PRM · Patch 16.13 · Summer
Jul 13, 2026, 05:05 PM · 32.3 minScouting line
TeamOrangeGaming won: +16.3k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Leks
0/5/2
zorenous
5/1/11
jokaa
2/7/3
Woldjo
5/1/12
c0st0m
1/3/2
SAJATOR
7/1/12
Hazel
1/5/2
Ryuk
10/0/10
Infoneral
1/7/3
Lilipp
0/2/23
Draft
ROSSMANN Centaurs
Blue sideFirst pick
K'SanteLeks
Jarvan IVjokaa
Viktorc0st0m
JhinHazel
PoppyInfoneral
TeamOrangeGaming
Red side
Rumblezorenous
NocturneWoldjo
JayceSAJATOR
ZeriRyuk
RellLilipp
Objectives
- -3,495
- Gold at 15
- +3,495
- 1
- Dragons
- 4
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 1
- Towers
- 10
- 8
- Plates
- 40
- 0
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line ROSSMANN Centaurs leads; below, TeamOrangeGaming.
Biggest lead: ROSSMANN Centaurs +0, TeamOrangeGaming +16,326. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | TeamOrangeGaming +1,481 |
| 15 min | TeamOrangeGaming +3,495 |
| 20 min | TeamOrangeGaming +8,249 |
| 25 min | TeamOrangeGaming +9,829 |
| End (32 min) | TeamOrangeGaming +16,326 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Crimson LuciditySAJATOR, in 3.1% of the champion's games
Lich Banec0st0m, in 6.8% of the champion's games
BastionbreakerSAJATOR, in 7.4% of the champion's games
LeksK'Sante
zorenousRumble
jokaaJarvan IV
WoldjoNocturne
c0st0mViktor
SAJATORJayce
HazelJhin
RyukZeri
InfoneralPoppy
LilippRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
ROSSMANN Centaurs
DefeatRed side
TeamOrangeGaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/5/2 | 2/7/3 | 1/3/2 | 1/5/2 | 1/7/3 | 5/1/11 | 5/1/12 | 7/1/12 | 10/0/10 | 0/2/23 |
| Kill participation | 40% | 100% | 60% | 60% | 80% | 59.3% | 63% | 70.4% | 74.1% | 85.2% |
| CS | 235 | 201 | 294 | 343 | 44 | 229 | 216 | 297 | 326 | 34 |
| CS per minute | 7.3 | 6.2 | 9.1 | 10.6 | 1.4 | 7.1 | 6.7 | 9.2 | 10.1 | 1.1 |
| Gold | 9,546 | 11,335 | 11,587 | 13,420 | 8,040 | 13,774 | 12,903 | 15,002 | 18,795 | 9,780 |
| Gold share | 17.7% | 21% | 21.5% | 24.9% | 14.9% | 19.6% | 18.4% | 21.4% | 26.8% | 13.9% |
| Earned gold per minute | 165 | 221 | 228 | 285 | 118 | 296 | 269 | 334 | 452 | 172 |
| Damage to champions | 8,879 | 10,320 | 19,330 | 17,547 | 5,719 | 28,537 | 11,734 | 30,154 | 30,872 | 5,275 |
| Damage share | 14.4% | 16.7% | 31.3% | 28.4% | 9.3% | 26.8% | 11% | 28.3% | 29% | 4.9% |
| Damage per minute | 275 | 320 | 599 | 544 | 177 | 885 | 364 | 935 | 957 | 164 |
| Damage taken per minute | 937 | 840 | 623 | 603 | 709 | 572 | 896 | 474 | 439 | 565 |
| Damage mitigated per minute | 1,425 | 988 | 634 | 280 | 711 | 762 | 546 | 338 | 309 | 1,004 |
| Damage to towers | 865 | 0 | 0 | 5,436 | 1,931 | 5,311 | 1,886 | 17,897 | 13,918 | 2,032 |
| Vision score | 38 | 58 | 23 | 25 | 150 | 53 | 37 | 63 | 35 | 147 |
| Wards placed | 13 | 11 | 7 | 12 | 63 | 15 | 11 | 18 | 8 | 69 |
| Wards killed | 2 | 14 | 4 | 5 | 24 | 6 | 6 | 14 | 10 | 13 |
| Control wards | 6 | 10 | 1 | 4 | 14 | 6 | 6 | 7 | 4 | 29 |
| Gold at 15 | 4,665 | 5,147 | 5,254 | 6,389 | 3,887 | 5,484 | 5,492 | 6,370 | 7,540 | 3,951 |
| Gold diff at 10 | -180 | +211 | -413 | -1,268 | +169 | +180 | -211 | +413 | +1,268 | -169 |
| Gold diff at 15 | -819 | -345 | -1,116 | -1,151 | -64 | +819 | +345 | +1,116 | +1,151 | +64 |
| XP diff at 10 | -37 | +513 | +158 | -302 | +92 | +37 | -513 | -158 | +302 | -92 |
| XP diff at 15 | -223 | -976 | -16 | -218 | +214 | +223 | +976 | +16 | +218 | -214 |
| CS diff at 10 | 0 | +15 | -1 | +1 | -2 | 0 | -15 | +1 | -1 | +2 |
| CS diff at 15 | -6 | -5 | -6 | +11 | -4 | +6 | +5 | +6 | -11 | +4 |
| Gold diff at 20 | -1,461 | -1,236 | -2,451 | -2,851 | -250 | +1,461 | +1,236 | +2,451 | +2,851 | +250 |
| XP diff at 20 | -835 | -2,025 | -920 | -1,372 | +285 | +835 | +2,025 | +920 | +1,372 | -285 |
| CS diff at 20 | -1 | -12 | -22 | +7 | +6 | +1 | +12 | +22 | -7 | -6 |
| Gold diff at 25 | -2,475 | -261 | -3,510 | -3,202 | -381 | +2,475 | +261 | +3,510 | +3,202 | +381 |
| XP diff at 25 | -1,919 | -2,091 | -577 | -2,254 | -1,538 | +1,919 | +2,091 | +577 | +2,254 | +1,538 |
| CS diff at 25 | +6 | -1 | -25 | +16 | +7 | -6 | +1 | +25 | -16 | -7 |
| Gold spent | 9,400 | 11,200 | 11,225 | 12,100 | 7,885 | 12,900 | 11,450 | 14,475 | 16,400 | 8,310 |
| Multikills | — | — | — | — | — | 1× double | — | 1× double | 3× double | — |
Game ID LOLTMNT04_176407
Methodology →