | 548 | 550 | 501 | 732 | 1,032 | 441 | 500 | 366 |
| Damage mitigated per minute | 508 | 791 | 255 | 279 | 632 | 676 | 1,184 | 266 | 338 | 146 |
| Damage to towers | 2,074 | 0 | 1,014 | 430 | 0 | 6,884 | 526 | 2,539 | 11,518 | 1,360 |
| Vision score | 15 | 27 | 18 | 28 | 61 | 29 | 42 | 31 | 34 | 88 |
| Wards placed | 6 | 7 | 10 | 12 | 37 | 11 | 7 | 14 | 12 | 41 |
| Wards killed | 3 | 7 | 1 | 3 | 8 | 3 | 10 | 5 | 12 | 8 |
| Control wards | 1 | 6 | 5 | 5 | 10 | 7 | 6 | 6 | 3 | 12 |
| Gold at 15 | 5,222 | 4,632 | 4,800 | 4,879 | 3,045 | 4,699 | 5,150 | 6,096 | 6,756 | 3,702 |
| Gold diff at 10 | +953 | -187 | -286 | -558 | -141 | -953 | +187 | +286 | +558 | +141 |
| Gold diff at 15 | +523 | -518 | -1,296 | -1,877 | -657 | -523 | +518 | +1,296 | +1,877 | +657 |
| XP diff at 10 | +548 | -74 | -654 | -357 | -615 | -548 | +74 | +654 | +357 | +615 |
| XP diff at 15 | -78 | -328 | -835 | -856 | -704 | +78 | +328 | +835 | +856 | +704 |
| CS diff at 10 | +20 | -4 | -9 | -14 | +2 | -20 | +4 | +9 | +14 | -2 |
| CS diff at 15 | +18 | -7 | -14 | -19 | +4 | -18 | +7 | +14 | +19 | -4 |
| Gold diff at 20 | +703 | -1,321 | -1,838 | -4,361 | -682 | -703 | +1,321 | +1,838 | +4,361 | +682 |
| XP diff at 20 | -46 | -929 | -1,385 | -2,548 | -1,087 | +46 | +929 | +1,385 | +2,548 | +1,087 |
| CS diff at 20 | +32 | -6 | -5 | -43 | +10 | -32 | +6 | +5 | +43 | -10 |
| Gold diff at 25 | +406 | -1,557 | -2,296 | -7,304 | -1,096 | -406 | +1,557 | +2,296 | +7,304 | +1,096 |
| XP diff at 25 | -1,057 | -1,246 | -2,438 | -3,930 | -1,921 | +1,057 | +1,246 | +2,438 | +3,930 | +1,921 |
| CS diff at 25 | +47 | -7 | -9 | -60 | +8 | -47 | +7 | +9 | +60 | -8 |
| Gold spent | 10,275 | 6,900 | 7,550 | 8,375 | 5,250 | 8,475 | 8,250 | 10,800 | 15,475 | 6,200 |
| Multikills | — | — | — | — | — | — | — | 1× double, 1× triple | 3× double, 2× triple, 2× quadra, 1× penta | — |
Game ID LOLTMNT03_205024
Methodology →