LJL · Patch 15.10
May 17, 2025, 08:08 AM · 22.1 minteam kills
Scouting line
Dream in 24 won: +15.5k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
RPG hanya
1/6/5
DM p1ng
11/3/2
RPG Kiwi
2/6/6
Dragonblood
7/3/13
RPG sign
2/8/2
Ramune
6/0/11
RPG Nakamura
10/6/1
DM history
11/4/9
RPG McGrath
0/11/9
Charley
2/5/23
Draft
Radical Pop Gaming
Blue sideFirst pick
PoppyRPG hanya
Xin ZhaoRPG Kiwi
TaliyahRPG sign
SennaRPG Nakamura
NautilusRPG McGrath
Dream in 24
Red side
OlafDM p1ng
Lee SinDragonblood
LeBlancRamune
JhinDM history
RellCharley
Objectives
- -9,083
- Gold at 15
- +9,083
- 0
- Dragons
- 2
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 0
- 0
- Towers
- 11
- 0
- Plates
- 12
- 0
- Inhibitors
- 3
- Dream in 24 First blood
- Dream in 24 First dragon
- Dream in 24 First herald
- Dream in 24 First tower
- Dream in 24 First mid tower
- Dream in 24 First to 3 towers
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Radical Pop Gaming leads; below, Dream in 24.
Biggest lead: Radical Pop Gaming +0, Dream in 24 +15,545. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Dream in 24 +3,614 |
| 15 min | Dream in 24 +9,083 |
| 20 min | Dream in 24 +14,467 |
| End (22 min) | Dream in 24 +15,545 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
The CollectorRPG Nakamura, in 0.5% of the champion's games
SwiftmarchDM p1ng, in 4.1% of the champion's games
Crimson LucidityCharley, in 5.1% of the champion's games
Sunfire AegisRPG hanya, in 5.3% of the champion's games
Grasp of the UndyingRPG hanya, in 14% of the champion's games
RPG hanyaPoppy
DM p1ngOlaf
RPG KiwiXin Zhao
DragonbloodLee Sin
RPG signTaliyah
RamuneLeBlanc
RPG NakamuraSenna
DM historyJhin
RPG McGrathNautilus
CharleyRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Radical Pop Gaming
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| RPG hanyaRPG hanya | 1 / 6 / 5(1) | 121 5.5/m | |
| RPG KiwiRPG Kiwi | 2 / 6 / 6(1.33) | 122 5.5/m | |
| RPG signRPG sign | 2 / 8 / 2(0.5) | 121 5.5/m | |
| RPG NakamuraRPG Nakamura | 10 / 6 / 1(1.83) | 124 5.6/m | |
| RPG McGrathRPG McGrath | 0 / 11 / 9(0.82) | 23 1.0/m |
Red side
Dream in 24
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| DM p1ngDM p1ng | 11 / 3 / 2(4.33) | 209 9.5/m | |
| DragonbloodDragonblood | 7 / 3 / 13(6.67) | 106 4.8/m | |
| 6 / 0 / 11(17) | 185 8.4/m | ||
| DM historyDM history | 11 / 4 / 9(5) | 166 7.5/m | |
| 2 / 5 / 23(5) | 24 1.1/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/6/5 | 2/6/6 | 2/8/2 | 10/6/1 | 0/11/9 | 11/3/2 | 7/3/13 | 6/0/11 | 11/4/9 | 2/5/23 |
| Kill participation | 40% | 53.3% | 26.7% | 73.3% | 60% | 35.1% | 54.1% | 45.9% | 54.1% | 67.6% |
| CS | 121 | 122 | 121 | 124 | 23 | 209 | 106 | 185 | 166 | 24 |
| CS per minute | 5.5 | 5.5 | 5.5 | 5.6 | 1.0 | 9.5 | 4.8 | 8.4 | 7.5 | 1.1 |
| Gold | 6,679 | 7,405 | 6,875 | 10,805 | 5,256 | 13,029 | 9,373 | 11,129 | 11,544 | 7,490 |
| Gold share | 18% | 20% | 18.6% | 29.2% | 14.2% | 24.8% | 17.8% | 21.2% | 22% | 14.2% |
| Earned gold per minute | 168 | 200 | 176 | 354 | 103 | 455 | 290 | 369 | 388 | 204 |
| Damage to champions | 10,593 | 12,157 | 8,962 | 19,748 | 5,349 | 23,931 | 13,519 | 24,493 | 21,587 | 8,449 |
| Damage share | 18.6% | 21.4% | 15.8% | 34.8% | 9.4% | 26% | 14.7% | 26.6% | 23.5% | 9.2% |
| Damage per minute | 480 | 551 | 406 | 894 | 242 | 1,084 | 612 | 1,109 | 978 | 383 |
| Damage taken per minute | 921 | 1,391 | 954 | 643 | 1,042 | 1,245 | 1,202 | 693 | 589 | 652 |
| Damage mitigated per minute | 894 | 849 | 498 | 314 | 1,015 | 1,028 | 1,175 | 371 | 320 | 874 |
| Damage to towers | 0 | 0 | 0 | 0 | 0 | 7,913 | 3,538 | 6,577 | 6,000 | 2,010 |
| Vision score | 13 | 27 | 14 | 16 | 42 | 18 | 23 | 13 | 16 | 57 |
| Wards placed | 10 | 7 | 8 | 7 | 18 | 7 | 10 | 5 | 10 | 28 |
| Wards killed | 1 | 8 | 3 | 4 | 5 | 2 | 4 | 3 | 2 | 8 |
| Control wards | 4 | 6 | 1 | 0 | 8 | 2 | 4 | 2 | 3 | 12 |
| Gold at 15 | 4,054 | 4,801 | 3,583 | 6,246 | 3,684 | 7,386 | 5,615 | 6,497 | 7,138 | 4,815 |
| Gold diff at 10 | -1,659 | +184 | -1,550 | -37 | -552 | +1,659 | -184 | +1,550 | +37 | +552 |
| Gold diff at 15 | -3,332 | -814 | -2,914 | -892 | -1,131 | +3,332 | +814 | +2,914 | +892 | +1,131 |
| XP diff at 10 | -795 | +664 | -909 | -271 | +208 | +795 | -664 | +909 | +271 | -208 |
| XP diff at 15 | -1,266 | -606 | -2,523 | -716 | -354 | +1,266 | +606 | +2,523 | +716 | +354 |
| CS diff at 10 | -38 | +17 | -36 | -11 | +4 | +38 | -17 | +36 | +11 | -4 |
| CS diff at 15 | -66 | +12 | -56 | -26 | 0 | +66 | -12 | +56 | +26 | 0 |
| Gold diff at 20 | -5,106 | -2,204 | -4,556 | -760 | -1,841 | +5,106 | +2,204 | +4,556 | +760 | +1,841 |
| XP diff at 20 | -2,562 | -1,772 | -4,251 | -1,898 | -657 | +2,562 | +1,772 | +4,251 | +1,898 | +657 |
| CS diff at 20 | -84 | +12 | -78 | -37 | -1 | +84 | -12 | +78 | +37 | +1 |
| Gold spent | 5,950 | 7,400 | 5,275 | 9,825 | 4,400 | 12,025 | 8,950 | 10,555 | 11,125 | 6,725 |
| Multikills | — | — | 1× double | 1× double | — | 2× double, 2× triple, 1× quadra | — | — | — | — |
Game ID LOLTMNT03_236851
Methodology →