2026 season, all leagues
Daystar
Mid: struggling — 40.0% WR over 10 games, -478g deficit at 15, in a cold spell.
40%
4W 6L
10 games
- KDA
- 2.97
- #9 of 12 in LCK
- Damage per minute
- 605
- #11 of 12 in LCK
- CS per minute
- 8.78
- #11 of 12 in LCK
- Kill participation
- 63.5%
- #10 of 12 in LCK
10 games
Recent matches
Daystar
Against the role average
Better in 2 x 10 of 13
Role avg
- 2.97
- KDA (9th)
- 3.55
- 8.78
- CS / min (11th)
- 9.11
- 605
- Damage / min (11th)
- 655
- 21.7%
- Damage share (12th)
- 24.1%
- 21.4%
- Gold share (8th)
- 21.5%
- 1.30
- Vision / min (6th)
- 1.30
- 8.10
- Control wards (1st)
- 5.72
- 279
- Gold / min (7th)
- 278
- 63.5%
- Kill participation (10th)
- 65.3%
- 0%
- First blood % (12th)
- 17.7%
- -259
- XP diff at 15 (11th)
- -53
- -478
- Gold diff at 15 (11th)
- -90
- -9.3
- CS diff at 15 (11th)
- -1.6
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (7)
Performance
Last 10 matches
4W·6LAvg 74Adjusted 74.5Trend↓ 6
78
W
7577
W
7678
L
80
L
76
W
76
W
65
L
67
L
71
L
7677
L
best game· worst game·74.5 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA2.973.55
Kills / deaths / assists3.8 / 3.2 / 5.7
Kill participation63.5%
DPM605655
Damage share21.7%24.1%
Dmg taken /min776650
Involved in first blood0.0%17.7%
Economy
CS /min8.789.11
Earned GPM279278
Gold share21.4%21.5%
CS at 15 minutes147148
Tower damage per game67026472
Avg game30.9 min32.13
Lane diffs
Gold diff at 10-403-59
XP diff at 10-319-45
CS diff at 10-10.4-1.3
Gold diff at 15-478-90
XP diff at 15-259-53
CS diff at 15-9.3-1.6
Gold at 10 / at 153461 / 5545
Kills / deaths at 151.00 / 0.70
Vision
Vision score40.642.42
VS /min1.301.3
Wards placed /min0.460.44
Wards cleared /min0.230.23
Control wards8.15.72
Wards placed14.5
Wards killed7.0
Team's first objectives
First blood40.0%
First dragon50.0%
First herald80.0%
First baron60.0%
First tower60.0%
First mid tower50.0%
First to 3 towers50.0%
Team's objective control
Dragon control48.9%
Herald control80.0%
Grub control53.3%
Baron control61.5%
Towers /game5.80
Tower diff+0.2
Plates /game13.80
Multi-kills2× 43× 04× 0Penta 0Unique champions: 7 · Minion kills 263 · Monster kills 3
Form trend
Last 10
L
L
L
L
W
W
L
L
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Mid | 10 | 40.0% | 3.8 / 3.2 / 5.7 | 605 | 8.78 | 1.30 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood75% (4g)vs16.7% (6g)+58.3pp
First dragon60% (5g)vs20% (5g)+40pp
First herald50% (8g)vs0% (2g)+50pp
First baron50% (6g)vs25% (4g)+25pp
First tower50% (6g)vs25% (4g)+25pp
First pick in the draft100% (1g)vs33.3% (9g)+66.7pp
Playoffs— (0g)vs40% (10g)
Game of 30 min or more40% (5g)vs40% (5g)0pp
Streaks
Current streak
4L
Longest W
2
Longest L
4