2026 season, all leagues
Ancrath
Jungle: struggling — 30.0% WR over 10 games, -320g deficit at 15, in a cold spell.
30%
3W 7L
10 games
- KDA
- 1.52
- #14 of 15 in CD Qualifier
- Damage per minute
- 531
- #8 of 15 in CD Qualifier
- CS per minute
- 5.58
- #15 of 15 in CD Qualifier
- Kill participation
- 64%
- #11 of 15 in CD Qualifier
10 games
Recent matches
Ancrath
Against the role average
Better in 2 x 11 of 13
Role avg
- 1.52
- KDA (14th)
- 3.49
- 5.58
- CS / min (15th)
- 6.67
- 531
- Damage / min (8th)
- 513
- 17.9%
- Damage share (7th)
- 16.9%
- 17.9%
- Gold share (14th)
- 20.3%
- 1.33
- Vision / min (11th)
- 1.40
- 6.00
- Control wards (11th)
- 6.90
- 200
- Gold / min (15th)
- 260
- 64%
- Kill participation (11th)
- 66.9%
- 10%
- First blood % (13th)
- 27.7%
- -307
- XP diff at 15 (12th)
- +50
- -320
- Gold diff at 15 (13th)
- +20
- -6.1
- CS diff at 15 (13th)
- +0.9
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (7)
Performance
Last 10 matches
3W·7LAvg 67Adjusted 67.6Trend↓ 8.4
78
W
69
L
78
W
69
L
6264
L
7072
L
60
L
62
W
5455
L
6869
L
best game· worst game·67.6 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.523.49
Kills / deaths / assists2.4 / 6.3 / 7.2
Kill participation64.0%
DPM531513
Damage share17.9%16.9%
Dmg taken /min15571151
Involved in first blood10.0%27.7%
Economy
CS /min5.586.67
Earned GPM200260
Gold share17.9%20.3%
CS at 15 minutes100112
Tower damage per game13342642
Avg game34.6 min31.89
Lane diffs
Gold diff at 10-183-23
XP diff at 10-228+11
CS diff at 10-4.7+0.2
Gold diff at 15-320+20
XP diff at 15-307+50
CS diff at 15-6.1+0.9
Gold at 10 / at 153277 / 5080
Kills / deaths at 151.20 / 1.50
Vision
Vision score46.344.81
VS /min1.331.4
Wards placed /min0.240.27
Wards cleared /min0.340.28
Control wards6.06.9
Wards placed8.4
Wards killed11.8
Team's first objectives
First blood20.0%
First dragon30.0%
First herald30.0%
First baron30.0%
First tower0.0%
First mid tower20.0%
First to 3 towers20.0%
Team's objective control
Dragon control39.6%
Herald control30.0%
Grub control30.0%
Baron control28.6%
Towers /game3.90
Tower diff-4.4
Plates /game2.10
Multi-kills2× 03× 04× 0Penta 0Unique champions: 7 · Minion kills 22 · Monster kills 170
Form trend
Last 10
L
L
W
L
L
L
L
W
L
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 10 | 30.0% | 2.4 / 6.3 / 7.2 | 531 | 5.58 | 1.33 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood0% (2g)vs37.5% (8g)-37.5pp
First dragon33.3% (3g)vs28.6% (7g)+4.7pp
First herald66.7% (3g)vs14.3% (7g)+52.4pp
First baron66.7% (3g)vs14.3% (7g)+52.4pp
First tower— (0g)vs30% (10g)
First pick in the draft42.9% (7g)vs0% (3g)+42.9pp
Playoffs— (0g)vs30% (10g)
Game of 30 min or more33.3% (9g)vs0% (1g)+33.3pp
Streaks
Current streak
2L
Longest W
1
Longest L
4