2018 season, all leagues
Hai
Manager: struggling — 22.2% WR over 18 games, -697g deficit at 15, high kill participation (77.1%), in a cold spell.
22.2%
4W 14L
18 games
- KDA
- 2.33
- #14 of 14 in NA LCS
- Damage per minute
- 539
- #4 of 14 in NA LCS
- CS per minute
- 9.00
- #11 of 14 in NA LCS
- Kill participation
- 77.1%
- #2 of 14 in NA LCS
18 games
Recent matches
Hai
Against the role average
Better in 4 x 9 of 13
Role avg
- 2.33
- KDA (14th)
- 3.93
- 9.00
- CS / min (11th)
- 9.36
- 539
- Damage / min (4th)
- 513
- 28.6%
- Damage share (3rd)
- 27.1%
- 23.5%
- Gold share (10th)
- 23.9%
- 1.19
- Vision / min (7th)
- 1.12
- 5.67
- Control wards (10th)
- 6.50
- 246
- Gold / min (12th)
- 269
- 77.1%
- Kill participation (2nd)
- 71.2%
- 16.7%
- First blood % (12th)
- 25.8%
- -404
- XP diff at 15 (13th)
- -40
- -697
- Gold diff at 15 (14th)
- -40
- -15.1
- CS diff at 15 (14th)
- -1.0
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (12)
Performance
Last 10 matches
3W·7LAvg 67.1Adjusted 67.3Trend↓ 4.6
67
L
77
W
55
L
82
W
66
W
63
L
6162
L
89
L
46
L
6566
L
best game· worst game·67.3 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA2.333.93
Kills / deaths / assists1.9 / 2.9 / 4.8
Kill participation77.1%
DPM539513
Damage share28.6%27.1%
Dmg taken /min510419
Involved in first blood16.7%25.8%
Economy
CS /min9.009.36
Earned GPM246269
Gold share23.5%23.9%
CS at 15 minutes137144
Tower damage per game22752934
Avg game36.7 min36.33
Lane diffs
Gold diff at 10-320-12
XP diff at 10-230-24
CS diff at 10-8.7-0.8
Gold diff at 15-697-40
XP diff at 15-404-40
CS diff at 15-15.1-1
Gold at 10 / at 153289 / 5243
Kills / deaths at 150.39 / 0.56
Vision
Vision score44.241.42
VS /min1.191.12
Wards placed /min0.580.5
Wards cleared /min0.260.22
Control wards5.76.5
Wards placed21.3
Wards killed9.8
Team's first objectives
First blood38.9%
First dragon44.4%
First herald38.9%
First baron27.8%
First tower38.9%
First mid tower22.2%
First to 3 towers33.3%
Team's objective control
Dragon control35.4%
Herald control41.2%
Grub control—
Baron control40.6%
Towers /game4.06
Tower diff-4.39
Plates /game0.00
Multi-kills2× 33× 04× 0Penta 0Unique champions: 12 · Minion kills 307 · Monster kills 22
Form trend
Last 10
L
L
L
L
L
W
W
L
W
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Mid | 18 | 22.2% | 1.9 / 2.9 / 4.8 | 539 | 9.00 | 1.19 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood42.9% (7g)vs9.1% (11g)+33.8pp
First dragon37.5% (8g)vs10% (10g)+27.5pp
First herald42.9% (7g)vs9.1% (11g)+33.8pp
First baron80% (5g)vs0% (13g)+80pp
First tower42.9% (7g)vs9.1% (11g)+33.8pp
First pick in the draft22.2% (9g)vs22.2% (9g)0pp
Playoffs— (0g)vs22.2% (18g)
Game of 30 min or more26.7% (15g)vs0% (3g)+26.7pp
Streaks
Current streak
5L
Longest W
2
Longest L
7