2014 season, all leagues
HotshotGG
Owner: struggling — 20.0% WR over 10 games, -656g deficit at 15, in a cold spell.
20%
2W 8L
10 games
- KDA
- 2.20
- #14 of 16 in NA LCS
- Damage per minute
- 546
- #5 of 16 in NA LCS
- CS per minute
- 6.88
- #15 of 16 in NA LCS
- Kill participation
- 54.3%
- #16 of 16 in NA LCS
10 games
Recent matches
HotshotGG
Against the role average
Better in 2 x 10 of 13
Role avg
- 2.20
- KDA (14th)
- 3.65
- 6.88
- CS / min (15th)
- 7.78
- 546
- Damage / min (5th)
- 517
- 30.3%
- Damage share (3rd)
- 27.9%
- 21.5%
- Gold share (16th)
- 24.2%
- 0.00
- Vision / min (1st)
- 0.00
- 1.00
- Control wards (16th)
- 2.27
- 185
- Gold / min (16th)
- 243
- 54.3%
- Kill participation (16th)
- 67.3%
- 20%
- First blood % (7th)
- 20.3%
- -445
- XP diff at 15 (16th)
- +16
- -656
- Gold diff at 15 (16th)
- -14
- -17.4
- CS diff at 15 (16th)
- 0.0
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (7)
Performance
Last 10 matches
2W·8LAvg 59Adjusted 60.1Trend↓ 2.8
6465
W
49
L
6163
L
6667
W
62
L
50
L
5456
L
6366
L
6264
L
59
L
best game· worst game·60.1 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA2.203.65
Kills / deaths / assists1.7 / 2.5 / 3.8
Kill participation54.3%
DPM546517
Damage share30.3%27.9%
Dmg taken /min452443
Involved in first blood20.0%20.3%
Economy
CS /min6.887.78
Earned GPM185243
Gold share21.5%24.2%
CS at 15 minutes110123
Tower damage per game00
Avg game36.5 min37.87
Lane diffs
Gold diff at 10-370-13
XP diff at 10-221+1
CS diff at 10-12.3-0.3
Gold diff at 15-656-14
XP diff at 15-445+16
CS diff at 15-17.40
Gold at 10 / at 152808 / 4383
Kills / deaths at 150.30 / 0.90
Vision
Vision score0.00
VS /min0.000
Wards placed /min0.290.33
Wards cleared /min0.120.14
Control wards1.02.27
Wards placed10.3
Wards killed4.8
Team's first objectives
First blood60.0%
First dragon20.0%
First herald0.0%
First baron20.0%
First tower50.0%
First mid tower30.0%
First to 3 towers40.0%
Team's objective control
Dragon control—
Herald control—
Grub control—
Baron control21.4%
Towers /game4.60
Tower diff-3.6
Plates /game0.00
Multi-kills2× 13× 04× 0Penta 0Unique champions: 7 · Minion kills 237 · Monster kills 13
Form trend
Last 10
L
L
L
L
L
L
W
L
L
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Mid | 10 | 20.0% | 1.7 / 2.5 / 3.8 | 546 | 6.88 | 0.00 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood33.3% (6g)vs0% (4g)+33.3pp
First dragon50% (2g)vs12.5% (8g)+37.5pp
First herald— (0g)vs20% (10g)
First baron100% (2g)vs0% (8g)+100pp
First tower20% (5g)vs20% (5g)0pp
First pick in the draft— (0g)vs20% (10g)
Playoffs— (0g)vs20% (10g)
Game of 30 min or more12.5% (8g)vs50% (2g)-37.5pp
Streaks
Current streak
6L
Longest W
1
Longest L
6