2023 season, all leagues
Fiya
Jungle: struggling — 15.0% WR over 20 games, -659g deficit at 15, high kill participation (75.1%), in a cold spell.
15%
3W 17L
20 games
- KDA
- 1.71
- #14 of 17 in PCS
- Damage per minute
- 280
- #13 of 17 in PCS
- CS per minute
- 4.70
- #16 of 17 in PCS
- Kill participation
- 75.1%
- #5 of 17 in PCS
20 games
Recent matches
Fiya
Against the role average
Better in 2 x 11 of 13
Role avg
- 1.63
- KDA (14th)
- 3.08
- 4.56
- CS / min (16th)
- 5.12
- 286
- Damage / min (13th)
- 312
- 14.9%
- Damage share (8th)
- 14.5%
- 16.9%
- Gold share (10th)
- 17.3%
- 1.41
- Vision / min (15th)
- 1.64
- 7.83
- Control wards (14th)
- 9.59
- 160
- Gold / min (17th)
- 192
- 74.7%
- Kill participation (5th)
- 70.5%
- 22.2%
- First blood % (14th)
- 32.3%
- -340
- XP diff at 15 (16th)
- -71
- -802
- Gold diff at 15 (17th)
- -142
- -3.1
- CS diff at 15 (11th)
- -1.5
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (8)
Performance
Last 10 matches
1W·9LAvg 55.7Adjusted 56.3Trend↑ 4.2
6162
L
37
L
54
L
6566
L
51
L
6364
W
6769
L
4546
L
70
L
44
L
best game· worst game·56.3 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.713.08
Kills / deaths / assists2.0 / 3.8 / 4.6
Kill participation75.1%
DPM280312
Damage share14.6%14.5%
Dmg taken /min905881
Involved in first blood20.0%32.3%
Economy
CS /min4.705.12
Earned GPM166192
Gold share17.4%17.3%
CS at 15 minutes8489
Tower damage per game557711
Avg game31.3 min31.46
Lane diffs
Gold diff at 10-307-69
XP diff at 10-138-29
CS diff at 10-0.9-0.7
Gold diff at 15-659-142
XP diff at 15-357-71
CS diff at 15-2.9-1.5
Gold at 10 / at 153000 / 4578
Kills / deaths at 150.85 / 1.20
Vision
Vision score45.852.4
VS /min1.401.64
Wards placed /min0.240.36
Wards cleared /min0.400.41
Control wards8.29.59
Wards placed7.5
Wards killed13.0
Team's first objectives
First blood35.0%
First dragon40.0%
First herald45.0%
First baron20.0%
First tower30.0%
First mid tower10.0%
First to 3 towers5.0%
Team's objective control
Dragon control34.1%
Herald control35.0%
Grub control—
Baron control31.3%
Towers /game2.90
Tower diff-6.3
Plates /game3.05
Multi-kills2× 03× 04× 0Penta 0Unique champions: 8 · Minion kills 26 · Monster kills 119
Form trend
Last 10
L
L
L
L
W
L
L
L
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 20 | 15.0% | 2.0 / 3.8 / 4.6 | 280 | 4.70 | 1.40 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood14.3% (7g)vs15.4% (13g)-1.1pp
First dragon37.5% (8g)vs0% (12g)+37.5pp
First herald22.2% (9g)vs9.1% (11g)+13.1pp
First baron50% (4g)vs6.3% (16g)+43.7pp
First tower16.7% (6g)vs14.3% (14g)+2.4pp
First pick in the draft0% (5g)vs20% (15g)-20pp
Playoffs— (0g)vs15% (20g)
Game of 30 min or more30% (10g)vs0% (10g)+30pp
Streaks
Current streak
4L
Longest W
2
Longest L
7