2026 season, all leagues
Emil2
Emil2
Mid: struggling — 40.0% WR over 10 games, -369g deficit at 15.
40%
4W 6L
10 games
- KDA
- 2.40
- #18 of 24 in NLC
- Damage per minute
- 711
- #16 of 24 in NLC
- CS per minute
- 8.03
- #18 of 24 in NLC
- Kill participation
- 55.4%
- #20 of 24 in NLC
10 games
Recent matches
Emil2
Emil2
Against the role average
Better in 1 x 12 of 13
Role avg
- 2.40
- KDA (18th)
- 3.49
- 8.03
- CS / min (18th)
- 8.38
- 711
- Damage / min (16th)
- 727
- 24.5%
- Damage share (19th)
- 25%
- 20.1%
- Gold share (19th)
- 21.5%
- 1.07
- Vision / min (9th)
- 1.01
- 2.60
- Control wards (15th)
- 3.29
- 263
- Gold / min (18th)
- 278
- 55.4%
- Kill participation (20th)
- 61.9%
- 10%
- First blood % (17th)
- 18.2%
- -36
- XP diff at 15 (11th)
- -24
- -369
- Gold diff at 15 (16th)
- -69
- -2.9
- CS diff at 15 (14th)
- -1.1
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (7)
Performance
Last 10 matches
4W·6LAvg 73.3Adjusted 73.6Trend↑ 0.2
9091
W
83
W
7071
L
56
L
6768
L
69
L
87
W
75
W
72
L
64
L
best game· worst game·73.6 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA2.403.49
Kills / deaths / assists4.4 / 4.2 / 5.7
Kill participation55.4%
DPM711727
Damage share24.5%25%
Dmg taken /min734662
Involved in first blood10.0%18.2%
Economy
CS /min8.038.38
Earned GPM263278
Gold share20.1%21.5%
CS at 15 minutes133136
Tower damage per game70976546
Avg game31.1 min30.87
Lane diffs
Gold diff at 10-234-19
XP diff at 10-54-2
CS diff at 10-7.1-0.9
Gold diff at 15-369-69
XP diff at 15-36-24
CS diff at 15-2.9-1.1
Gold at 10 / at 153562 / 5420
Kills / deaths at 151.40 / 1.30
Vision
Vision score33.631.64
VS /min1.071.01
Wards placed /min0.360.37
Wards cleared /min0.180.15
Control wards2.63.29
Wards placed11.3
Wards killed5.9
Team's first objectives
First blood60.0%
First dragon60.0%
First herald20.0%
First baron30.0%
First tower40.0%
First mid tower30.0%
First to 3 towers30.0%
Team's objective control
Dragon control55.8%
Herald control20.0%
Grub control58.6%
Baron control26.7%
Towers /game5.10
Tower diff-1.8
Plates /game25.00
Multi-kills2× 53× 14× 1Penta 0Unique champions: 7 · Minion kills 249 · Monster kills 1
Form trend
Last 10
L
L
W
W
L
L
L
L
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Mid | 10 | 40.0% | 4.4 / 4.2 / 5.7 | 711 | 8.03 | 1.07 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood33.3% (6g)vs50% (4g)-16.7pp
First dragon16.7% (6g)vs75% (4g)-58.3pp
First herald0% (2g)vs50% (8g)-50pp
First baron100% (3g)vs14.3% (7g)+85.7pp
First tower50% (4g)vs33.3% (6g)+16.7pp
First pick in the draft50% (2g)vs37.5% (8g)+12.5pp
Playoffs— (0g)vs40% (10g)
Game of 30 min or more42.9% (7g)vs33.3% (3g)+9.6pp
Streaks
Current streak
2L
Longest W
2
Longest L
4