2020 season, all leagues
Demon12
Demon12
Jungle: struggling — 42.9% WR over 21 games, high kill participation (76.6%), in a cold spell.
42.9%
9W 12L
21 games
- KDA
- 3.12
- #7 of 16 in SLO
- Damage per minute
- 252
- #10 of 16 in SLO
- CS per minute
- 4.81
- #12 of 16 in SLO
- Kill participation
- 76.6%
- #4 of 16 in SLO
21 games
Recent matches
Demon12
Demon12
Against the role average
Better in 3 x 10 of 13
Role avg
- 3.12
- KDA (7th)
- 3.05
- 4.81
- CS / min (12th)
- 5.11
- 252
- Damage / min (10th)
- 255
- 13.4%
- Damage share (10th)
- 14%
- 15.6%
- Gold share (13th)
- 16.9%
- 1.28
- Vision / min (16th)
- 1.54
- 13.05
- Control wards (5th)
- 11.49
- 164
- Gold / min (14th)
- 177
- 76.6%
- Kill participation (4th)
- 71.8%
- 28.6%
- First blood % (13th)
- 38.3%
- -235
- XP diff at 15 (12th)
- +11
- -259
- Gold diff at 15 (14th)
- -18
- -2.9
- CS diff at 15 (11th)
- +0.9
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (7)
Performance
Last 10 matches
4W·6LAvg 64.3Adjusted 64.9Trend↓ 6.2
73
W
6566
W
5455
L
7273
W
73
W
5657
L
71
L
66
L
5859
L
5556
L
best game· worst game·64.9 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA3.123.05
Kills / deaths / assists1.7 / 2.9 / 7.2
Kill participation76.6%
DPM252255
Damage share13.4%14%
Dmg taken /min847797
Involved in first blood28.6%38.3%
Economy
CS /min4.815.11
Earned GPM164177
Gold share15.6%16.9%
CS at 15 minutes8389
Tower damage per game7211070
Avg game35.7 min34.21
Lane diffs
Gold diff at 10-125+5
XP diff at 10-118+14
CS diff at 10-1.9+0.4
Gold diff at 15-259-18
XP diff at 15-235+11
CS diff at 15-2.9+0.9
Gold at 10 / at 152988 / 4451
Kills / deaths at 150.48 / 0.67
Vision
Vision score46.352.71
VS /min1.281.54
Wards placed /min0.390.51
Wards cleared /min0.320.37
Control wards13.011.49
Wards placed14.0
Wards killed11.5
Team's first objectives
First blood38.1%
First dragon47.6%
First herald47.6%
First baron42.9%
First tower47.6%
First mid tower61.9%
First to 3 towers47.6%
Team's objective control
Dragon control39.6%
Herald control42.9%
Grub control—
Baron control48.4%
Towers /game5.71
Tower diff-1.29
Plates /game0.00
Multi-kills2× 03× 04× 0Penta 0Unique champions: 7 · Minion kills 31 · Monster kills 140
Form trend
Last 10
L
L
L
L
L
W
W
L
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 21 | 42.9% | 1.7 / 2.9 / 7.2 | 252 | 4.81 | 1.28 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood37.5% (8g)vs46.2% (13g)-8.7pp
First dragon40% (10g)vs45.5% (11g)-5.5pp
First herald40% (10g)vs45.5% (11g)-5.5pp
First baron88.9% (9g)vs8.3% (12g)+80.6pp
First tower60% (10g)vs27.3% (11g)+32.7pp
First pick in the draft60% (5g)vs37.5% (16g)+22.5pp
Playoffs0% (3g)vs50% (18g)-50pp
Game of 30 min or more40% (20g)vs100% (1g)-60pp
Streaks
Current streak
5L
Longest W
2
Longest L
5