LFL2 · Patch 15.08 · Spring
May 04, 2025, 10:05 AM · 31.5 minScouting line
Esprit Shōnen won: +13.6k team gold, Top and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Eyliph
2/6/2
Potent
1/3/15
Alex234
3/6/6
CRoNiiK
3/2/16
RAFBIN
1/3/5
xKenzuke
9/1/12
Yakkey
4/3/5
HARPOON
11/1/10
Benaset
0/6/6
Leon
0/4/23
Draft
Skillcamp
Blue sideFirst pick
RumbleEyliph
Xin ZhaoAlex234
AhriRAFBIN
JhinYakkey
NautilusBenaset
Esprit Shōnen
Red side
GalioPotent
MaokaiCRoNiiK
JaycexKenzuke
Kai'SaHARPOON
RellLeon
Objectives
- -2,712
- Gold at 15
- +2,712
- 0
- Dragons
- 4
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 10
- 1
- Plates
- 5
- 0
- Inhibitors
- 2




- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Skillcamp leads; below, Esprit Shōnen.
Biggest lead: Skillcamp +149, Esprit Shōnen +13,583. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Skillcamp +149 |
| 15 min | Esprit Shōnen +2,712 |
| 20 min | Esprit Shōnen +2,254 |
| 25 min | Esprit Shōnen +8,196 |
| End (32 min) | Esprit Shōnen +13,583 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Randuin's OmenPotent, in 2.1% of the champion's games
Unending DespairPotent, in 2.3% of the champion's games
Lord Dominik's RegardsHARPOON, in 3.5% of the champion's games
Runaan's HurricaneHARPOON, in 7.7% of the champion's games
EyliphRumble
PotentGalio
Alex234Xin Zhao
CRoNiiKMaokai
RAFBINAhri
xKenzukeJayce
YakkeyJhin
HARPOONKai'Sa
BenasetNautilus
LeonRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Skillcamp
DefeatRed side
Esprit Shōnen
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/6/2 | 3/6/6 | 1/3/5 | 4/3/5 | 0/6/6 | 1/3/15 | 3/2/16 | 9/1/12 | 11/1/10 | 0/4/23 |
| Kill participation | 40% | 90% | 60% | 90% | 60% | 66.7% | 79.2% | 87.5% | 87.5% | 95.8% |
| CS | 226 | 184 | 283 | 297 | 39 | 284 | 195 | 293 | 353 | 32 |
| CS per minute | 7.2 | 5.9 | 9.0 | 9.4 | 1.2 | 9.0 | 6.2 | 9.3 | 11.2 | 1.0 |
| Gold | 10,290 | 10,233 | 11,909 | 13,968 | 6,709 | 13,581 | 11,601 | 15,208 | 17,627 | 8,675 |
| Gold share | 19.4% | 19.3% | 22.4% | 26.3% | 12.6% | 20.4% | 17.4% | 22.8% | 26.4% | 13% |
| Earned gold per minute | 196 | 194 | 248 | 313 | 82 | 301 | 238 | 352 | 429 | 145 |
| Damage to champions | 16,360 | 12,625 | 16,109 | 21,231 | 8,173 | 14,318 | 19,970 | 32,199 | 29,835 | 5,556 |
| Damage share | 22% | 16.9% | 21.6% | 28.5% | 11% | 14.1% | 19.6% | 31.6% | 29.3% | 5.5% |
| Damage per minute | 520 | 401 | 512 | 675 | 260 | 455 | 635 | 1,024 | 949 | 177 |
| Damage taken per minute | 781 | 1,520 | 756 | 465 | 636 | 1,076 | 1,321 | 748 | 508 | 619 |
| Damage mitigated per minute | 607 | 989 | 393 | 241 | 971 | 1,505 | 1,019 | 565 | 433 | 932 |
| Damage to towers | 212 | 0 | 2,128 | 0 | 0 | 4,697 | 1,739 | 9,420 | 5,210 | 1,907 |
| Vision score | 22 | 36 | 25 | 33 | 88 | 17 | 36 | 45 | 43 | 95 |
| Wards placed | 15 | 10 | 10 | 14 | 36 | 10 | 5 | 17 | 9 | 58 |
| Wards killed | 1 | 6 | 5 | 8 | 16 | 0 | 7 | 9 | 17 | 4 |
| Control wards | 3 | 8 | 4 | 6 | 10 | 3 | 3 | 6 | 1 | 13 |
| Gold at 15 | 4,583 | 4,918 | 4,799 | 5,273 | 3,410 | 5,540 | 4,914 | 6,412 | 5,462 | 3,367 |
| Gold diff at 10 | -244 | +325 | -218 | +228 | +58 | +244 | -325 | +218 | -228 | -58 |
| Gold diff at 15 | -957 | +4 | -1,613 | -189 | +43 | +957 | -4 | +1,613 | +189 | -43 |
| XP diff at 10 | -479 | +91 | +470 | +196 | -304 | +479 | -91 | -470 | -196 | +304 |
| XP diff at 15 | -1,021 | -579 | +531 | -345 | -137 | +1,021 | +579 | -531 | +345 | +137 |
| CS diff at 10 | +4 | +2 | -3 | +13 | -6 | -4 | -2 | +3 | -13 | +6 |
| CS diff at 15 | -7 | -10 | -15 | +12 | +3 | +7 | +10 | +15 | -12 | -3 |
| Gold diff at 20 | -306 | +516 | -2,375 | -111 | +22 | +306 | -516 | +2,375 | +111 | -22 |
| XP diff at 20 | -630 | -632 | +1,623 | -572 | +19 | +630 | +632 | -1,623 | +572 | -19 |
| CS diff at 20 | -6 | -26 | -26 | +13 | +6 | +6 | +26 | +26 | -13 | -6 |
| Gold diff at 25 | -1,777 | -680 | -3,187 | -1,700 | -852 | +1,777 | +680 | +3,187 | +1,700 | +852 |
| XP diff at 25 | -2,642 | -1,551 | +233 | -2,418 | -1,355 | +2,642 | +1,551 | -233 | +2,418 | +1,355 |
| CS diff at 25 | -35 | -17 | -29 | -15 | +8 | +35 | +17 | +29 | +15 | -8 |
| Gold spent | 9,275 | 9,700 | 11,550 | 12,700 | 6,300 | 13,025 | 10,475 | 14,550 | 14,225 | 6,575 |
| Multikills | — | — | — | 1× double | — | — | 1× double | 1× double | 2× double, 2× triple | — |
Game ID LOLTMNT04_109922
Methodology →