2018 season, all leagues
HKT Takaya
HKT Takaya
Player: 25.0% WR · 4 games, -1,032g deficit at 15, high kill participation (86.5%), in a cold spell.
25%
1W 3L
4 games
- KDA
- 3.07
- #8 of 13 in LJLCS
- Damage per minute
- 593
- #6 of 13 in LJLCS
- CS per minute
- 8.50
- #10 of 13 in LJLCS
- Kill participation
- 86.5%
- #1 of 13 in LJLCS
4 games
Recent matches
HKT Takaya
HKT Takaya
Against the role average
Better in 3 x 10 of 13
Role avg
small sample
- 3.07
- KDA (8th)
- 3.42
- 8.50
- CS / min (10th)
- 8.97
- 593
- Damage / min (6th)
- 543
- 25.6%
- Damage share (9th)
- 27.6%
- 22.4%
- Gold share (14th)
- 24.6%
- 0.97
- Vision / min (11th)
- 1.07
- 5.00
- Control wards (8th)
- 5.34
- 258
- Gold / min (10th)
- 276
- 86.5%
- Kill participation (1st)
- 67.8%
- 50%
- First blood % (1st)
- 22.6%
- -1,107
- XP diff at 15 (14th)
- +100
- -1,032
- Gold diff at 15 (14th)
- +74
- -24.3
- CS diff at 15 (14th)
- +2.7
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (2)
Performance
Last 4 matches
1W·3LAvg 68.3Adjusted 69.5Trend↑ 19.5
60
L
5759
L
90
W
6669
L
best game· worst game·69.5 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA3.073.42
Kills / deaths / assists4.5 / 3.5 / 6.3
Kill participation86.5%
DPM593543
Damage share25.6%27.6%
Dmg taken /min586480
Involved in first blood50.0%22.6%
Economy
CS /min8.508.97
Earned GPM258276
Gold share22.4%24.6%
CS at 15 minutes130134
Tower damage per game13182711
Avg game32.3 min32.24
Lane diffs
Gold diff at 10-316+29
XP diff at 10-187+46
CS diff at 10-6+1.4
Gold diff at 15-1032+74
XP diff at 15-1107+100
CS diff at 15-24.3+2.7
Gold at 10 / at 153256 / 5006
Kills / deaths at 150.50 / 1.00
Vision
Vision score30.835.14
VS /min0.971.07
Wards placed /min0.430.51
Wards cleared /min0.250.2
Control wards5.05.34
Wards placed13.8
Wards killed8.3
Team's first objectives
First blood50.0%
First dragon50.0%
First herald50.0%
First baron25.0%
First tower25.0%
First mid tower50.0%
First to 3 towers50.0%
Team's objective control
Dragon control36.4%
Herald control50.0%
Grub control—
Baron control57.1%
Towers /game4.25
Tower diff-2.75
Plates /game0.00
Multi-kills2× 53× 04× 0Penta 0Unique champions: 2 · Minion kills 255 · Monster kills 18
Form trend
Last 10
L
W
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Mid | 4 | 25.0% | 4.5 / 3.5 / 6.3 | 593 | 8.50 | 0.97 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood50% (2g)vs0% (2g)+50pp
First dragon50% (2g)vs0% (2g)+50pp
First herald50% (2g)vs0% (2g)+50pp
First baron100% (1g)vs0% (3g)+100pp
First tower100% (1g)vs0% (3g)+100pp
First pick in the draft— (0g)vs25% (4g)
Playoffs— (0g)vs25% (4g)
Game of 30 min or more0% (2g)vs50% (2g)-50pp
Streaks
Current streak
1L
Longest W
1
Longest L
2