2021 season, all leagues
Innovation
Innovation
Jungle: coinflip — 50.0% WR, -789g deficit at 15.
50%
2W 2L
4 games
- KDA
- 3.25
- #13 of 22 in OTBLX
- Damage per minute
- 338
- #20 of 22 in OTBLX
- CS per minute
- 5.55
- #18 of 22 in OTBLX
- Kill participation
- 54.5%
- #20 of 22 in OTBLX
4 games
Recent matches
Innovation
Innovation
Against the role average
Better in 2 x 11 of 13
Role avg
small sample
- 2.78
- KDA (13th)
- 3.14
- 5.67
- CS / min (18th)
- 6.18
- 327
- Damage / min (20th)
- 430
- 13%
- Damage share (22nd)
- 19.7%
- 18%
- Gold share (22nd)
- 21.1%
- 1.36
- Vision / min (2nd)
- 1.08
- 7.00
- Control wards (9th)
- 6.26
- 203
- Gold / min (21st)
- 242
- 57.1%
- Kill participation (20th)
- 64%
- 0%
- First blood % (22nd)
- 32.9%
- -286
- XP diff at 15 (18th)
- +70
- -714
- Gold diff at 15 (22nd)
- +84
- -10.7
- CS diff at 15 (23rd)
- +2.4
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (3)
Performance
Last 4 matches
2W·2LAvg 55.8Adjusted 56.5Trend↓ 5.5
50
W
6769
W
4647
L
60
L
best game· worst game·56.5 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA3.253.14
Kills / deaths / assists2.5 / 3.0 / 7.3
Kill participation54.5%
DPM338430
Damage share12.8%19.7%
Dmg taken /min856947
Involved in first blood0.0%32.9%
Economy
CS /min5.556.18
Earned GPM217242
Gold share17.8%21.1%
CS at 15 minutes87102
Tower damage per game19911974
Avg game29.4 min29
Lane diffs
Gold diff at 10-263+36
XP diff at 10-39+26
CS diff at 10-6.3+1.1
Gold diff at 15-789+84
XP diff at 15-277+70
CS diff at 15-19.3+2.4
Gold at 10 / at 153182 / 4891
Kills / deaths at 150.50 / 1.75
Vision
Vision score36.331.82
VS /min1.211.08
Wards placed /min0.230.27
Wards cleared /min0.270.23
Control wards6.56.26
Wards placed6.8
Wards killed8.5
Team's first objectives
First blood25.0%
First dragon0.0%
First herald50.0%
First baron25.0%
First tower75.0%
First mid tower75.0%
First to 3 towers75.0%
Team's objective control
Dragon control29.4%
Herald control50.0%
Grub control—
Baron control25.0%
Towers /game6.25
Tower diff+1.75
Plates /game6.00
Multi-kills2× 13× 04× 0Penta 0Unique champions: 2 · Minion kills 30 · Monster kills 133
Form trend
Last 10
L
L
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 3 | 33.3% | 2.0 / 3.0 / 6.3 | 327 | 5.67 | 1.36 |
| Bot | 1 | 100.0% | 4.0 / 3.0 / 10.0 | 372 | 5.18 | 0.75 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood100% (1g)vs33.3% (3g)+66.7pp
First dragon— (0g)vs50% (4g)
First herald100% (2g)vs0% (2g)+100pp
First baron100% (1g)vs33.3% (3g)+66.7pp
First tower66.7% (3g)vs0% (1g)+66.7pp
First pick in the draft— (0g)vs50% (4g)
Playoffs— (0g)vs50% (4g)
Game of 30 min or more0% (2g)vs100% (2g)-100pp
Streaks
Current streak
2L
Longest W
2
Longest L
2