2020 season, all leagues
Glow
Glow
Top: struggling — 21.1% WR over 19 games, -631g deficit at 15, in a cold spell.
21.1%
4W 15L
19 games
- KDA
- 1.65
- #12 of 14 in BRCC
- Damage per minute
- 367
- #7 of 14 in BRCC
- CS per minute
- 6.51
- #8 of 14 in BRCC
- Kill participation
- 47.9%
- #8 of 14 in BRCC
19 games
Recent matches
Glow
Glow
Against the role average
Better in 3 x 10 of 13
Role avg
small sample
- 1.96
- KDA (12th)
- 2.26
- 7.02
- CS / min (8th)
- 7.13
- 416
- Damage / min (7th)
- 435
- 21%
- Damage share (10th)
- 23.2%
- 22.4%
- Gold share (6th)
- 21.8%
- 1.21
- Vision / min (2nd)
- 1.01
- 6.00
- Control wards (7th)
- 6.11
- 218
- Gold / min (10th)
- 234
- 57.8%
- Kill participation (8th)
- 56.5%
- 0%
- First blood % (14th)
- 24.2%
- -428
- XP diff at 15 (11th)
- -99
- -534
- Gold diff at 15 (11th)
- -207
- -14.8
- CS diff at 15 (11th)
- -4.0
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (13)
Performance
Last 10 matches
2W·8LAvg 62.9Adjusted 63.2Trend↓ 7
69
W
66
L
81
W
58
L
5860
L
50
L
6968
L
71
L
44
L
6365
L
best game· worst game·63.2 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.652.26
Kills / deaths / assists1.5 / 3.6 / 4.4
Kill participation47.9%
DPM367435
Damage share18.9%23.2%
Dmg taken /min757712
Involved in first blood10.5%24.2%
Economy
CS /min6.517.13
Earned GPM197234
Gold share20.4%21.8%
CS at 15 minutes105113
Tower damage per game24043808
Avg game32.7 min32.59
Lane diffs
Gold diff at 10-376-82
XP diff at 10-319-29
CS diff at 10-13.1-2.3
Gold diff at 15-631-207
XP diff at 15-316-99
CS diff at 15-12.9-4
Gold at 10 / at 152921 / 4676
Kills / deaths at 150.32 / 0.95
Vision
Vision score34.633.51
VS /min1.051.01
Wards placed /min0.480.47
Wards cleared /min0.160.15
Control wards5.56.11
Wards placed15.8
Wards killed5.3
Team's first objectives
First blood47.4%
First dragon31.6%
First herald52.6%
First baron26.3%
First tower21.1%
First mid tower36.8%
First to 3 towers26.3%
Team's objective control
Dragon control29.8%
Herald control51.4%
Grub control—
Baron control35.7%
Towers /game3.84
Tower diff-4.53
Plates /game0.00
Multi-kills2× 33× 04× 0Penta 0Unique champions: 13 · Minion kills 208 · Monster kills 6
Form trend
Last 10
L
L
L
L
L
L
L
W
L
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Top | 19 | 21.1% | 1.5 / 3.6 / 4.4 | 367 | 6.51 | 1.05 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood22.2% (9g)vs20% (10g)+2.2pp
First dragon33.3% (6g)vs15.4% (13g)+17.9pp
First herald30% (10g)vs11.1% (9g)+18.9pp
First baron80% (5g)vs0% (14g)+80pp
First tower75% (4g)vs6.7% (15g)+68.3pp
First pick in the draft20% (10g)vs22.2% (9g)-2.2pp
Playoffs— (0g)vs21.1% (19g)
Game of 30 min or more18.2% (11g)vs25% (8g)-6.8pp
Streaks
Current streak
7L
Longest W
1
Longest L
7