2021 season, all leagues
KonDziSan
Coach: struggling — 20.0% WR over 15 games, -769g deficit at 15, high kill participation (78.1%), in a cold spell.
20%
3W 12L
15 games
- KDA
- 1.58
- #14 of 14 in UL
- Damage per minute
- 246
- #12 of 14 in UL
- CS per minute
- 4.80
- #13 of 14 in UL
- Kill participation
- 78.1%
- #2 of 14 in UL
15 games
Recent matches
KonDziSan
Against the role average
Better in 2 x 10 of 13
Role avg
- 1.59
- KDA (14th)
- 3.30
- 5.03
- CS / min (13th)
- 5.73
- 253
- Damage / min (12th)
- 297
- 17.7%
- Damage share (4th)
- 16.7%
- 19.1%
- Gold share (9th)
- 19.1%
- 1.12
- Vision / min (13th)
- 1.40
- 6.36
- Control wards (14th)
- 10.09
- 161
- Gold / min (14th)
- 201
- 78.3%
- Kill participation (2nd)
- 70.6%
- 21.4%
- First blood % (11th)
- 35.3%
- -612
- XP diff at 15 (13th)
- -45
- -772
- Gold diff at 15 (14th)
- -81
- -13.2
- CS diff at 15 (14th)
- -0.9
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (12)
Performance
Last 10 matches
3W·7LAvg 56.5Adjusted 56.8Trend↑ 1.8
68
W
51
L
48
L
5960
W
52
L
67
L
7576
W
3839
L
54
L
53
L
best game· worst game·56.8 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.583.3
Kills / deaths / assists1.8 / 3.7 / 4.0
Kill participation78.1%
DPM246297
Damage share17.4%16.7%
Dmg taken /min812821
Involved in first blood26.7%35.3%
Economy
CS /min4.805.73
Earned GPM159201
Gold share18.9%19.1%
CS at 15 minutes88100
Tower damage per game4571094
Avg game28.4 min33.18
Lane diffs
Gold diff at 10-340-34
XP diff at 10-380-10
CS diff at 10-5.9-0.3
Gold diff at 15-769-81
XP diff at 15-615-45
CS diff at 15-10.9-0.9
Gold at 10 / at 153142 / 4752
Kills / deaths at 150.93 / 1.53
Vision
Vision score34.147.13
VS /min1.181.4
Wards placed /min0.340.42
Wards cleared /min0.250.33
Control wards6.310.09
Wards placed9.5
Wards killed7.5
Team's first objectives
First blood26.7%
First dragon33.3%
First herald20.0%
First baron20.0%
First tower20.0%
First mid tower26.7%
First to 3 towers20.0%
Team's objective control
Dragon control28.8%
Herald control30.0%
Grub control—
Baron control28.6%
Towers /game2.67
Tower diff-5.27
Plates /game0.00
Multi-kills2× 23× 04× 0Penta 0Unique champions: 12 · Minion kills 22 · Monster kills 117
Form trend
Last 10
L
L
L
W
L
L
W
L
L
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 14 | 21.4% | 1.7 / 3.6 / 4.1 | 253 | 5.03 | 1.12 |
| Support | 1 | 0.0% | 3.0 / 4.0 / 3.0 | 150 | 1.64 | 1.99 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood25% (4g)vs18.2% (11g)+6.8pp
First dragon20% (5g)vs20% (10g)0pp
First herald33.3% (3g)vs16.7% (12g)+16.6pp
First baron100% (3g)vs0% (12g)+100pp
First tower33.3% (3g)vs16.7% (12g)+16.6pp
First pick in the draft9.1% (11g)vs50% (4g)-40.9pp
Playoffs— (0g)vs20% (15g)
Game of 30 min or more33.3% (6g)vs11.1% (9g)+22.2pp
Streaks
Current streak
3L
Longest W
1
Longest L
5